fclen
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Posts posted by fclen
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So say I messed up and didn't claim the doggo at the beginning. Will I have other chances to claim it or do I have to restart?
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Is this available through 7D2D Mod Launcher? I see it listed for Alpha 20 but not Alpha 21. Using V5 of the launcher btw.
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12 minutes ago, Subquake said:
Vehicle mods are quality based, maybe you rolled a low quality one with small bonus, barely noticeable?
Ill check
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The off road light mod doesn't seem to work on the mini bike. Haven't tried on other vehicles.
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When playing multiplayer on two local pc's the client cant fill jars at faucets etc. They always get 0/X even when I see available water.
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I'm using your 96 slot backpack with food/water bars along with your 10 slot toolbar. Thing is I still get the food and water bars under the toolbelt. This makes the toolbelt overlap the back pack window slightly. I'm pretty sure the bars are being added back in by the 10 slot toolbelt. Is there a version of the 10 slot without the default bars?
Edit
Took a stab at it and was able fix it. Here's what I did:
<configs> <append xpath="/windows"> <window name="windowToolbeltSDX" width="678" height="78" depth="5" anchor="CenterBottom" pos="-313, 78" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" > <rect> <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" /> <grid depth="10" name="inventory" rows="1" cols="10" pos="-72,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true"> <item_stack name="0"/> </grid> <!-- on line 3 changed second value of pos from 87 to 78 --> <sprite depth="2" pos="-75,6" height="8" width="751" type="sliced" foregroundlayer="true" color="0,0,0,255" /> <sprite depth="3" pos="-72,4" height="6" width="748" color="[darkGrey]" foregroundlayer="true" type="sliced" /> <sprite depth="4" pos="-72,4" height="6" width="748" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" /> <!-- <rect width="303" height="7" pos="-73,-76" controller="HUDStatBar" stat_type="Food" visible="{statvisible}"> <sprite depth="1" name="border" color="0,0,0,255" type="sliced"/> <sprite depth="2" name="background" color="0,0,0,255" type="sliced" /> <filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="5" name="BarContent" color="0,255,54,128" width="375" type="filled" fill="0" /> <sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/> <filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> </rect> <rect width="300" height="7" pos="301,-76" controller="HUDStatBar" stat_type="Water" visible="{statvisible}"> <sprite depth="1" name="border" color="0,0,0,255" type="sliced"/> <sprite depth="2" name="background" color="0,0,0,255" type="sliced" /> <filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="5" name="BarContent" color="0,54,255,128" width="375" type="filled" fill="0" /> <sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/> <filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> <filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" /> </rect> --> </rect> </window> </append> </configs>
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Ah hell man thank you for the mods!
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If you enable the 110 slot bp and die with a full inventory you lose everything beyond 99 slots. And if you leave it at 99 slots and and die with a full inventory you lose all beyond 90 slots. This is with the game set to drop backpack only.
If set to drop everything, you lose all above 90, your toolbelt and your clothes.
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Only a handful of people got the chance to toy around with an early access version of the mod, more info here: https://www.patreon.com/subquake
Everyone else will have to wait for the next version, hopefully before or at Christmas
This would be a much better gift than socks!
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You're such a tease man!
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Nice. Cant wait!!
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Thanks!
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Has anyone found a molecular analyzer? If so where?
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Got it. Thanks!
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How do I upgrade an existing chemistry station? I just unlocked the improved chem station and have a gas tank. Just need to know where to stick it...
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Well I was testing it out on my local dedicated server, I wonder if it works the same way on SP or TFP made it somewhat different. But I will check it out to make it consume more fuel if possible per tick, since V8 generator can store up a lot of fuel. With Undead Legacy balancing will be an ongoing process, that's why I appreciate you guys giving me all the feedback!
I loaded my generator to 3/4 capacity and it began to consume the gasoline.
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Well I have mine about 1/3 loaded. That might be it. Although its been running for over a week in game time and hasn't consumed any fuel.
Also, I noticed the stove doesn't need fuel anymore. Maybe you could make it so it needs to be connected to power.
Thanks for everything, really dig this mod!
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I built an advanced generator with 3 V8 engines and its not consuming fuel. It stays at 9999/10000...
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Thanks!
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Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.
Yo BB_Drifter can you share a link to your guide? Thanks!
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And here's a bomb shell for you guys:
v1.2.0.0 is out.
I leaped to this number in version, because for the past two days I worked really hard to finish most of the UI and tonight I moved around and organized a lot of crafting recipes (less stuff craftable in the backpack now) and also working faucets, though you will have to work hard to get them to work
Christmas come early!
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Yes, they are a part of construction material loot list so garages, construction worker zombies etc. Pretty much anything can be found as loot with the exception of raw titanium ore, scrap titanium or titanium ingots - those 3 items can only be bought from traders.
Oh good. They're pretty deep in the blacksmithing tree! About titanium, can we mine the ore?
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Gears
Is there a way to get gears other than crafting them? Really digging the mod btw!
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Lost quests and skills
I lost almost all of my learned skills (including my classes) and all of my quests (active and completed). The game failed to load a few times after patching. It eventually loaded and I picked up my bs station and placed it again. After that as I was playing I noticed my skills were gimped...
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(A21) Outback Roadies
in Mods
Posted
You monster! Who kills and eats baby chicks?!