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a4blue

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  1. Its okay if you dont want to open source it I made some comments on the config.txt while generating some worlds, you can take it as a starting point if you want //configuration file for version v0.355 alpha //Height Map Options //Minimun Height to Gen @int TER_MIN_HIGHT = 4 //Value of this and lower Spawns Water @int TER_WATER_SPAWN_AT = 33 //Base Height Generated @int TER_BASE_HIGHT = 35 //Maximum Terrain Height @int TER_MAX_HIGHT = 255 //Snow Spawns at @int ALTITUDE_SNOW = 170 // ?? @int ALTITUDE_SNOW_SCATTERED = 165 //Width of Map Border Radiation @int MAP_BORDER = 50 //Road Amount ? Maps to roads Option @int (Change to Array at some Point ?) ROAD_TO_FEW = 2 ROAD_TO_DEFAULT = 3 ROAD_TO_MANY = 4 ROAD_TO_REMOTE_POI_FEW = 4 ROAD_TO_REMOTE_POI_DEFAULT = 1 ROAD_TO_REMOTE_POI_MANY = 1 //Maps to city grid, function unknown @int CITY_GRID_ALIGN_TIGHT = 56 CITY_GRID_ALIGN_MEDIUM = 60 CITY_GRID_ALIGN_WIDE = 64 CITY_GRID_ALIGN_RANDOMIZE = 3 // ?? @int STREET_WIDE_ASPHALT = 10 STREET_EXTEND_ASPHALT = 32 STREET_DAMAGED_ASPHALT = 15 STREET_WIDE_GRAVEL = 6 STREET_EXTEND_GRAVEL = 12 STREET_DAMAGED_GRAVEL = 4 // ?? @float LOT_SMOOTH_OUTER = 12.0 LOT_SMOOTH_INNER = 4.0 LOT_CITY_SMOOTH_OUTER = 30 LOT_CITY_SMOOTH_INNER = 10.0 // ?? @int GEN_CRATER_BASE = 4 GEN_CRATER_MANY = 18 GEN_BURNED_FOREST_BASE = 3 GEN_BURNED_FOREST_MANY = 10 GEN_CRACKS = 16 // north/south biome width in percentage ? @float BIOME_NORTH = 0.08 BIOME_SOUTH = 0.08 // ?? @float RIVERS_FACTOR = 3.0 // Amount of Traders: none,few,default,many,lots @Array(int) tTraders = 0,1,2,3,5, // Amount of Player Spawnpoints @int PLAYER_SPAWNPOINTS = 8 // City Area percentage ? Maps to city: none,very few,few,default,many,lots @Array(float) tCities = 0.0,0.8,1.4,2.0,3.0,50.0, // Amount of Towns ? Maps to town: none,very few,few,default,many,lots @Array(int) tTowns = 0,1,2,4,7,10, // Amount of old towns ?? Maps to old towns: none,very few,few,default,many,lots @Array(int) tOldWest = 0,1,2,3,5,8, // Amount of farms ?? Maps to farms: none,very few,few,default,many,lots @Array(int) tFarms = 0,2,5,11,16,20, // Amount of rednecks ?? Maps to rednecks: none,very few,few,default,many,lots @Array(int) tRedNecks = 0,2,4,8,14,20, // Amount of outback ?? Maps to outback: none,very few,few,default,many,lots @Array(int) tOutback = 0,10,30,60,90,170, // Amount of mountain huts ?? Maps to mountain huts: none,very few,few,default,many,lots @Array(int) tMountainHuts = 0,5,10,25,40,80, // Amount of small lakes ?? Maps to small lakes: none,very few,few,default,many,lots @Array(int) tLakes = 0,20,40,100,200,300, // Amount of big lakes ?? Maps to big lakes: none,very few,few,default,many,lots @Array(int) tBigLakes = 0,4,8,16,20,28, //Minimum Distance between city centers in block ? @int cityMinimumDistance = 800 //minimum Distance of poi ? @int POI_MIN_DISTANCE_TO_OTHER = 4 // ?? @int MIN_DIST_OTHER_SETTLEMENT = 40 // ?? @int MIN_DIST_SETTLEMENT_TO_CITY = 300 cityTerrainCheckRadius = 200 cityTerrainCheckMinElevation = 34 cityTerrainCheckMaxElevation = 65 townTerrainCheckRadius = 120 townTerrainCheckMinElevation = 34 townTerrainCheckMaxElevation = 75 farmTerrainCheckRadius = 40 farmTerrainCheckMinElevation = 34 farmTerrainCheckMaxElevation = 80 outbackTerrainCheckRadius = 20 outbackTerrainCheckMinElevation = 34 outbackTerrainCheckMaxElevation = 90 mountainTerrainCheckRadius = 20 mountainTerrainCheckMinElevation = 90 mountainTerrainCheckMaxElevation = 230 lakeTerrainCheckRadius = 30 lakeTerrainCheckMinElevation = 34 lakeTerrainCheckMaxElevation = 110 ROAD_SMOOTH_A_INNER = 4 ROAD_SMOOTH_A_OUTER = 10 ROAD_SMOOTH_A_SCAN = 3 ROAD_DRAW_A_WIDE = 2 ROAD_SMOOTH_B_INNER = 5 ROAD_SMOOTH_B_OUTER = 14 ROAD_SMOOTH_B_SCAN = 3 ROAD_DRAW_B_WIDE = 3 ROAD_SMOOTH_C_INNER = 5 ROAD_SMOOTH_C_OUTER = 18 ROAD_SMOOTH_C_SCAN = 4 ROAD_DRAW_C_WIDE = 4 ROAD_HIGHT_ROUGH = 65 ROAD_HIGHT_TRAIL = 90 ROAD_SIDE_SMOOTHING_STRENGHT = 0.3
  2. I have a small request: Could you write what the variables in config.txt do ? Do you plan on Open-Sourcing your programm ? Anyway, nice Job
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