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alanea

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Posts posted by alanea

  1. 1 hour ago, JCrook1028 said:

    Sounds like vanilla coding looking for forest biome for level 1 quests and not finding any?

    almost

    On 9/25/2020 at 11:35 AM, jenniann said:

    why is it if i make a world completely wasteland i always get NO Trader Found? And is there any way to fix it

     

    poked in xml a little ... and guess i should earlier

     

    White River Citizen 1 - Journey to Settlement

    tier1_fetch

    tier1_clear

    tier2_nexttrader

    tier3_nexttrader

     

    ignore targets placed in wasteland .... leading to no valid trader/quest target on wasteland only map  ....

     

    tier 2+ fetch /clear and tier 4/5  of next trader  ..  should be fine

    so yeah   its not issue  with nitrogen ... but with wasteland only map not supported by game ... kinda remember a17 map working fine ... but it kinda makes sense they dont want to send beginners into wasteland on lvl  1

    Quote

    <objective type="Goto" id="trader" value="5" phase="1">
                <property name="nav_object" value="go_to_trader" />
                <property name="biome_filter_type" value="ExcludeBiome" />
                <property name="biome_filter" value="wasteland" />

            </objective>

    if someone wanted fix  .... just delete bold lines in quests.xml (for each quest individualy )

  2. soo another alpha .. another chance for nitrogen (and another awfull issue🤦‍♀️ )

    all tier 1 quests at 4 traders are buried treasures bad luck ? 20x refreshed quests and still only buried treasures

     

    so i tried to generate another map  same issue   1 trader 10x refresh

    POI are normaly present

     

    is this some new feature of nitrogen ?

    or it simply fail to generate map correctly making POI that cannot be recognized by game leading to no fetch/clear quests?

     

    (4096.wasteland only ,disabled vicious cracks.. everything else default)

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