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strife2016

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Everything posted by strife2016

  1. Aerith - just replied to the same question in Valmars thread amusingly: Workstation lag is due to the amount of recipes on screen after TFP decided to allow you to view all recipes anywhere. THE ONLY WAY currently, to solve it, is via less recipes. There may be a way to disable the feature that TFP added...in which case, making a multitude of different workstations to gate recipes would be the only fix. Type a random series of letters (ex. Dgsjrksy) into your "search" bar to hide all the recipes and nullify all lag for now. Cheers!
  2. Also (and please don't think that I'm trying to put too much on your plate - more of a wishlist than anything) some ideas that I've seen/thought of that may or may not be possible/planned: 1) Mountable/Ridable creatures. I don't believe there's a horse model, but MM has explained that the new bear model (a16) is "saddle-able" and "backpack-able" in our next update. Would be glorious to see what you modding guru's could do with that. 2) UI update. I'm actually quite suprised that it's not a current thing in the mod yet. I'm assuming that it's a part of 14.7 that's being ported over (I'm on cellular right now so it's very difficult for me to read all of the bullet points in both threads). 3) UMA zombies...as you've already stated you'll be adding. Variety is the spice of life...and everything from reskins to size differences will add a LOT of flavor. 4) Class system? All of the "cool kids" seems to be playing with this...but I'm not quite sure if It´s better or worse than vanilla. 5) Pets? This could be a real b*tch - but I've also heard rumors of MM playing with this one as well. 6) NPC colonization. Maybe not necessarily just bandits...but neutral based survivors? 7) Carrying on with this...zombie interaction with various animals. I'm not sure if this is a thing yet. 8) More animals - although I feel that if modelling and animations were doable currently, someone with your experience would have already gone there. 9) Weather effects. Fires/Voxel damage being caused by lightning strikes, possibly wind storms doing some form of damage? Etc. 10) More weapons. This is another one that crutches on the animation/model capabilities. Anyway...just a few random thoughts. Thanks!
  3. Thanks for the response! I've been playing since just after I had originally posted, and so far it plays beautifully. I fully understand what you mean with the localization. That would be a huge bonus. Bandits would also be incredible. I'm completely unfamiliar with the source for 7d2d - and so I'm unsure of our limitations regarding what can and cannot be done...however new models/anims for your new weapons would be a wonderful thing - as currently they appear to be renamed/re-statted versions of the original weapons. Also, upon adding the silenced versions of the weapons - I've noticed an audio bug that doesn't appear to have a sound for the reloading of these weapons. Bizarre! Please keep up the good work, I'm really looking forward to seeing your progress and playing with all the new content. Wish I could offer some help!
  4. This looks like an incredible mod. Thank you for your hard work! Excuse my ignorance...I've read as much as I could find about this mod...but I haven't discovered your potential future additions to it...or any changes you may have made to zombie/ai behavior. Have there been any alterations? What's down the pipe? I was originally stuck between Valmod and Spiders conversions (before Spider dissapeared) as I'm looking for a big time facelift for 7d2d in most aspects...but this has now caught my attention big time.
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