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Dragonchampion

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Posts posted by Dragonchampion

  1. 2 hours ago, BFT2020 said:

     

    I know for a fact that he is busy working on updating his mods.  Just talked to him last week about his mods that he is working on.  And he is not just simply updating them from A20 to A21, he is improving on the work he has done so far.


    Sweet, I can't wait! Does he have a discord to chat, or where did you talk? I'm curious what he's going to do with his Vanilla-Like mod with balance.

  2. 9 hours ago, Falcon197 said:

    So for the heck of it, I updated izayo's Vanilla Weapons Expansion pack for A21 and resolved all the XML errors in console, plus some warnings for the ModInfo.xml and a couple other headaches.  I also combined the v2 and v3 versions so no manual update is needed there.

     

    Due to changes with the base game's loot groups and trader inventory categories, I can't promise that this version is balanced but it does work without errors.  Enjoy!

     

    https://drive.google.com/file/d/1RUQttHSP9rzisDVgRywuB_NEuemu82SJ/view?usp=sharing

    Just FYI, the mod breaks 2x scopes on vanilla 9mm pistols, and the reflex sight on the SMP-40 seems broken as well.

    image.png.ac52d1bc04d8616df6948ef8b8b7a2e6.png

  3. 3 hours ago, Falcon197 said:

    So for the heck of it, I updated izayo's Vanilla Weapons Expansion pack for A21 and resolved all the XML errors in console, plus some warnings for the ModInfo.xml and a couple other headaches.  I also combined the v2 and v3 versions so no manual update is needed there.

     

    Due to changes with the base game's loot groups and trader inventory categories, I can't promise that this version is balanced but it does work without errors.  Enjoy!

     

    https://drive.google.com/file/d/1RUQttHSP9rzisDVgRywuB_NEuemu82SJ/view?usp=sharing

    Thank you so much!

  4. 46 minutes ago, elucidus said:

    Looks like they removed or changed one of the loot groups.  If you go into the Config/loot.xml and remove this line it appears to work:

     

       <append xpath="//lootgroup[@name='groupBuriedLootStashTreasure']">
            <item group="groupRelics" />
        </append>

     

    Alternatively you could replace it with the below and that would maintain the code, but just have it ignored.

     

        <!--<append xpath="//lootgroup[@name='groupBuriedLootStashTreasure']">
            <item group="groupRelics" />
        </append>-->

     

    This means one of the loot groups won't produce relics, but the rest will work fine.


    It fixed it! Thank you!

    Could you also fix his Rings mod?

     

  5. Just a simple modlet that adds a weapon mod f or the crossbow that makes it able to fire 5 times before reload. It's a tier 2 mod, and should be found in loot and traders both.

    Known Issue:
    The animation looks like it puts a stack of bolts onto the crossbow and fires them all at once. The arrows are still "loaded", and can be fired but the crossbow looks empty. I don't know how to fix this, if at all, with just a modlet. Sorry!

    https://www.mediafire.com/file/boe0ttlnzzk0c6j/CrossbowRepeaterMod.rar/file

  6. Could you please give a "Massive Hordes" version that makes the hordes have a size of 50-100 zombies when you release the A21 version? I want it to feel dangerous, and you confront hordes at your own peril.

  7. I make absolutely no guarantees any of them will work.

     

    I know Firearms 2 should have been tweaked for better compatibility.

    Tyres already have a use.

    No idea what the arrow recipes is, but probably not because I edited arrow and bolt recipes.

    Brass knobs from doors should be ok.

    Death debuff timer should be ok.

    Faster vehicle speed MIGHT be ok until 2.1 due to extra vehicles.

    Flagstone frames might be... but eh... why?

    Trader daily restock might be ok, but that's kinda OP and I don't recommend it.

    Wandering horde size WONT be.

    Water refill.... no idea what that is so can't comment.

    Quality effectiveness bonus - Might be but don't use it. I balanced stuff around static damage/level so if you mess with that you're likely going to make a basic sniper rifle better than a coilgun since my new guns WON'T be in that modlet.

    Most things already have reduced stamina usage per level, so I wouldn't mess with that either.

     

    As a very general rule, modlets are use at your own risk. If it breaks the mod, not my problem.

     

    I also wish folks would play DF WITHOUT ANY MODLETS first. It's taken bloody days to try and balance everything, so at least give it a try before you start ruining that, kk thx. :p

     

    Just got back from vacation, I'll try it without other modlets, except for Firearms2. Love that too much. xP

    Thanks for the response!

  8. So, how compatible is this mod and other Modlets? I have a few modlets installed, including:

     

    Firearms 2

    Ragsy's Find Bicycles

    Ragsy's Useful Tires

    Ragsy's Realistic Meat

    Xajar Arrow Recipies

    Xajar Brass Knobs from Doors

    Xajar Death Debuff Timer

    Xajar Faster Vehicle Speed

    Xajar Flagstone Frames

    Xajar Mod Tweaks

    Xajar Trader Daily Restock

    Xajar Wandering Horde Size

    Xajar Water Refill

    Quality Effectiveness Bonuses

    Reduced Stamina Usage by Quality Level

     

    Do any of these sound like they'd cause conflicts, or would Darkness Falls nestle nicely into these mods?

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