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AH64_Jimbo

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Posts posted by AH64_Jimbo

  1. On 1/12/2022 at 8:55 AM, Naz said:

    I'm partial to more unique POI's tho so i wouldn't mind if they did it. Although then i wouldn't have any ideas for my own poi's if they did everything. I like to make things that aren't already in the game,, so far i've made a super aircraft carrier (1 server hub version and 1 poi version), vehicles (v22 osprey, f22 lighting 2, blackhawk, ah64 apache, tanks, humves, fuel trucks, rib boats), Lighthouse, Wind turbines and an arena for my server. I'll leave some pics bellow if your curious 😛

    Those are truly amazing POIs. I especially like the Super Carrier.

  2. On 1/12/2022 at 10:27 AM, Naz said:

    Ye you could make a custom settlement made up of tiles for each separate type of feature. Like you said hangars, terminal, towers, roads/runways etc. I haven't played around with tiles yet so i'm not sure how you get them to line up together so it all fits into place to form especially a airport city/settlement.

    This is exactly how I would design an airport; Make it a special type of settlement or town, which would have to be generated in a specific way. In fact, I have already been making a series of airport POI's. So far I have over a dozen POI's created including a terminal, two parts for a concourse, five airliners at gates, a vacant gate, two RWG tiles to put it together and more. Put together it looks something like this;

     

    20221017164633_1.thumb.jpg.df22b387e67dcb54b995ca1f0c9ad8bb.jpg

     

    I'm hoping to continue on and create an entire airport over time. If you like what you see, check out some more of my Steam screenshots;

    https://steamcommunity.com/profiles/76561197966986156/screenshots/

  3. zztong,

     

    You are spot-on with your assessment of generating an airport. This is fantastic, and goes inline with a little something that I have been working on; A regional airport! Since many players (myself included) would love to see airports included in the game.

     

    So far I have been able to finish a terminal complete with concourse, gates and a few airliners parked at the gates. 20221017164633_1.thumb.jpg.0b12fa48bb3be3aa73b7840ed1329292.jpg

     

    It's a modular design comprised of 2 tiles, a large part (Skybridge) and 9 inter-connected POIs. The image above is the complete terminal put together. As you can guess, the terminal has to be assembled in a certain order and orientation to make sense. This is just the tip of the iceberg, as an airport encompasses much more than just a terminal. To complete the airport, I came to some of the same conclusions;

     

    - Airports should be treated like special towns upon map generation

    - Certain parts of the airport, such as the terminal and runways, must be placed in a specific order and in a specific orientation to each other and the map

    - Runways would range between 1000 - 3000 meters (spot on with the 1500 meter estimate that you came up with)

    - "Districts" would be handled differently than normal towns in the sense that they would represent certain parts of an airport environment such as runways, taxiways, tarmac, hangars, terminal, etc.

    - Non-airport tiles could be integrated into the airport as a whole, leading up to the terminal tile; Around an airport it's not uncommon to see large parking areas (including parking garages), small businesses, car rental lots, hotels, restaurants, etc. In my opinion, I would start with the usual trader tile, but then quickly move to industrial and/or commercial tiles which then give way to the terminal tile and the rest of the airport.

    - Given the vast size of the runway environment, it dawned on me that this might be best treated as special "wilderness" tiles; Besides the runway, certain smaller POI's could spawn.

     

    Anyway, these are my opinions to introduce airports into 7 Days to Die. What do you think?

    If you like what you see, check out some more of my Steam screenshots;

    https://steamcommunity.com/profiles/76561197966986156/screenshots/

     

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