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Dragonchampion
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A20 Bugs
A21 Bugs
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Posts posted by Dragonchampion
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9 hours ago, Falcon197 said:
So for the heck of it, I updated izayo's Vanilla Weapons Expansion pack for A21 and resolved all the XML errors in console, plus some warnings for the ModInfo.xml and a couple other headaches. I also combined the v2 and v3 versions so no manual update is needed there.
Due to changes with the base game's loot groups and trader inventory categories, I can't promise that this version is balanced but it does work without errors. Enjoy!
https://drive.google.com/file/d/1RUQttHSP9rzisDVgRywuB_NEuemu82SJ/view?usp=sharing
Just FYI, the mod breaks 2x scopes on vanilla 9mm pistols, and the reflex sight on the SMP-40 seems broken as well.
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REALLY want to use it but most horde mods just don't have the oomph that I want, Is there a way to edit the amounts of the mod to make it have x10 the zombies?
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3 hours ago, Falcon197 said:
So for the heck of it, I updated izayo's Vanilla Weapons Expansion pack for A21 and resolved all the XML errors in console, plus some warnings for the ModInfo.xml and a couple other headaches. I also combined the v2 and v3 versions so no manual update is needed there.
Due to changes with the base game's loot groups and trader inventory categories, I can't promise that this version is balanced but it does work without errors. Enjoy!
https://drive.google.com/file/d/1RUQttHSP9rzisDVgRywuB_NEuemu82SJ/view?usp=sharing
Thank you so much!
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Sweet! Thank you, Elucidus!
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46 minutes ago, elucidus said:
Looks like they removed or changed one of the loot groups. If you go into the Config/loot.xml and remove this line it appears to work:
<append xpath="//lootgroup[@name='groupBuriedLootStashTreasure']"> <item group="groupRelics" /> </append>
Alternatively you could replace it with the below and that would maintain the code, but just have it ignored.
<!--<append xpath="//lootgroup[@name='groupBuriedLootStashTreasure']"> <item group="groupRelics" /> </append>-->
This means one of the loot groups won't produce relics, but the rest will work fine.
It fixed it! Thank you!
Could you also fix his Rings mod?0 -
Alpha 21
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Just a simple modlet that adds a weapon mod f or the crossbow that makes it able to fire 5 times before reload. It's a tier 2 mod, and should be found in loot and traders both.
Known Issue:
The animation looks like it puts a stack of bolts onto the crossbow and fires them all at once. The arrows are still "loaded", and can be fired but the crossbow looks empty. I don't know how to fix this, if at all, with just a modlet. Sorry!
https://www.mediafire.com/file/boe0ttlnzzk0c6j/CrossbowRepeaterMod.rar/file2 -
Managed to figure it out myself. Thanks!
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Confirming; this mod is broken in A21, and needs an update pass. Hope you can get it done soon!
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Can you make a modlet that doubles the speed of vehicles?
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4 hours ago, wolverine576 said:
Plans to port these to A21?
The two I use, Fiber Cutter and Jars of Honey, work fine in A21.0 -
Can confirm, this is broken in A21. Gives errors.
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Can't wait, thank you!
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Could you please give a "Massive Hordes" version that makes the hordes have a size of 50-100 zombies when you release the A21 version? I want it to feel dangerous, and you confront hordes at your own peril.
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I know that this is a balance feature added in a20 but I hate it. Could someone make me a quick and dirty server-side mod that makes it so crops autoreplant like in a19?
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Alright, thank for the fast response!
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Oh, so it's "on for everyone or off for everyone" and can't be toggled per-person? Damn.
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Excuse me, I have a friend that is asking if there's a way to turn off HP bars clientside. Is it possible to do that and still have him play with me and my other friends, or do we all have to edit the files?
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I make absolutely no guarantees any of them will work.
I know Firearms 2 should have been tweaked for better compatibility.
Tyres already have a use.
No idea what the arrow recipes is, but probably not because I edited arrow and bolt recipes.
Brass knobs from doors should be ok.
Death debuff timer should be ok.
Faster vehicle speed MIGHT be ok until 2.1 due to extra vehicles.
Flagstone frames might be... but eh... why?
Trader daily restock might be ok, but that's kinda OP and I don't recommend it.
Wandering horde size WONT be.
Water refill.... no idea what that is so can't comment.
Quality effectiveness bonus - Might be but don't use it. I balanced stuff around static damage/level so if you mess with that you're likely going to make a basic sniper rifle better than a coilgun since my new guns WON'T be in that modlet.
Most things already have reduced stamina usage per level, so I wouldn't mess with that either.
As a very general rule, modlets are use at your own risk. If it breaks the mod, not my problem.
I also wish folks would play DF WITHOUT ANY MODLETS first. It's taken bloody days to try and balance everything, so at least give it a try before you start ruining that, kk thx.
Just got back from vacation, I'll try it without other modlets, except for Firearms2. Love that too much. xP
Thanks for the response!
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So, how compatible is this mod and other Modlets? I have a few modlets installed, including:
Firearms 2
Ragsy's Find Bicycles
Ragsy's Useful Tires
Ragsy's Realistic Meat
Xajar Arrow Recipies
Xajar Brass Knobs from Doors
Xajar Death Debuff Timer
Xajar Faster Vehicle Speed
Xajar Flagstone Frames
Xajar Mod Tweaks
Xajar Trader Daily Restock
Xajar Wandering Horde Size
Xajar Water Refill
Quality Effectiveness Bonuses
Reduced Stamina Usage by Quality Level
Do any of these sound like they'd cause conflicts, or would Darkness Falls nestle nicely into these mods?
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.30-06 Weapons pack (update : V3.final)
in Mods
Posted
Sweet, I can't wait! Does he have a discord to chat, or where did you talk? I'm curious what he's going to do with his Vanilla-Like mod with balance.