Jump to content

hawaiianflower

Members
  • Posts

    1
  • Joined

Everything posted by hawaiianflower

  1. Some Discrepancies in the mod discovered While playing I have discovered the following: 1. When making the camo CLOTHING: a) The plant fiber hat when worn it looks shabby as if the characters hair sticks up through large holes and the hat does not look completely drawn. The 600 fiber hat has more stats than the fiber hat which turns into leather once camo is applied and also loses stats considerably. b) The leather duster, though fully drawn, looks to be only a snow biome camo as in white and black and completely removes the stats of the coat except the concussion and puncture. Gone are the radiation, electricity, fire etc. Also, the insulation goes from 30% down to 10% as the waterproof goes down from 55% all the way down to 15%. Making the camo leather duster now useless to even wear due to greatly reduced stats. Yes there is a raincoat option to wear but we lose the ability to use the camo geared duster asking myself ok now why did I want to do that and use up the camo potions lol. So if someone can look into why all the other stats disappear and lower to such extremes. c) The camo pants: This is the only piece of clothing worthy of upgrading with the camo. It actually makes a denim pant which is a +2 to insulation into a +7 which is nice and it is camo but again only snow biome camo black and white. This particular clothing does not lose any stats on it but adds insulation and waterproofing. Very nice and worth the upgrade for a survivor which also doesn't make the player feel as they have lost the camo potion upon upgrade. The denim camo is good don't change that one. d) When wearing the camo clothing out in the snow biome the animals and zeds still react the same there doesn't seem to be a difference when sneaking or sniping them if you are within the same distance wearing other clothing, the same reaction happens they detect you at the same distance. Of course if you run through the forest biome or any other biome other than the snow one sticks out like a sore thumb but the important issue is if it is for the snow biome only, then the reactions have not assisted in staying camouflaged at any distance. 2. Machete creation and repair has been stuck to cannot complete the creation of the full machete. a) When the introduction of the levels of novice to master quest came in, the matrix still had you purchase the machete perk with the requirements of must be level 7 Weapons smith and would give you the recipe for MACHETTE BLADE and that is pretty much it. Upon purchasing it, One cannot repair it with forged steel in pocket. You can create the blade in the big forge using scrap steel but you get the purple blade then walk over to the work bench which says : " you can make this in a work bench or an npc can create it for you." However, the ability to craft the machete itself has been stunted to where you cannot make it even if you delete the blades quest. Cannot get the blades quest back if you do by the way. So unless we then go out and find an NPC we can't make the blade complete though it says in the work bench we can as either or. 3. Stats on the left side of the character doll profile once all items are worn does not add up. A) When putting on items each item has its own percentage toward 100% As you put on the clothing, armor , face mask, etc. The math on the left of the profile doll character does not add up. Yes if you put on more than one percentage it will overclock back around to 0 or whatever it went past in numbers. ie....87,88,02,05.... and you have just cycled past what you should have on. So, in short the math does not work to indicate the amount of protection we have on of any or for any given stat. Thank you for listening and I do hope this discovery will allow for a looksee into the issues presented.
×
×
  • Create New...