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alanea

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  1. well stealth should have its role .. but you probably shouldnt be able sneak kill boss rooms 1 by 1 as long as you 1 shot zombies like it works now its quite overpowered feature .. and you dont even need any sneak perks to do that auto triggered rooms are weird ... but boss rooms should all wake up once someone die err last time i seen grace she was passive like normal boar until attacked so its bit hard to tell if she detect you or not sneak attack isnt problem they can always have high enought health to counter it keeping both advantage of health .. and boss t
  2. sounds like you could have indestructible steel castle throw 13x electric fence into that corridor and you will manage demolishers even with unperked pistol :D
  3. it was reply to durability ... since it means almost nothing at this moment even if i delat 100 damage and repaired every few hits it means safes would cost me 5/10/20 repair kits (2,5k/5k/10k) 20 ductape for auto shotgun or steel tool in stone age ? yes please primitive stuff in safes exist to keep something in them its far better than empty safe because guns early completely annihilate progression . negating whole A19 effort thats why they are gone and wont return it basically means A) guns wont drop early in favor of primitive stuff appropiate to
  4. thats bit strange because i predict loot behind painting with almost 100% accuracy in well known pois + they are there even if you dotn destroy painting(destroy block above it and you will see:D so it cannot be caused by breaking painting .. i would call even crates randomized ...since i definitely had two sham factories with different crates in loot room during A18
  5. stealth is safer option even now ... with massive drawback at clear speed even fully stealth perked (so weaker for blood moons) you take 2-3x more time to clear poi than someone with AK ..stealth isnt inferior just too slow to be worth it guys ... maybe you should check ap ammo and realize it doesnt work at all (same as penetrator) A19 broken all armor reducing effects and who knows if and when it gets fixed ( who dont believe take utility worker/demo/soldier and shot it with normal and ap bullet ..it doesnt matter ... as well as damage difference between 0 and f
  6. yeah but same science also proves that zombies would get quickly inflated by own bacterias and and explode err thats pretty much zombie bear role zombie workers/sappers with augers on other side :D:D
  7. well you can be sure this wont change POI are clearly handmade .. with fixed spawns fixed loot and specific way to go through withou breaking stuff while triggering every spawn sure they added some rng (in A19? A18?) by simply randomizing loot containers (you can loot house ..and find trash behind painting ... but after reseting you can find lets say lab equipment on same spot also bookcases/vending machines /workbenches /cement..... have chance to be either lootable or broken making some slight variability but since way is hand made you cant me
  8. problem 3: any zombies can be cheesed by blocks/killed by spikes so result would be = cheese one loot room/sneak in grab steel tools/guns and run = perfectly mimicking A18 state not to mention any zombie in game is trivial with Q1 pistol and few wood frames especially with so abundant ammo since you can build up 3-4 blocks above ground and those irradiated bikers will just punch wall while you shot them you can bet bonus to gamestage from biome/ poi tier will be mild and you can bet it will contain harder zombies as well since it would make no sense
  9. TFP itself rarely react in fiscussions ... dont judge them by moderator behavior lol roland have his own special way to treat people:D he can tell whatever he want about "auto aggro room delusions" but when you walk in melee range of sleeper withou waking him up or even shot in his room .... and then walk out of room by doors 15 blocks away and trigger him thats what i call auto aggro room
  10. best way is to use some kind of ramp with 1 wide hole on one side ... knocked down zombies + almost all bags will fall down ( rarely some stay on top but then get knocked out of ramp by zombies /new bags + you can use 1/4 block corridor next to this pit to loot them safely zombies wont punch through concrete/steel blocks if they have meaningfull path to you is there any iron left on your world?
  11. yeah thats why i agree with A19 progression system even considering its ... lets call it halfbaked state :D unlike many who want just bash it because they have to use stone tools for few days. well i think TFP know loot rooms arent ideal .. but realistically some key mechanic is far easier solution than reworking every single poi but there isnt much around for us yet ... guess we can only wait and hope to get something meaningfull rather than locked steel doors in wooden room with windows
  12. well yeah but there could be 7k metal doors ... or visually less fitting 21k instead wooden ones with key in chest especially in high tier poi like waterworks where you have concrete walls and cant easily bypass those doors on day 1 .. they have some plans on keys etc so lets wait and hope .. its significant flaw of game ....but we will need nerves of steel for future forum A19"omg loot sucks we are stuck in stone age you destroyed game" A20 "omg i cant skip poi and go straight for loot you destroyed game" A21 "omg those bandits shot on me instead limping to me get slaughte
  13. well .. maybe or whole SI checking mechanism sometimes stop working on some blocks .. and start working when SI change by destroying nearby block by pickaxe .. anyway its quite rare issue and not rly significant also make zombie atleast jogging .. they will still be very slow compared to you(even run is slower than player) .. but it makes game alot more ... action base when you know zombie from next room/floor can reach you ... before you die from hunger its not always same block .. its random if you collapse same poi multiple times you wont see any leftover
  14. nah it happens kinda rarely ..it used to be far more common in A16 but you can still see it potatoish .. depends the only time when game really struggled with perfomance was colapsing dishong tower with gas barrels those flying blocks happen randomly .. when some part of building just refuse to fall ... but if you lets say split 40 flying blocks into 3 parts they will all fall .. as if SI failed and blocks somehow supported each other in air or just whole stability check .. stopped - its probably not connected to perfomance as it can happen even with ve
  15. 1) because pre-A19 safes usuallyd ropped some tier 1 gun kicking you ot of stone age on day 1 2) a19 WS box drops nails repair kits and tools absurdly long ?:D 7 days +- but to be fair you can craft low quality iron tools on day 1-2 and you are right .. its just another madeup story from him again ...WS boxes barely changed .. we just get stone age tools instead day 1 nailguns/steel .... and 25 repair kits instead 2-3(for some reason) sure broken guns/tools in form of part would be best option on other side stone tools should stay easily accesib
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