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Curbolt

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Everything posted by Curbolt

  1. Rendermap is not working 2018-11-20T15:24:29 7713.939 INF Executing command 'Rendermap' by ControlPanel 2018-11-20T15:24:29 7713.999 INF Error in RenderMap.Run: System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,ThreadManager+ThreadInfo].Add (System.String key, .ThreadInfo value) [0x00000] in <filename unknown>:0 at ThreadManager.startThread (System.String _name, .ThreadFunctionDelegate _threadDelegate, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0 at ThreadManager.StartThread (System.String _name, .ThreadFunctionDelegate _threadInit, .ThreadFunctionLoopDelegate _threadLoop, .ThreadFunctionEndDelegate _threadEnd, ThreadPriority _threadPriority, System.Object _parameter, .ExitCallbackThread _exitCallback, Boolean _runInMainThread) [0x00000] in <filename unknown>:0 at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0 at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in <filename unknown>:0 at AllocsFixes.CustomCommands.RenderMap.Execute (System.Collections.Generic.List`1 _params, CommandSenderInfo _senderInfo) [0x00000] in <filename unknown>:0
  2. Which one? It should all work.
  3. Map updated from scratch for A16.4 B8, message me if you miss something (except Departure, coming soon). Update, added Departure.
  4. It's already fixed, maybe you should clear your cache.
  5. Since i lost all my data, i don't know if i will do it again, we will see. Added Map with Regions.
  6. You can, for aprox. 3 sec, then you are dead
  7. rendermap does not work in client console, only on dedicated control panel, intended?
  8. Thank you, Map has been updated, more in OP.
  9. Map has been updated to B104.
  10. Thanks for the info, must have been added with the new build. Map has been updated.
  11. OP has been updated, more to come. Update: Added A15 Map with all names, added the map to the official Wiki.
  12. Is it possible to Change the path where the Icons are loaded from like in previous Versions? With that we can add our custom Icons.
  13. 1. Yes, i added some text. 2. I added a 2k Map. 3. Yes, is it possible to rename the map? It says 14.3 and i can't edit the name when i upload an Image.
  14. The comment on the wiki is not from me, but a user that used the old map there changed it. It can be left like it is, since it links to this forum. But it would be nice if you could delete the old maps.
  15. Your Welcome, i've added most of the Roads & Streets.
  16. From 2048N,2048W to 2048S,2048E, 4096x4096 Old Navezgane was 3072x3072
  17. The Future will tell us, maybe Radiation Zone or something like that.
  18. This is the revealed Map from Navezgane for A21. A21 Preview: Navezgane Maps for A14 to A21 available. [ Download Map ]
  19. works now, thanks for your effort
  20. Next update, doesn't work: 2015-04-18T15:35:19 2.971 INF WorldStaticData.Init() needed 1.803s 2015-04-18T15:35:20 4.500 INF Loading permissions file at 'd:\7daystodie2\Worlds/serveradmin.xml' 2015-04-18T15:35:21 4.536 INF Loading permissions file done. 2015-04-18T15:35:21 4.554 INF [MODS] Start loading 2015-04-18T15:35:21 4.555 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommandExtensions\AllocsCommands.dll (this message is harmless) 2015-04-18T15:35:21 4.565 INF [MODS] Loaded Mod: Allocs command extensions (1) 2015-04-18T15:35:21 4.565 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommonFunc\7dtd-server-fixes.dll (this message is harmless) 2015-04-18T15:35:21 4.566 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:35:21 4.566 INF [MODS] Loaded Mod: Allocs server fixes (1) 2015-04-18T15:35:21 4.566 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless) 2015-04-18T15:35:21 4.568 ERR [MODS] Failed loading DLL 2015-04-18T15:35:21 4.568 EXC The classes in the module cannot be loaded. ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Mod.md000b () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) Mod:md000b() Mod:LoadFromFolder(String) ModManager:LoadMods() GameManager:Awake() (Filename: Line: -1)
  21. Deleted AllocsPersistentData.bin from the save, now only one error from AllocsCommands. 2015-04-18T15:14:45 2.971 INF WorldStaticData.Init() needed 1.813s 2015-04-18T15:14:47 4.444 INF Loading permissions file at 'd:\7daystodie2\Worlds/serveradmin.xml' 2015-04-18T15:14:47 4.474 INF Loading permissions file done. 2015-04-18T15:14:47 4.489 INF [MODS] Start loading 2015-04-18T15:14:47 4.491 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommandExtensions\AllocsCommands.dll (this message is harmless) 2015-04-18T15:14:47 4.499 INF [MODS] Loaded Mod: Allocs command extensions (1) 2015-04-18T15:14:47 4.499 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_CommonFunc\7dtd-server-fixes.dll (this message is harmless) 2015-04-18T15:14:47 4.500 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:14:47 4.500 INF [MODS] Loaded Mod: Allocs server fixes (1) 2015-04-18T15:14:47 4.500 INF [MODS] Trying to load from d:/7daystodie2/7DaysToDie2_Data/../Mods Non platform assembly: d:\7daystodie2\Mods\Allocs_WebAndMapRendering\MapRendering.dll (this message is harmless) 2015-04-18T15:14:47 4.501 INF [MODS] Found ModAPI, creating instance 2015-04-18T15:14:47 4.501 INF [MODS] Loaded Mod: Allocs MapRendering and Webinterface (2) 2015-04-18T15:14:47 4.501 INF [MODS] Loading done Platform assembly: d:\7daystodie2\7DaysToDie2_Data\Managed\System.Configuration.dll (this message is harmless) 2015-04-18T15:14:47 4.527 INF Started Telnet on 25055 2015-04-18T15:14:47 4.540 ERR Error registering commands 2015-04-18T15:14:47 4.541 EXC The classes in the module cannot be loaded. ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at SdtdConsole.RegisterCommands () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) SdtdConsole:RegisterCommands() GameManager:Awake() (Filename: Line: -1)
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