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Ancient Aliens Guy

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  1. I know the setting of which you speak of when you say the download link is optional, but I have unchecked the said setting "Refresh Mods Automatically" and it still copies the mods from the links, overwriting any edits I have made. Potential bug, or is there another setting for this? Of course the last resort is always just to hop on mediafire and post my xml(s). Let me know what you think.
  2. Also, I don't know when my post will get through, as its been about six hours now since you've posted (and I replied a few minutes after you posted, just taking 10 years to get approved by forum staff (no rush, its late)), but I verified 7DTD, moved my installation, and didn't hit load defaults in the launcher this time lmao (also could've been a factor in my bad initial experience). But Valmod runs wonderfully now. I'll fiddle with it more tomorrow and probably play around with the progression in Valmod too. Not bad, sir! Happy camper here.
  3. Alright, I won't quote all that, because that's a lot of text there. But as for the SMX situation, I failed to mention it was within the launcher I had this problem. It seemed to happen when I did a random combination of poking through the mods on the launcher and trying to create a my mods. What I mean by the description was stuck, is that whatever mod I clicked on, SMX's description popped up for each. Not a big problem if you already know each mod, but it was cumbersome for me. I wasn't using advanced mode because the directory I have it on doesn't have all that room. I can move it though. But how does advanced mode work in running multiple mods? Does it load each new copy with its mod simultaneously, or will it just be a single mod per loadup? Just curious. I tried both Valmod expansion and overhaul and got the same errors at loading the particles on 7DTD. I could never run the game through the launcher, and then I went back to check on my directory, and it was full of extra folders and junk (from me using simple mode, I know), so I figured starting it as normal wouldn't work either. Verifying and moving my installation now and going to run SMX or Valmod cold turkey to test. Theoretically, if they're up to date, it should work. Other than that, just a little extra detail on how one goes about adding files from their drive (rather than a link) to a My Mods folder/pack in the launcher. And a bit more detail on packs themselves. Thanks for the help so far.
  4. Issues and questions. This launcher is really difficult to use... How can I use my own progression and item mods in junction with these mods? And how can I load multiple mods? I guess first thing is first. Valmod? Doesn't work. Loaded it up and crashed on loading the particles. The friggin' particles, man, the quickest and easiest to load. Tried several other mods and got the same thing. Is nothing updated for 15.2 yet, or am I doing it wrong? I suppose it would be worth mentioning that I used the patch for bloom and fog before loading a mod. I'll validate and try again, without the patch. Also the UI got bugged out when I went from SMX to another mod, and the description was frozen on SMX. Had to relaunch. About my custom mods... They got wiped when I loaded in another mod. So I have to redo the changes from the 1st of the month again. Kinda pissed. I would really like to see some sort of custom mod plug-in mechanic added instead of jumping through a million hoops just to *try* and get a mod in the launcher. And after you load a mod, how can you clear it from loading again? In essence, how do you un-mod the game from the launcher, without validating? Is that not a thing, or..? Ill be here for the next two hours validating and trying to figure out what all I had on my progression. Message back whenever.
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