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RevenantWit

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Posts posted by RevenantWit

  1. Update News:

    My OCD got the best of me on all those panels above the bigger backpacks. I think I got most everything squared away.

     

    New update for the backpack mods should be out tomorrow. Thinking I might release the info panel adjustments as a separate add on to the backpacks though in case they cause an incompatibility with another modlet, that way the backpacks could still be used without them as needed.

     

     

  2. Ok majority consensus across several places came back in favor of the abbreviations plus numbers for button text. However there is Localization files included so changing this should be simple for others. Thank you to all those that provided feedback. Now on to update news.

     

    Simple UI v2.1.0 Update:

    -All tabs have abbreviated text and a number on them now. "LH 1" LH 2" "LH 3"

    -Added an extra tab under left HUD (LH 2) so users can use Simple UI without detailed buffs.

    -All toolbelt functions have been removed and placed into their own modlet. This was to fix any scaling issues for good and will make it easier to add features to either modlet in the future. This will also help with compatibility and make it easier for others to edit.

    -Added a couple comments to the windows xml file on a couple things that should not be removed or renamed as well as a few notes on how buffs are handled. Everything in windows xml also has a name now for easier readability and modding.

     

     

    Simple UI Toolbelt v2.0.0:

    -All toolbelt functions have been released into it's own modlet.

    -Toolbelt now has separate buttons and options.

     

     

    There is also now alternate download links in OP so mod can be downloaded from Nexusmods or Github as well.

  3. So in the next update anything affecting the toolbelt will be in it's own modlet and have it's own options to choose from, this will fix any scaling issues for good and make more options going forward easier to add, not to mention help with compatibility. This is all pretty much done however I could use some feedback on one minor detail concerning the text on the buttons.

     

    Example 1

    251570-20230621143658-2.png

     

    Example 2

    251570-20230621143849-2.png

     

    Just curious what everyone likes better just a number on the button like example 1 or abbreviations plus a number like example 2?

  4. 6 hours ago, Dangergirl said:

    <config>
        <append xpath="/entity_classes/entity_class[@name='playerMale']">
            <effect_group>
                <passive_effect name="DamageModifier" operation="perc_add" value="-1">
                    <requirement name="!HitLocation" body_parts="Head"/>
                    <requirement name="EntityTagCompare" target="other" tags="zombie"/>
                </passive_effect>
            </effect_group>
        </append>
    </config>

     

    I think you might mean this to edit the damage. It's negative 1. Would anyone have a suggestion as I am not sure what number to put in to have headshots insta kill. I would put in 100 is that good or would it be -100? The minus symbol is throwing me off. Thank you in advance

     

    Ok so damage modifier means this is a multiplier so setting to 100 might be rather excessive. The above snippet seems to be making it so you do almost no damage to anywhere but the head. The "!" in front of HitLocation means not so not HitLocation head.

    To get more damage to head shots simply copy that entire effect_group and past it below that one(but still above the </append>), then rename DamageModifier to HeadDamageModifier and set the -1 to 1 or 2 and remove the ! before HitLocation. This would give you 1 to 2 times more damage to only the head. This could even be taken further to only include the tags of the zombies you want to do more headshot damage to.

  5. Simple UI v2.0.3 Hotfix:

    -(FIX) Fix for scaling issues with the toolbelt numbers, xp bars, and vanilla food and water bars.

     

     

    Add-ONs Added:

    Simple UI Crafting Queue - Increases crafting queue to 5 slots.
    Simple UI Forge Input - Increases forge input slots to 3.
    Simple UI Big Bag 60 - Increases backpack size to 60 slots and adds lockable slots.
    Simple UI Big Bag 120 - Increases backpack size to 120 slots and adds lockable slots.
  6. v2.0.2 Hotfix

    -(FIX) Toolbelt numbers no longer show when using a vehicle.

    -(FIX) Controller support is now working.

     

    Just download from same link in OP and replace current version.

    I should have time hopefully this weekend to get comments added and mod uploaded to git. 🤞

  7. Thanks for the feedback I will try and get a fix in either tonight or tomorrow, I think I see what I missed. It's been a bit since I tinkered with this game and don't actually play it anymore. Lol

  8. All mods were made for and currently work with A21.

     
    All mods are EAC friendly and can be installed server side only.

    Everything in these mods is completely free use and anyone is welcome to do anything they wish with them.
     

    If any mods zip file or folder use an abbreviation that will appear next to the mods name below.

     

    All of my mods should be able to be found on the 7D2D Mod Launcher. (Thanks Sphereii)

    7D2D Mod Launcher Link

     

    This thread is exclusively for my Simple UI mods. My other mods can be found at the following link.

    Rev's Simple Mods

     

    All UI mods below are fully compatible with the NPC Mod.




    Simple UI:

    Spoiler
    -This is only the Left HUD.

    -This gives 4 tabs under the left HUD to switch layouts on the fly in a live game.

    -Just open your inventory to be able to mouse to any button Simple UI adds.

     

    • Default(classic) - This is the classic Simple UI look just with better buff displays.
    • Radial - This gives you radial stat bars as well as circle buff displays.
    • Vertical - This gives you vertical stat bars.
    • None - This removes the stat bars and just leaves buff displays in it's place. (Works well with some of the new toolbelt options.)

     

    -Pressing the left side of any the layout tabs listed above will give you that layout with a simple buffs display.

    -Pressing the right side of any the layout tabs listed above will give you that layout with a detailed buffs display.

    -There is alt configs included so you can easily swap the xml to have any layout offered as the default.

     
    Simple UI (v3.1.0)
     
     
     
    Simple UI No Options (NO):
    Spoiler
    -This is only the Left HUD.
    -Same Simple UI looks minus any buttons or options that can be switched in live game.
    -Completely standalone and does not require Simple UI be installed.
    -There is alt configs included so you can easily swap the xml to have any layout that Simple UI offers.
     
     
     
     
    Simple UI Toolbelt:
    Spoiler

    -This is only the Toolbelt

    -This adds 4 tabs under the toolbelt to switch layouts on the fly in a live game.
    -Just open your inventory to be able to mouse to any button Simple UI Toolbelt adds.

     

    Default (Simple)

    • Clicking left side of this layout tab gives the default Simple UI Toolbelt look with just an xp bar at bottom of toolbelt.
    • Clicking the middle of this layout tab adds toolbelt numbers to the toolbelt.
    • Clicking the right side of this layout tab adds temp and elevation info next to the xp bar.

     

    Alternate (meant to compliment the radial layout in the left hud)

    • Clicking left side of this layout tab gives something similar to the default but toolbelt number backgrounds are round.
    • Clicking the right side of this layout tab adds temp and elevation info next to the xp bar.(minus player temp since radial layout has this)
    • Only two options on this layout since no toolbelt numbers would look same as default.

     

    HUD

    • Clicking left side of this layout tab gives vertical stat bars on the side of the toolbelt.
    • Clicking the middle of this layout tab adds toolbelt numbers to the toolbelt.
    • Clicking the right side of this layout tab adds temp and elevation info next to the xp bar.

     

    Mini HUD

    • Clicking left side of this layout tab gives small compact stat bars under the toolbelt.
    • Clicking the middle of this layout tab adds toolbelt numbers to the toolbelt.
    • Clicking the right side of this layout tab adds text to the compact stat bars.

     

    -The last two layouts on the toolbelt above are meant to be used with the "None" tab on the left HUD.

    -The HUD layouts on the toolbelt have a stealth bar that appears on the top center of the toolbelt and extends in both directions.

    -There is alt configs included so you can easily swap the xml to have any layout offered as the default.

     
    Simple UI Toolbelt (v3.1.0)
     
     
     
    Simple UI Toolbelt No Options (NO):
    Spoiler
    -This is only the Toolbelt
    -Same default Simple UI Toolbelt look minus any buttons or options.
    -Completely standalone and does not require Simple UI Toolbelt be installed.
    -There is alt configs included so you can easily swap the xml to have any layout that Simple UI Toolbelt offers.
     
     
     
    Simple UI Crafting Queue (CQ5):
    Spoiler
    -Increases crafting queue to 5 slots.
     

     

     
     
    Simple UI Forge Input (FI3):
    Spoiler
    -Increases forge input slots to 3.
     

     

     
     
    Simple UI Big Bag 60 (BB60):
    Spoiler
    -Increases backpack size to 60 slots.
    -adds lockable slots.
    -not compatible with Simple UI VBP Lockable Slots.
     

     

     
     
    Simple UI Info Panels 60 (BB60-IP):
    Spoiler
    -Increases several info panel sizes to match Simple UI Big Bag 60 window size.
    -Meant to compliment Simple UI Big Bag 60 but can be used standalone and has no dependencies.
     

     

     
     
    Simple UI Big Bag 120 (BB120):
    Spoiler
    -Increases backpack size to 120 slots.
    -adds lockable slots.
    -not compatible with Simple UI VBP Lockable Slots.
     

     

     
     
    Simple UI Info Panels 120 (BB120-IP):
    Spoiler
    -Increases several info panel sizes to match Simple UI Big Bag 120 window size.
    -Meant to compliment Simple UI Big Bag 120 but can be used standalone and has no dependencies.
     

     

     
     
    Simple UI Server Info Window:
    Spoiler
    -Adds a tabbed server info window that shows when hitting esc.
    -Can have clickable links on the links page.
    -Easily modifiable Localization txt file included to setup how you want.
    -Examples text file included to show a small sample of some localization formatting and a couple easy edits to the xml.
     

     

     

     

    Simple UI Vehicle Storage:

    Spoiler

    -Increases Bicycle storage to 20 slots.

    -Increases Minibike storage to 40 slots.

    -Increases Motorcycle storage to 50 slots.

    -Increases 4x4 Truck storage to 90 slots.

    -Increases Gyrocopter storage to 60 slots.

    -You will not have any change to storage size for any vehicle already placed in the world. To fix this just pick the vehicle back up into your inventory, then just place it back down in the world and you will have the new storage size.

     

    Simple UI Vehicle Storage (v2.0.0)

     

     

     

    Simple UI Vehicle Storage XL:

    Spoiler

    -Increases all vanilla vehicle storages to 90 slots.

    -You will not have any change to storage size for any vehicle already placed in the world. To fix this just pick the vehicle back up into your inventory, then just place it back down in the world and you will have the new storage size.

     

    Simple UI Vehicle Storage XL (v2.0.0)

     

     
     
    Simple UI VBP Lockable Slots:
    Spoiler
    -Adds lockable slots to the vanilla backpack.
    -Not compatible with any Big Bag mods.
     

     

     
     
    Simple UI VVS Lockable Slots:
    Spoiler
    -Adds lockable slots to the vanilla vehicle storage.
    -Guaranteed to work with Simple UI Vehicle Storage mods.
    -May or may not work with other vehicle storage increase mods, trial and error would be required and is safe to try.
     

     

     
     
    Simple UI No Party On-Screen Player Icon (NoPOSPI):
    Spoiler
    -Removes the on screen player icon from party members that shows when within 20m of them.
     

     

     
     
    Simple UI No Location Pop-Up (NoLPU):
    Spoiler
    -Removes the giant pop up message panel that appears top center when entering a location.
     

     

     
     
    Simple UI No Main Menu News Panel (NoMMNP): (Clientside Only)
    Spoiler
    -Removes the news panel from the games main menu.
     

     

     
     
     
     

    Basic Install Instructions:

    Spoiler

    Copy or move the RW_SimpleUI folder from the zip file into the Mods folder located at  %AppData%/7DaysToDie.

     

    If a Mods folder does not exist create one in the location mentioned.

     

    Remove by deleting the RW_SimpleUI folder inside the Mods folder.

     

     

    Alternate Download Sites:

    Spoiler
    A21 Modlets on Github (contains all my A21 mods)
     
     
     
    Screen Shots:
    Spoiler
    Simple UI + Simple UI Toolbelt (most layout options are shown below)
    251570-20230708104951-1.png

    spacer.png

    251570-20230708105041-1.png

    251570-20230708121229-1.png

    251570-20230708105057-1.png

    251570-20230708105102-1.png

    251570-20230708105118-1.png

    251570-20230708105130-1.png

    251570-20230708105152-1.png

     

    Simple UI Server Info Window (All text is easily customizable and it can have clickable links)

    251570-20230710144837-1.png

    251570-20230710144843-1.png

    251570-20230710144851-1.png

    251570-20230710144900-1.png

    251570-20230710144910-1.png

     

  9. Nah that's ok I was actually meaning "entity" rather loosely. Wasn't really spawning an enemy. It was for a pvp event thing. Thank you though for taking the time to answer.

     

    Just noticing the quest system is super limited. It's ok though the buff and gameevent systems seem fairly robust now and it seems easy enough to call a gameevent from a buff so between the two it should all work.

  10. Ah I figured the answer would be no, I just wasn't sure how much had changed since I've been messin with stuff last. I should have just asked in the discord when chattin about SimpleUI Lol

    To be more clear on the second one though, I was meaning the health of the item I guess would be the way to say it. I wanted items that didn't need repaired without having to stick them in a bundle but the bundle thing works for now.

    And on the third thing I was wanting x,y,z for custom maps and not always necessarily a poi location. The idea would be more to have a list of xyz cords that I could then have one set as a cvar to then use as the goto location. But this was just hopeful. I can spawn an entity through a combo of buffs and gameevents and then have a buff to let the players know the location.

     

    It's for a pvp mod side project for a content creator friend of mine that I work on from time to time. But it had been a long time since I tinkered with 7 days so just wanted to check. I think this and Nexusmods is the last places I still even use this old username Lol

  11. It's been quite awhile since I last poked around in the xmls for this game and was wondering if anyone knew the following.

     

    1.) Can you set a specific item to not drop on death no matter what server settings are using xml only edits?

     

    2.) Can you set how full durability is on weapons and armor in the loot xml file using xml only edits?

     

    3.) Is it possible to have GoTo in the quest xml point to a specific x,y,z location using xml only edits?
     

  12. The only reason I could see for doing this is if the game is coming to the xbox gamepass (and/or windows store). It would definitely be needed for mods and modding to work easier if that was the case. Otherwise I don't see the point, everything else from Epic to Steam Workshop would have worked fine the way it is.

  13. I want to increase the number of eggs that drop, but I keep getting errors with my xpath.

     

    I want to change this

     

    <!-- birds nest-->

    <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">

    <item name="foodEgg" count="1" prob="0.25"/>

    <item name="resourceFeather" count="4,8" prob="0.75"/>

    </lootcontainer>

     

    to

     

    <!-- birds nest-->

    <lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate">

    <item name="foodEgg" count="1,2" prob="0.30"/>

    <item name="resourceFeather" count="4,8" prob="0.75"/>

    </lootcontainer>

     

    Here is my xml:

     

    <configs>

     

    <set xpath="/lootcontainers/lootcontainer[@id=25]/[@loot_quality_template=baseTemplate]/[@name=foodEgg]/count">1,2</set>

    <set xpath="/lootcontainers/lootcontainer[@id=25]/[@loot_quality_template=baseTemplate]/[@name=foodEgg]/prob">0.30</set>

     

    </configs>

     

    Can you tell me what I'm doing wrong here?

     

    Untested but you might try

     

    <set xpath="/lootcontainers/lootcontainer[@id='25']/item[@name='foodEgg']/@count">1,2</set>
    <set xpath="/lootcontainers/lootcontainer[@id='25']/item[@name='foodEgg']/@prob">0.30</set>
    

  14. Sounds like there is some windows missing cursor_area="true"

     

    Like in the below example

     

    <window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true">
    	<!--#$-IGS END.-$#-->
    	<rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
    		<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
    		<grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
    			<recipe_stack name="0" />
    		</grid>
    	</rect>
    </window>
    

     

    the important part in the above example is cursor_area="true" As long as that gets added to your windows in the windows.xml you should be able to scroll over it with a controller

  15. Love the new features keep up the great work

     

    Any chance you could add multiple home functions?

     

    i.e. /sethome, /sethome2, /home, /home2, /delhome, /delhome2

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