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Loucetios

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  1. So I actually just found out the main problem. The mod or "set" of mods in the pack was not actually loading (probably because of recent changes from the update in some kind of way) and that was the main issue. The issue has been resolved. Sorry for the trouble.
  2. /title In summary, after the recent update that allows you to change the location of the data folder, it mentioned mods being able to be moved as well. As I tried following what was written, I can't seem to get the mods working regardless of what's done. What exactly should I be doing to get the mods to functionally work if I were to change the destination folder for mods?
  3. Hey just checking in to make sure everything is okay. Been pretty quiet for over a week and didn't know if the author was on break or if a roadblock was hit or something. Love the mod either way, just curious.
  4. Just that tree type. The others work perfectly fine. I have also recently just discovered wolves drop pork meat, and drop more (even coyotes) than a boar/pig themself. iirc a boar only dropped (without perks) 4 pieces and a dire wolf dropped about 7 - 9. The coyote dropped the same as the dire wolf. The dire wolf could be understandable since it's a beefed up regular wolf, but the coyotes are very easy to kill and appear semi-common in the desert. Could this be retuned to be reduced if possible? I only suggest it because you can combine the meat to make bacon and eggs very easily just by killing one or 2 coyotes to get food for about 4 days. This mod is coming out amazing and is looking really good Jaxteller, keep it up!
  5. That's what I use. The problem is, the trees aren't dropping the logs to make the modded wood, making it wasteful. Should also be noted, all trees drop the same amount of wood logs (if applicable) no matter the tier, grown or natural. Would be nice to have them smaller amounts for lesser tiers. Capping at 5 seems fair enough since you can get easy amounts of stacks from just a few.
  6. So I've discovered a few new things. The tree below and similar dead trees drops terrain debris for wood, which reverts into 4 planks instead of wood logs. Upon upgrading wood log spike from 1st Frame Tier requires the default wood instead of planks Trader's heads will no longer turn (idk if implied or not, but I noticed their heads do not follow the player anymore) Scrapping Old Chairs (and probably similar wooden ones) gives default wood instead of planks. I will of course update this post with new bugs or discovered things to help surface and fix problems until updated. Unpausing or pressing Esc out of the player menu or entering a Trader's inventory causes a lag spike (might just be me). Traders could sell primitive ammunition alongside their pipe weapons they sell by default (to help fill in the ammunition counterpart role) Dire Wolves, Coyotes, and Regular Wolves drop Pork (up to date) in quantity of 7 - 9 while Boars (pork-wise) drop 4 pieces.
  7. This is awesome! Thanks a ton! Quick suggestion, could you add in the ambient day and night sounds from alpha 11.6 and such and even restore the earlier alpha's sound cues like the wolves howling and such? Hearing this stuff always sent me shivers but made me sad when they removed it.
  8. My issue has been fixed and have taken note of 2 new issues, one already addressed which was the zombies walking in the night and blood moon, but the log spike does not contain an icon and could be mistaken in the inventory. Salvaging wood terrain also turns into the new wood and not the modded one. Not sure if intentional, but using it as fuel for now because it has no recipes. Everything else seems pretty nice besides I think world gen with the mod installed is causing worlds to be super flat (not fully), but pre-mod RNG worlds seem to be fine. Other than that, this mod is fantastic and I enjoy it so far!
  9. https://www.mediafire.com/file/jqq4cnktkpp9mx8/output_log__2021-12-31__10-41-43.txt/file Here is the new server launch with the mod installed. The full log should be there from start of 7DTD to the nullexception endless spam. There is also a crash log but I think that's from manually closing the game from the outside. Hope this helps!
  10. So I'm having this error both by Mod Launcher and Manual installation. Main menu is working as it should, but new world gen and existing world gen creates this amalgamation of spam in the log.
  11. This and I think Snow as well were both craftable. Could be wrong on Snow, but I know Sand was craftable and the recipe can't be found on my end, so assuming it was removed.
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