Jeraal
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Posts posted by Jeraal
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Hey does anyone have a fix for vanilla texture? it looks like this https://imgur.com/fPUd0uV i have it running on ultra settings
Turn off texture streaming in video options.
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2 am on day 3 and there was a yellow eyed horde that set me on fire with every hit. Snow biome is covered with lumberjacks. Started a 4k map and checked prefab file to search for trader and class. There were 50 matches for trader and 14 for class. Zombies also seem to have incredible sight and hearing. Is all this normal, or mod still needs some tweaking?
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I just started playing this mod last week and I WAS loving it. However when I logged in today I started playing and noticed my level had been reduced to 1. Was there a reboot or reset or something. Not sure why this occurred.
Check the post 3 above yours. Post #2648
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Finally, maybe I'll enjoy something about alpha 17 now.
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Any chance you"ll be getting rid of the encumbrance slots?
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when? i rlly like bigger back packs
Bigger packs come standard now.
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@Aelaid "when i run latest version of mod on default settings, normal zombies do not run even at night. tested with vanilla game, zombies run just fine"
@SkipperFrance "yea happen for me too after updated to 4.3.1"
To those talking about zombies running at night, look at post #2422
-Changed Zombies No longer Run at Night (Ferals and Feral Radiated Zombies will still run at night)
-Added Horde Zombies that will Run at Night for Blood Moon Hordes
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@Subquake
Dude stop, you're gonna make the pimps look bad!
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Just to be clear, are you talking about the Construction perk or the Construction Tools skill?
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Have the wandering horde mechanics been altered? I came out of a building I was looting and ran right into a football player horde. ON DAY 2!!
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I believe you need the screwdriver to disassemble electronics. I can't make one yet, but I have the schematic for when I can read it.
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Is setting enable to "false" in the starvationweather xml enough to disable the seasons? Or do I need to do something more?
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To add to what Sdgjl2006 said, if it says 'craft' and requires a station(forge, bench, campfire etc) you need to keep the station open while it crafts. 'Gather' is just picking it up or even buying it somewhere.
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Is there anything the modders can do about swapping baskets by mistake if the Pimps don't? Bad enough in vanilla. With bigger storage it's a disaster.
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how do I upgrade to tungsten I have tungsten block frames and I have forged tungsten but when I place the blocks I cant upgrade them with a steel clawhammer or a nailgun is there a skill I'm missing or something please halp
Don't quote me, but I think I read earlier that you need the HD nailgun to upgrade tungsten.
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The first two ships I came across were while running around. Didn't get a bike until week two. The ships are there as distant terrain objects, but when closer they only partially render. I remember other threads in earlier vanilla A16 versions that had this(even had it myself with one wilderness POI).
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I've come across three ships and they only partially render. About a 1/3 of the ship is there. I've seen other wilderness POIs disappear completely. According to the previewer, they were NEMA(NEPA?) buildings.
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More and more Players on the Server i play reporting missing Items after death. Are there knows issues with the Bigger Interfaces and inventories wieth that ? nothing found on the last sides.... but we have also the Forge lag on our server could be some special only at our Server.
Are you playing with drop all on death? I've seen Games4Kickz talk about this. The bag that is dropped when you die isn't big enough to hold the things in your bag, your toolbelt and what you are wearing.
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Is there any fix incoming for the errors when an NPC gets near to a trader? I just logged out because a bandit was outside a class store. Could barely run away, much less fight.
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5.2 patch notes: -Fixed Dwalls Bookstore Prefab Beam Loot Crates (Requires new game to take effect but current loot crate it spawns now will not have any Joe Loot...Sorry, I mean Loot.)
Is this supposed to mean the crates are gone completely? Found a town that had two libraries and no crates. Was looking forward to them since the bookcases in both were not very helpful.
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i just started war of walkers mod
big change compared to normal 7d2d
are there any read me files or youtube vids that goes over skill progresstion and other major overhauls
also what would be a good sp setting to start a game with
nothing over the top easy or hard somthing middle while learning the game
https://docs.google.com/document/d/1ZInd4qrGZc69AoVqOckEkEGEkP3jxnw6ATP0yKGxBuw/edit?usp=sharing
Changelogs at bottom.
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Small glitch, but i'm satisfied with this so far:
...
Also, the Master Class papers are super tough to find, forcing you to scavenge for most of your day. It leaves you less time to build your base (I had everything I needed by end of Day 2), so i'm wondering if they are in the Class Vending Machines. I don't mind paying 30k Dukes for a class paper if it means i don't have to wait until Day 16 to finally find a working set of 3 class papers.
Day 16? I wish I had things that early! I still need some of the papers for Covert, Marksman, Tradesman, Electrician and Survivalist on Day 28.
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Does 5.2.1 require a wipe for anything other than the library loot crate change to take effect?
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War of the Walkers Mod
in Mods
Posted
Can the quest be changed to gather instead of craft? Sure, you may find some at a trader or vending machine, but it would be better than sitting and watching food fry.