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smokedpone

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  1. Thank you so much for the in-depth response, it does help a lot! Very much looking forward to seeing the results of your other projects as well. Once I start getting into POI stuff (which I am also interested in doing), I hope to be able to craft something NPC-suitable too.
  2. Been playing this game for years but only recently got into modding it, and I just wanted to say that the work you guys have done with this mod is incredible! ❤️ I was wondering if there is perhaps a way to set it up so that NPCs can spawn with their faction randomly chosen between a selection of values (without having to make new entities)? I've been using khzmusik's lovely Civilians add-on, and I thought it'd make for interesting situations if the player couldn't immediately tell whether they will be friendly or hostile on approach. I tried <property name="Faction" value="whiteriver,bandits" /> , thinking that would work (still very new to all this XML/XPath stuff), but it just made them not spawn and give a null reference error in the console instead.
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