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Royal Deluxe

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Posts posted by Royal Deluxe

  1. Oh, also HH - probably a stupid question, but these modlets don't work in singleplayer games, right?

     

    Modlets work generally in SP and MP

    Only in MP there are some things that are not pushed to the clients automatically and can need a manual download (like pictures)

  2. It does sound quite fitting, doesn't it?

    You just wanna let your evil side loose! :rapture:

     

    Well my own lore (i apply on nearly every game since years)

    is that i am a wanderer of worlds. Resulting in a really long time traveling with many many options.

    Including divinely ordained control of time (or like most people will say time magic) and ice magic.

     

    So no blood magic for myself, but i know some guys and girls who use it smilie_devil_070.gif

  3. Good feedback, gents. Additional elements are planned beyond the success of implementing the primary three: Nature/Poison/Radiation (as mentioned, themed around the fallout), then Dark/Light of sorts.

     

     

    Bloodmagic would maybe a nice idea.

    * A pestilence that slows down and damage enemys

    * Blood boost for faster player movement and more melee damage

    * Boiling Blood to damage Enemys and let them explode (detach limbs)

     

    As source you need to harvest blood from Animals (later NPC/Bandits)

    (Blood packages could work too)

     

    Just as idea

  4. If Jax makes lock picks stackable, they will lose the durability stat and will not be breakable. If you find lock picks too much trouble, don't use them.

     

    Lables on the storages are visible only to its owners unfortunately, Jax cannot help here.

     

    Buckets cannot be dumbed in this mod because Jax doesn't want us to use it for the 'unlimited water exploit'.

     

    Make a stack of lockpicks you can craft into single lockpicks, this way 2 Slots instead of more (Dont play this mod, only a suggestion if its a issue)

     

    - - - Updated - - -

     

    WotW has stackable lockpicks that break after one use so...it IS possible to do.

    Its not braking its consuming (But maybe a sollution too, Jax need to decide)

  5. @Royal Deluxe

    Looks ok. I don't have any problems saving or changing sleeper volumes (or saving other changes). Can you please redownload the editor and check if that helps?

    All fine.

    The Checkbox was empty, after set the hook it saves the xml

  6. For that reason i make my Prefabs with a combination of Pilles editor and Hals Empty world

    So i can use that Editor for a work where the editor is better for.

    Rotations and single side Paint is better in Hals empty world.

    Large surfaces, 3D Paint Blocks and Building with SI Pillars is much better in Pilles.

     

    - - - Updated - - -

     

    here a short minitutorial WIP, but contains the most important

    https://7daystodie.com/forums/showthread.php?74623-How-to-make-Prefabs-A16

  7. What i would like this moment would be a possibility to set a meta Value and then the possibility to click on a Light or door and everything stays as it is only the meta value changes to the Value i want.

    This way it would be easy to Lock all 5 trillion doors i placed in my prefab

  8. Lets say it so. Maybe some prefabs have changes since 16.2 BUT the Block ID´s have not.

    Means 16.2 Prefabs are the same in 16.3 and 16.4

     

    ANd yes, the RWGmixer.xml has changed from 16.2 to 16.3

  9. Thats cool to know! Side note about the garage door. You have to be careful how you place it as placing it to near to certain blocks can cause cast ray errors. I assume this is due to some collision detection for the door when it opens/closes. I ran into this problem when using it as the door for my outdoor garbage enclosure within my mcdowell's prefab. :)

    Had the same issue, good to know

    https://7daystodie.com/forums/showthread.php?74279-Maybe-Modrelated-Bug-But-maybe-it-helps-detecting-in-Vanilla

  10. a really nice idea would be a Randompaint.

    Means the user can make a list of blocks he want and give every block a propability

     

    As example, the user make a free field and want to place

    Boulder 0.1%

    Azalea 5%

    Rock01 2%

    Rock02 2%

    Rock03 2%

    Rock04 2%

    Rock05 1%

    Rock06 1%

    Rock07 1%

    Rock08 1%

    Rock09 1%

    Grass

    ....

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