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TormentedEmu

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Posts posted by TormentedEmu

  1. Update:  Added a new modlet called TE_ObjectManipulator

     

    This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the display by left clicking while holding the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

     

    Please let me know if you have questions, comments, bugs, or anything.

     

    Cheers! :)

  2. Hey everyone!


    I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT v2.2.7  using the latest version of Harmony(v2.0.2). 

     

    Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

     

    Mods:

     

    NewBlockTextures

     

    The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

     

    The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.  The blocks can be built with basic recipes that can be changed to your preference.  Also included is a modded paint brush to allow painting the new textures only on the new provided blocks.  The modded paint brush will not paint vanilla blocks and the vanilla paint brush will not paint on any of the modded blocks.

    Screenshot1.thumb.jpg.026157e04402b1775d51360098edeae6.jpg

     

     

    NewTerrainTextures

     

    The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

     

    The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

    NOTE: Adding new terrain textures requires SphereII Legacy Distant Terrain

     

    ObjectManipulator 

     

    This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

     

     

    TE_MenuMusic

     

    Allows you to change the menu background music at the start of the game without needing to patch the resources.assets file.  A sample music file in the ogg format has been provided for you to play around with.

     

    *** This mod no longer requires a forked version of DMT as Hal has added it to the base DMT tool here: https://github.com/HAL-NINE-THOUSAND/DMT  ***

     

     

    Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppycur's Discord server here: https://discord.gg/mh3J3dS

    My nickname on the discord is V.

     

    Cheers

  3. Hi Hagi,

     

    Craft some purge crystals at the Alchemy bench and place them around the blighted areas to get rid of it. There are 3 types and the red is the strongest and largest cleaning area.

     

    Another alternative is to install the Medieval Mod - EmuBranch from the Mod Launcher and play that version which currently has the blight disabled and a bunch of new fixes and features!

     

    Cheers!

  4. Yes, they are part of the 7 day horde because some players were commenting that the first blood moon hordes were too easy. Solved that problem, I think :)

     

    Cheers!

     

    - - - Updated - - -

     

    I would love to see your screenshots!

  5. Did you guy put in some crazy Easter egg fun time stuff? Wife and I started a new game and day 7 horde this round was actually pretty good for first one.....then about 2am we hear that gurgling that cops make and we turn around on our little safety roof perch and there is not one but 2 stay puff marshmallow policemen.

    Lol those things were huge...as tall as a full grown pine tree.

    ♥♥♥♥ was funny but after awhile kiting we decided to just log instead of using all our arrows. Did get some screenshots I can try and upload later.

     

    Hahaha, I see you met my special little friends! Thanks for playing the mod :)

     

    They are tough and probably the only way to defeat them is with the blunderbuss.

  6. What version of the Mod are you on? The latest is b17.1

     

    I don't have any issues shift clicking into any container and I tested this again just now. Could you verify your files using either the mod launcher or reinstall the mod.

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