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fclen

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Posts posted by fclen

  1. I'm using your 96 slot backpack with food/water bars along with your 10 slot toolbar. Thing is I still get the food and water bars under the toolbelt. This makes the toolbelt overlap the back pack window slightly. I'm pretty sure the bars are being added back in by the 10 slot toolbelt. Is there a version of the 10 slot without the default bars? 

     

    Edit

    Took a stab at it and was able fix it. Here's what I did:

     

    <configs>
    	<append xpath="/windows">
    		<window name="windowToolbeltSDX" width="678" height="78" depth="5" anchor="CenterBottom" pos="-313, 78" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
    			<rect>
    				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
    				<grid depth="10" name="inventory" rows="1" cols="10" pos="-72,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
    					<item_stack name="0"/>
    				</grid>
    <!-- on line 3 changed second value of pos from 87 to 78 -->
    				<sprite depth="2" pos="-75,6" height="8" width="751" type="sliced" foregroundlayer="true" color="0,0,0,255" />
    				<sprite depth="3" pos="-72,4" height="6" width="748" color="[darkGrey]" foregroundlayer="true" type="sliced" />
    				<sprite depth="4" pos="-72,4" height="6" width="748" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
    <!--
    				<rect width="303" height="7" pos="-73,-76" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
    					<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
    					<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />
    
    					<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />
    
    					<filledsprite depth="5" name="BarContent" color="0,255,54,128" width="375" type="filled" fill="0"  />
    
    					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
    					<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
    					<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
    				</rect>
    
    				<rect width="300" height="7" pos="301,-76" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
    					<sprite depth="1" name="border" color="0,0,0,255" type="sliced"/>
    					<sprite depth="2" name="background" color="0,0,0,255" type="sliced" />
    
    					<filledsprite depth="3" name="background" color="110,110,110,255" width="375" type="filled" fill="{statmodifiedmax}" />
    
    					<filledsprite depth="5" name="BarContent" color="0,54,255,128" width="375" type="filled" fill="0"  />
    
    					<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
    					<filledsprite depth="8" name="background" color="0,0,0,255" width="377" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
    					<filledsprite depth="3" name="background" color="0,0,0,255" width="376" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
    				</rect>
    -->				
    			</rect>
    		</window>
    	</append>
    </configs>

     

  2. If you enable the 110 slot bp and die with a full inventory you lose everything beyond 99 slots. And if you leave it at 99 slots and and die with a full inventory you lose all beyond 90 slots. This is with the game set to drop backpack only.

    If set to drop everything, you lose all above 90, your toolbelt and your clothes.

    20200718174211_1.jpg

    20200718174606_1.jpg

    20200718174703_1.jpg

  3. Well I was testing it out on my local dedicated server, I wonder if it works the same way on SP or TFP made it somewhat different. But I will check it out to make it consume more fuel if possible per tick, since V8 generator can store up a lot of fuel. With Undead Legacy balancing will be an ongoing process, that's why I appreciate you guys giving me all the feedback!

     

    I loaded my generator to 3/4 capacity and it began to consume the gasoline.

  4. Well I have mine about 1/3 loaded. That might be it. Although its been running for over a week in game time and hasn't consumed any fuel.

    Also, I noticed the stove doesn't need fuel anymore. Maybe you could make it so it needs to be connected to power.

     

    Thanks for everything, really dig this mod!

  5. Thanks for the response. Not a big deal, just more convenient for some of the users. I have made a guide on my website showing a workaround. Really enjoying this mod and it is running very smooth so thanks for your efforts. I will see if we can get a donation headed your way soon.

     

    Yo BB_Drifter can you share a link to your guide? Thanks!

  6.  

    And here's a bomb shell for you guys:

     

    v1.2.0.0 is out.

     

    I leaped to this number in version, because for the past two days I worked really hard to finish most of the UI and tonight I moved around and organized a lot of crafting recipes (less stuff craftable in the backpack now) and also working faucets, though you will have to work hard to get them to work :)

     

    Christmas come early! :tickled_pink:

  7. Yes, they are a part of construction material loot list so garages, construction worker zombies etc. Pretty much anything can be found as loot with the exception of raw titanium ore, scrap titanium or titanium ingots - those 3 items can only be bought from traders.

     

    Oh good. They're pretty deep in the blacksmithing tree! About titanium, can we mine the ore?

  8. Lost quests and skills

     

    I lost almost all of my learned skills (including my classes) and all of my quests (active and completed). The game failed to load a few times after patching. It eventually loaded and I picked up my bs station and placed it again. After that as I was playing I noticed my skills were gimped...

     

    https://pastebin.com/xCJ81xCN

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