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WhistRev

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Everything posted by WhistRev

  1. Drengor - Last Sunday at 4:50 PM "It's a known issue Joulkath.. I believe ground, rock, and asphalt are the only blocks it considers 'solid'." Pam - Last Sunday at 4:53 PM "the key word in that message is 'ground' as in terrain ground in game - dirt, asphalt and stone. Steel, concrete, wooed etc are all player made 'blocks' and not ground or terrain" This can be a bit confusing. We have two Rolling Garage Doors. One is built on Reinforced Concrete, the other on Wood Blocks. I think when it says "solid" it is referring to the Ground underneath the "Blocks" that you are placing the door in. IE... Ours are on bedrock, then the 'blocks' then the door is placed in. I think that you have to start with "solid" tera firma, and only have one man made block, and then the door. IE..... You can't have a Rolling Garage Door placed on top of more than ONE made made block that is sitting directly on the ground. So no rolling garage doors on the second, third, +++++ Levels of a base. It might be possible, as long as you make sure that you place a layer of tera firma on upper levels, then a man made block layer, then the door. I have not tested this theory though. Notes: Tera Firma = In game terrain (the diamond shaped blocks) such as stone, asphalt, ground (biome terrain), Sod, ect... . Man made blocks = Player made building blocks (the square ones), or any player made building materials.
  2. Issues with the Moonshine Still Station 1. I queued up around 126 barrels of gas, and set them to converting to gas cans. I went about my business around the base. When I finally remembered to check the still I discovered that once the output slots filled up it continued to process the gas barrels and just sent the gas cans into the void somewhere, as the output slots were all full. Thus, I lost close to 100 barrels of gas. 2. I placed a stack of 6000 oil shale into the Moonshine Still workstation and started it converting to gas cans. I was watching it closely (due to the above reason), and was making sure that the output did not fill up. It then became a Hoard Night so I shut off the valve between the Gas Tank and the Moonshine Still, so it would stop converting the oil shale until I could get back to watch it after Hoard Night was over. When I returned to the workstation and turned the valve back on, I looked into the workstation, and there were the gas cans that I had left in the output (about 639 in the first slot), but the 3000+ oil shale that was in the queue was gone. It apparently continued to process it and toss the output into the void, rather than into the output slots that were available. Conclusions: You can not place more mats in the queue than you have output slots to fill up, or the excess mats in queue will continue to process and just be lost into the void. Turning off the Moonshine still does NOT stop the workstation from processing anything that is left in the crafting queue, and will send anything proccessed after the workstation is turned off into the void and be lost forever.
  3. I have the same Mod Launcher that I have had from the start. The RSS feed for the updates was working. Then it just stopped, like the location that the MOD Launcher was pointing to had changed. I am not sure on who's end the issue lies. But, if you would like to point to a contact for the Mod Launcher I would certainly ask them as well.
  4. You have to keep them busy. If they have nothing to do and are just sitting idle, they will despawn.
  5. RSS Feed Broken In the MOD launcher when you click on the update it opens an RSS Feed page. It has not worked in some time. I have been getting the following. "Navigation to the webpage was canceled What you can try: Retype the address. "
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