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DarkDragoon

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  1. It displayed the names correctly before when i first downloaded it, I'm using it on a game called Planet Explorers and it the asset file has a lot of meshes and textures named body_0, body_1, body_2 etc. and originally it displayed these correctly in the list but after using it for awhile it now only displays them all as just body instead of their proper names which is why i described it as a "bug" and was wondering if there were any temp files or cache's the program stores that might have messed up that I could delete to potentially fix it.
  2. Thanks for the reply DerPop, I actually managed to figure that out myself after a lot of trial and error, however their are still 2 "bugs" i've found with the program. 1. Exporting a .obj file seems to not export the bones of the mesh, if i make a dump file of a mesh, then export it as an .obj and put it in unity and build the scene and get that .obj back into a .asset file then export the dump of the mesh again the two dumps are significantly different, mainly the one missing the bones information as well as some other things. 2. The program seems to have bugged out and now when opening a .assets file that has multiple files with similar names like "torso_0" and "torso_1" for example the similar named files all display the same name so they would both display "torso", which makes finding specific files a bit of a pain at times. I was wondering is their any cache file or any like database type file or temp files or anything that the program saves somewhere that I could delete to potentially fix this bug?
  3. Does import .obj mesh files in to this work, every time i try to do it either by selecting "Import raw" and choosing the .obj file my game will crash when that object is being loaded, even if i dont edit the mesh at all and just export then re-import it it causes a crash, also the program seems to have bugged out on me and is no longer showing the proper names for certain assets, like for example if theirs dirt and dirt_1 they will both show as just dirt and attempting to replace either one after saving and reloading the asset will cause it to change to an unnamed asset, they still seem to work fine but it makes it super difficult to find a specific one.
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