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Vedamir

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Everything posted by Vedamir

  1. I'm not so familiar with the abilities of in-game buff editing, so for now I can't tell exactly how it can be done)) I have experience in creating such mod for TES4 Oblivion, where I used many things, including their scripting lang for gameplay logic, internal "magic effects" subsys, animations editing for visualisation of this effects and so on. If the C# code is injectable already, it will be great. I am something familiar with C# too With some googling I'll be able to develop gamepley logic with it. Saying about animations - it is the only way to "emulate" limb loss for now(without editing tonnes of default meshes:) ). It is available to scale (by zero:)) corresponding bones of the character skeleton. In this way effect will "apply" to every mesh (clothing, armor etc), used by the character... P.S. I think you missed my posts because they was my first ones on this forum, so they were in moderation queue...
  2. @ Spider I see you are creator of this mod. Are you developing it alone, or you have a team working on the mod? I have an another hardcore idea for 7Days gameplay. I thought about creating my own mod, but now when I saw your mod -- I think, my gameplay system will be more than suitable here:) I am talking about limb loosing for players. Just like zombies are already XD But more complex... Amputation necessity conditions may be reached by many ways, like corresponding illnesses (chilblain/hard wound -> gangrene; Z-Virus [hi, Hershel:)] etc) or traumatic (explosion damage; huge damage taken in short period of time; multiple reinjuring broken leg and so on)... Thus, limb amputation must do massive influence on gameplay. Limiting movement and/or available actions... There must be some helper items(devices), available for craft and so on. The amount of work is something huge, I know:) Anyway, details later) As I wrote, I feel myself able to create such gameplay system on my own. But for now i am interested in working in team, to do things faster and better)) I am more or less experienced in 3D full cycle workflow (modelling, skinning/riging, animating, UV unwrapping/texturing etc) and have also some experience in scripting/programming.
  3. Limb loss Hi there!) I have some ideas about such gameplay system for players, as loosing limbs. I thought about my own mod of this kind, but now I see your mod, that is something similar (adding more realism/hardcore and so on). So I'd like to cooperate with your team to integrate this system into your mod. What can dev's of this mod answer about it? The ways how player can loose limb may differ from infection (gangrene, Z-virus, chilblain etc) to traumatic (multiple leg breaking, explosion damage, heavy damage from zombies in short time etc). It may save to player like skills - throuh deaths - or stay for only one life (last variant is more likely as I think for now). I think this will be decided later))
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