Jump to content

BMT

Members
  • Posts

    44
  • Joined

  • Last visited

Everything posted by BMT

  1. BMT

    Ravenhearst Mod

    -Fishing has been removed completely because at best it was janky and no one seemed to really use it anyway. Shocked at this, it was a bit janky but I genuinely enjoyed it. I made a fishing spot in our taken-over highrise, with mood lighting and everything, it was very xen honestly thought fishing was going to be improved on and made more prevalent, as in an actual alternative to raw meat hunting. If you feel like revisiting this in the future please do, some of us liked it I feel like it may have been underused as it didn't pose enough of an advantage over the other cooking options. Maybe if fish gave a new bonus or better wellness? I've also been wanting to suggest dropping wellness gains from lower tiered food such as sugar, as I'm not finding wellness gain to be a challenge. Thanks for the update anyway, I unfortunately won't be able to comment on it for a while as we've played too much 1.09 and my players dont want a reset xD
  2. BMT

    Ravenhearst Mod

    It doesn't look like there is a way to disable console popups. I've been searching all over and all i seem to get are half-sarcastic responses (gotta love them friendly peeps on steam discussions) from people saying "update and/or start a new world" but they are referring to a previous vanilla alpha update that caused the popups to happen. Doesn't seem to be any command or option to disable it completely, sorry
  3. BMT

    Ravenhearst Mod

    Man I've never heard of that chunk reset bug before, that's messed up If you are running a server 7D2D RAT has an automatic backup to help with that situation. Not sure if there are any programs that backup your single player worlds for you. You could always manually do it every day?
  4. BMT

    Ravenhearst Mod

    Watching Lumun has made me realise how much of a scruffy disorganised player I am on this game lol, cheers! Also still wondering why I'm only getting 3KP from every book when others are reporting varying numbers?
  5. BMT

    Ravenhearst Mod

    Looks like this mods already needing an FAQ to reduce repeated queries! Always use medicinal/food/drink items from your toolbelt for best results!
  6. BMT

    Ravenhearst Mod

    Me and the server players are all just getting 3 KP per book.
  7. BMT

    Ravenhearst Mod

    Just a query, how much was the knowledge point increase from books meant to be, from the 1.08 update? My memory could be bad but it seems like they've always been 3 per book?
  8. BMT

    Ravenhearst Mod

    Yow do, so I had started fresh with 1.09 where the safes were still bugged, pleased to report the quick fix has brought back safes that had been destroyed and had left a void, ready to be opened with loot inside. Freshly spawned wall safes work fine. Didn't require a server wipe, thank you again for your work Jax! (i guess we'll call this version 1.09b for bandaid?) One thing I've noticed through years of messing around with mods and forums, when you bring something big to the community you may find lots of buzz and sudden issues that sound like lots of frantic worry but ultimately most people are patient, stick to your own pace and don't worry about apologizing for server wipes
  9. BMT

    Ravenhearst Mod

    Update! Testing on a 1.09 server on a fresh world, wall safes are still broke. Destroyed instead of unlocked when hit to 0. No more bugs with the quests though so I guess a start over is still warranted. Also is it me or is spawn protection broke for this mod? Started a new server and my players were being attacked by a horde of zombies 1 in-game hour in.
  10. BMT

    Ravenhearst Mod

    I for one love how Jax is updating everything on the fly, better than waiting months for a big update. The horde/blood moon system is definitely not broken when selecting the 21 day method. I would recommend you don't wait for updates, the mod is fairly stable, start playing! Update: ah delicious irony, just as I said that my players are reporting quest issues after updating to 1.09, including a console popup "nullobject no reference to an object" or something similar when trying to select a quest. The wall safe's are indeed broken on an existing save. Looks like 1.09 requires a fresh start!
  11. BMT

    Ravenhearst Mod

    Ha I wouldn't be too sure there might be some clunkiness in my approach, I did just learn all this 2 days ago Plus I feel we need to move away from turning this thread into a startup guide for rookies, back to Ravenhearst! Update: If you were using my post for a guide check again I just updated some specific notes.
  12. BMT

    Ravenhearst Mod

    Setting up server help for rookies I just started too but it's not too hard to setup compared to other games. here's how I have a working setup for a dedicated running from a local machine, that also connects as a client to play. Install 7 Days to Die Dedicated Server in your Steam tools library. (and install 7 Days To Die itself already if you haven't ) Get yourself 7D2D RAT (Remote Admin Tool), along with the BCManager and server fix mods it tells you to get on its download page. Get the 7D2D Mod Launcher, set your mod install destination to anything outside of your Steam install and then install whichever day schedule you're planning on playing (using the option to copy from your steam directory), so in my case I got Ravenhearst SDX SP 21 Day Blood Moons (which will make that folder where you have specified - eg. C:\7D2D\Dawn_of_the_New_Apocalypse\Ravenhearst_SDX_SP_21_Day_Blood_Moons\ - I'll refer to this as Ravenhearst Install). Extract the 2x mods required for 7D2D RAT (BCManager and 3x Allocs_ folders) into your Ravenhearst Install mods folder. Copy the 7DaysToDieServer_Data, Data and Mods folder from your 7 Days To Die Dedicated Server folder (in your SteamLibrary/steamapps/common) to the Ravenhearst Install. Also copy the 7DaysToDieServer.exe* from your dedicated folder to the Ravenhearst Install. Configure your server settings using 7D2D RAT. If you are running the host from the same machine make sure to check 'Enable Local Server'. Make sure the Server Path dir is set to your Ravenhearst Install. Set the executable name to 7DaysToDieServer.exe*. Make sure Telnet is enabled in the connections tab (essential for controlling the server with RAT). Click Start server, if its the first time making the server and using a new seed give it a while to generate the world, it may seem unresponsive for a few minutes. Then you and your peeps join using the Mod Launcher! Update, minor notes: If you play a private server with friends you don't need to worry about using EAC. Make sure you and your players have "Refresh Mods Automatically" checked in your Mod Launcher! * All of the advice in this thread so far doesn't mention copying the 7DaysToDieServer.exe, this is the part I'm not sure about. Can the normal 7DaysToDie.exe run the -server command? I use the server exe just to be sure.
  13. BMT

    Ravenhearst Mod

    Cool thank you! I would also agree on the suggestion of adding the Ravenhearst version number somewhere visible in-game. @Ciphas: I found playing cards in a wall safe in a tower block, keep looking! I've also found 2 packs of condoms and many bongs. Loving the realism this mod brings
  14. BMT

    Ravenhearst Mod

    Issues/Suggestions Howdy, more ramblings from me playing on a dedicated with a few people on 1.07 last night, do with these what you will! Again, thanks for the fixes and I'm new to the server management scene so apologies if I bring up anything commonly known. Bugs: - Items not working from inventory/toolbelt. From what I gather this is a vanilla problem? I've told my players to use items from the toolbelt but sometimes they still don't work. It can be very harsh for the early-game with infections/bite marks. - Hitboxes on some items are obscuring others. Mostly noticed when you're going for a wall safe and it's labelled as the trash can one unit underneath it. A good place to see this is the tower with the "ourbucks coffee" shops, the safe you find in the corner of those shops is usually reachable but with this mod you have to destroy the trash can underneath first to gain access. - Hitboxes on some new vehicles seem off. Noted on haunted car and motorbike. Too small? - Some skills are only increasing when watching the items being outputted in their crafting station. Tested this on Corn Seed with the Mortar and Pestle. Also, is a player meant to be getting any sort of skill gain from crafting bottled water in an advanced station? - Lockpick implementation. I found a lockpick, it says it can be used to open safes but I couldn't figure out how to use it? - The inventory crafting is allowing me to assemble a Bolt Rifle (Extended Magazine) by hand (via clicking assemble from a bolt rifle receiver) without a Weapon Station & Chisel, whereas the normal Bolt Rifle is appropriately greyed out. - Night stands that appear from sealed crates are locked, when damaging them again they destroy instead of unlocking. Suggestions: - Very slight increase to antibiotic chance in looting? I may be reacting from a bad in-game run of 3 days without finding them, but still feels a tiny unbalanced for the early-game coupled with the items-not-using bug and the fact that you can't craft anything for infections for a while (took me ages to even find where you learn antibiotics, I wish the in-game search would actually search skill descriptions!). - Call me a complete fool, but it took me 2 in-game days when I first started playing to actually realise what the class kits were xD I got confused and thought the "locked" in their title meant I had to level up to a certain point first... maybe just a little mention of the kits in the opening quest when you start a character?
  15. BMT

    Ravenhearst Mod

    @yallambie: I was just copying new versions downloaded from the launcher into my original dedicated server folder. I assumed that approach would be valid? Seems to be working for my server. I tried it the other way round: moving the server data folder and server exe over from original dedicated folder to the launchers updated folder but the server was hanging on launch and not responding. Update incase anyone's reading this post: What I was doing here is messy and obsolete, check page 11 for better steps on setting up a server.
  16. BMT

    Ravenhearst Mod

    Now that's realism! Thanks again, testing 1.07 later tonight, had no issues with a long 1.06 session last night, great work! One of my cowboy players that loves making bases in the wasteland will be glad for this update regarding killing night terrors. Also thank you for the tip on using the favourite button to workaround UI lag, good enough for me
  17. BMT

    Ravenhearst Mod

    Apologies, double post.
  18. BMT

    Ravenhearst Mod

    Yow do what a good time for this mod to release just as me and a few friends returned to 7 Days! Awesome content, played it for a few hours yesterday running small dedicated server, no major issues ran into, enjoying the quests, classes and enemies. Annoyed I found a Nintendo DS in a closet but its batteries were dead Harsh world. Minor suggestion: Smoking a rolled blunt should increase wellness but decrease your characters stamina regen for 6 hours in-game time Will be trying out 1.06 soon, thanks for the swift fixes! My only slight issue seems to be a recurring one with mods that add lots of recipes, me and other players get an irritating inventory lag, mainly when moving items. Are there any known fixes for this?
×
×
  • Create New...