Jump to content

Wit

Members
  • Posts

    7
  • Joined

  • Last visited

Wit's Achievements

Refugee

Refugee (1/15)

2

Reputation

  1. Did I mention I relaly enjoy the blunderbuss? Although how well does it work on the highest diffulty? It's one shotting things for me right now, but not sure that will remain true on a higher difficulty.
  2. Echo the sentiment about duration of things. 59 minutes on abrasion for a single hit is probably nothing. But still.
  3. More thoughts: Traders in town means more quests closer, love it. After a while I think traders will send you to other traders? Super love it. For what it's worth, it seems to be the things you need a restart to change that have the greatest effect on the fps, probably no suprprise, but I don't think the game tells you which items require a restart? I switched from custom to ultra, frame rate stayed okay. Then restarted the game to fix this keyboard lag problem (which I am having right now, it has something to do with running 7days to die on a 144hz 1440p monitor (even with gsync off) on windows 10, as I am getting the lag in my 1080p monitor while running 7days to die. But if I made the 1080p normal monitor primary, no keyboard lag. (I promise you it is not the keyboard or usb ports, as I tried non-usb keyboards and unplugging all the usb stuff, and I can tell you the xbox controller and mouse have no latency and all sticky keys were murdered. Rumors is it is connected to how Windows Fullscreen works, but who knows). And yes, not the forum for it. Just was a thought while I was here just in case it colors my impressions. Mostly it just means I get hit more than I should because my movement keys do not always register or take 0.5-1 second to register a press or release. Which affects how often I get effects like infected, although I just went brawler to help with that. 6700k, 16GB Ram, 1080
  4. Like: The new lighting looks great. Dislike: My new 144 Hz monitor has input lag from the keyboard. Probably not the developers fault. Probably some damned Windows thing that just happens to interact with something in a weird way. Like: New zombies look good, although I was fine with the old ones. Dislike: The blood is like neon red, which doesn't match the aesthetic of the Zombies. Should they even squirt blood that far? Do they have a heartbeat? No blood would be more immersive than neon red. Like: I like the idea of filling in the progression system with new items. Dislike: I already don't carry vitamins and splits, because it's annoying. But I leave them in my car. Now if I have to carry 5 things for 5 conditions, I might just get so sick of the inventory management that I just cheat them all away. Dislike: I don't like that everythign penalizes stamina. And early. At a mere 15% infection (Day 1, I checked several POIs the trader, and many stumps no honey) and 50% food (not even that hungry! Why is it so dire already?) I am literally on the forums because I was waiting for my stamina bar to refill. That's a bad sign. Seriously, I might replace all of the medical stuf with a pile of glass and a sleeping bag if that works in this alpha. Far fewer inventory slots. Now if there was like a super suppository that cured all ailments, that would be fine. But as I look ahead my list of things i have to carry on every run is just getting longer and longer. There's a line between interesting and just tedious inventory management. Like I like the idea of different effects beyond just damage, but I odn't know how to make them interesting. Like I would much rather the infection just kills you at 100%, and increases 5 times as fast. That way there's an urgency (must find honey or I'll die!) but the game doesn't literally become less fun because I have a condition. I am fine with reductions to hit point maximum, because the game gets more dangerous, but not more tedious. Same with the arm injuries. I deal less damage but the actual gameplay doesn't change that much. Leg injuries . . . as far as I can tell the solution is either afking, hoping it happens beofre al ong base building session or mining session, or . . . glass. (Please please please don't make death a 25 min afk again just because it's my solution to everything, I beg you). Like: I honestly think harder to get food is good. Dislike: Reduced stamina regen at 50% food? Awful. I do not like having to stay above 90% food, it's micromanagement. Having to stay above 10% food would be exactly as much danger/looting but far more fun. Like at 20% "Oh, no, I am getting close to something really bad!" is more fun then "crap, the game sucks until I find food because wrenching a sink requires going afk twice while stam regens." (I don't even think that's an exaggeration right now?). . . .this is just day 1. Some notes about how I play: Zombies on Jog or Run during the day. I prefer to play on the highest difficulty to increase zombie damage, but reduce zombie hit points manually by modding to closer to Nomad. In increase player block damage to 125%. 18 hour days, 90 minute days. Most other things standard? Oh, and no loot respawn. 3 day air drops, with markers. I am neutral on the sprites in the world. It neither reduces my immersion nor is it strictly necessary. Although I suspect the first time I am in a 20 story mega dungeon on a "kill all zombies" quest and I cant' find that last zombie, I will love sprites. Having watched Kage848 I htink the new digging is a lot better and like the in-world outlines for that a lot. It might be good if it were a quick key to toggle them, so you could turn them on when you have trouble finding something by holding down a button, but leave them off by default, although I noticed when trying to experiment with some custom keys that this game actually uses most of the keyboard already. Oh, and the blunderbuss. Killed my first dog. Loved it. If I were playing on a hhhger diffuculty though, it might be useless due to things turning into bullet sponges. Oh, and I tend to play "drop belt" only. And I greatly increase player XP and/or reduce the cost of all levels of attributes/perks to 1. In my experience I enjoy playing until day 56 or so and then restarting. I play solely single player. I think the game is balanced right for multiplayer progression wise, for me personally.
×
×
  • Create New...