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Posts posted by AdrianVaughan
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49 minutes ago, Guppycur said:
Running low on texture memory. Turn texture streaming off in the video settings.
Thanks very much, that worked.
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Can i ask does this mod touch any vanilla textures ? am using a mod called War3zuk Alpha 18.4 B4 AIO OverHaul, and when i play it some of the vanilla textures drop to very low quality EXP:
but then some odd reason when i remove some of the files from this mod in that pack ie , 0-CreaturePackAnimals or the zombie Pack it all goes back to normal. Just wondering if there would be a reason why this might happen , and if you have any thoughts , thanks.
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No , what you have done will be fine , thanks again
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Thanks very much for the fast response and the speed you fix the mod
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Just a quick one, if i was using this mod...then i wanted to go back to normal , is there anything i need to do ? cos i been using it for a while , i launched the game like normal with out DMT and took the mod out of the mods folder , but for some reason there not respawning back in buildings.
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According config files you can get gas tank only with crowbar.
Wrench is a disassemble tool.
Crowbar is a mechanic tool.
Na i had a gas tank....but not sure if it was with a wrench or a stone hammer , but i know i have had 2.
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Good morning all , Does anyone know , how i can get the title music to play in game pls ? as it rocks!!!
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Hi there i did a search in this tread but nothing comes up...so how does the beehive work ? i have made it , have 10 bees in my hand but says repair or missing parts ? but when i use the stone axe on it by right clicking its hows the bees with a red X so am i missing something here ?
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Sorry if this been posted before, but is anyone else have this glitch......When you die zombies seem to vanish as you get near them ? i raided a whole town to myself and not a single zombie came for me, as i went towards them they just vanish...like a de spawn.
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Does anyone know how this quests are found or trigged please:
<quest id="Q_WBA" group_name="Blade Weapons Training" name="Blade Weapons 1/5" subtitle="Knifeman" description="It seems I am doing well with Blade Weapons.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_knife" repeatable="false" category_key="challenge" offer="Cut.Slash.Pierce." difficulty="easy">
<objective type="ZombieKill" value="10" />
<requirement type="Group" id="requirementGroupBladeWeapons" value="OR">
<requirement type="Holding" id="boneShiv" />
<requirement type="Holding" id="huntingKnife" />
<requirement type="Holding" id="machete" />
<requirement type="Holding" id="woodenSpear" />
<requirement type="Holding" id="huntingKnifeSpear" />
<requirement type="Holding" id="nailwood" />
<requirement type="Holding" id="fork" />
<requirement type="Holding" id="forkStandard" />
<requirement type="Holding" id="lightsword" />
</requirement>
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="Q_WBA2" />
<quest id="Q_WAR" group_name="Archery Training" name="Archery Training 1/5" subtitle="Novice Archer" description="It seems I am doing well with bows and crossbows.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_archery" repeatable="false" category_key="challenge" offer="Arrow rain begins." difficulty="easy">
<objective type="ZombieKill" value="10" />
<requirement type="Group" id="requirementGroupArchery" value="OR">
<requirement type="Holding" id="woodenBow" />
<requirement type="Holding" id="crossbow" />
<!-- <requirement type="Holding" id="compoundBow" /> -->
<requirement type="Holding" id="smallCrossbow" />
</requirement>
<reward type="SkillPoints" value="1" />
<reward type="Quest" id="Q_WAR2" /> There are more just there not in the creative menu either as quests :/
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Please delete...
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Can i ask...what is the diff between a normal 7d2d battery, a HD one and a ECO one...as i cant see if there is one.....or is this for something else (in a bike btw)
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not sure its that cos i just found this :
<item id="1853" name="HDAuger">
<property name="Extends" value="auger" />
<property name="CustomIcon" value="HDAuger" />
<property name="EconomicValue" value="1750" />
<property class="Parts">
<property name="Stock" value="HDAuger_Parts" />
<property name="Receiver" value="HDSmallEngine" />
<property name="Pump" value="TungstenHandlebars" />
<property name="Barrel" value="HDAuger_Blade" />
</property>
<property class="Action0">
<property name="Delay" value="0.2" />
<property name="Crosshair_min_distance" value="5" />
<property name="Crosshair_max_distance" value="30" />
<property name="Magazine_size" value="400" />
<property name="Magazine_items" value="gasCan" />
<property name="Magazine_item_ray_counts" value="1" />
<property name="Magazine_item_ray_spreads" value="0" />
<property name="Reload_time" value="4.1" />
<property name="Horde_meter_rate" value="0.275" />
<property name="Horde_meter_distance" value="20" />
<property name="ToolCategory.harvestingTools" value="3" param1="1"/>
<property name="ToolCategory.Butcher" value="0" param1="20"/>
<property name="ActionExp" value="1" />
</property>
<property name="ActionSkillGroup" value="Mining Tools"/>
<property name="CraftingSkillGroup" value="Mechanic" />
<property name="RepairExpMultiplier" value="10.8"/>
</item>
And thats got a actionExp of 1 which is less than the stoneaxe :?
<item id="105" name="stoneAxe">
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
<property name="Material" value="stone"/>
<property name="RepairTools" value="rockSmall"/>
<property name="HoldType" value="32"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="12"/>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Melee"/>
<property name="Delay" value="0.8"/>
<property name="Range" value="2.1"/>
<property name="Block_range" value="3"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="Stamina_usage" value="3.5"/>
<property name="DamageBonus.head" value="5"/>
<property name="DamageBonus.glass" value="0.42"/>
<property name="DamageBonus.wood" value="1"/>
<property name="DamageBonus.earth" value="0.2083"/>
<property name="DamageBonus.stone" value="0.625"/>
<property name="DamageBonus.metal" value="0.4167"/>
<property name="DamageBonus.organic" value="0.8334"/>
<property name="ActionExp" value="2"/>
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Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)
<item id="1575" name="PickaxeDiamondTipped">
<property name="CustomIcon" value="PickaxeDiamondTipped" />
<property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />
<property name="Material" value="metal" />
<property name="RepairTools" value="ForgedTungsten" />
<property name="Weight" value="0" />
<property name="HoldType" value="32" />
<property name="DegradationBreaksAfter" value="false" />
<property name="SoundDestroy" value="metaldestroy1" />
<property name="SoundJammed" value="ItemNeedsRepair" />
<property class="Action0">
<property name="Class" value="Melee" />
<property name="Delay" value="0.85" />
<property name="Range" value="2" />
<property name="Sphere" value="0.1" />
<property name="Block_range" value="4" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="9.25" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.head" value="3" />
<property name="DamageBonus.wood" value="0.2" />
<property name="DamageBonus.earth" value="0.2" />
<property name="DamageBonus.organic" value="0.2" />
<property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>
<property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>
<property name="ActionExp" value="5" />
<property name="ActionExpBonusMultiplier" value="2" />
<property name="ToolCategory.Butcher" value="0" param1="10"/>
</property>
<property name="Group" value="Tools/Traps" />
<property class="Attributes">
<property name="EntityDamage" value="14,38" />
<property name="BlockDamage" value="99,202" />
<property name="DegradationMax" value="750,2000" />
<property name="DegradationRate" value="1,1" />
<property name="DismembermentBaseChance" value="0.075,0.2"/>
<property name="DismembermentBonus" value="0,0"/>
</property>
<property name="ActionSkillGroup" value="Mining Tools"/>
<property name="CraftingSkillGroup" value="Advanced craftSkillTools" />
<!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->
<property name="PickupJournalEntry" value="miningTip"/>
<property name="RepairExpMultiplier" value="5.5" />
<property name="EconomicValue" value="2100" />
</item>
I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less
Thanks.
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no problems on my server with it
cool thanks
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does 4.1 work with 16.3 ? before i stating install stuffs
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Be nice when it does. Then will give them something else to moan about on my server (wide evil grin)
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can you try this one and report back please
[ATTACH]22386[/ATTACH]
Hi. This fixed it and works fine now.....thanks
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2017-08-23T17:40:43 220.062 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "Server Tools"
2017-08-23T17:40:43 220.062 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at ServerTools.NewSpawnTele.TeleNewSpawn (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0
at ServerTools.API.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0
at ModManager.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
ModManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)
GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)
NetPackagePlayerSpawnedInWorld:ProcessPackage(World, INetConnectionCallbacks)
ConnectionManager:IC(INetConnection, NetPackageDirection)
ConnectionManager:Update()
Rest of your tools works fine (the ones i have enabled)
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because you have been on the server before delete the servertools.bin and try
ok i tried this...stopped the server, took my player data out....took out servertools.bin, restarted the server...still same problem even took all my data out from my pc end.
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Hi am a bit confused about the new spawn/teleport new player system i have it set to this:
<Tool Name="NewSpawnTele" Enable="True" NewSpawnTelePosition="5180.344,4.09375,4919.938" />
which the numbers were done with the /setspawn . I have deleted myself off the server (from save game/random gen/mapname/player and am not on the server admin list. when i join the server it does not spawn me at said location, i DO have tho the starting items you get when you join a server (water , chilli, torch, claimblock, first aid.
Anyone else have this problem ? or know what i did wrong thanks
Edit: could it be am trying to spawn player's underground in to a safe house ?
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Sorry, not sure what you're asking for here? You mean a legend for the colors and text labels on POIs?
Yes, sorry that is what i ment
And is there anyway on your live map to show the wolfs ? as i cant seem to find that. it shows the zombies , but just never shows dog, wolfs ect.
Thanks
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I have a question ...if i may... Am trying to get custom command do spawn animals with a time delay with server tools , but am a little confused i want to spawn 4 animals like a stag, rabbit, chicken with a 45 min delay ...is it possible ?
And when you set the :
<Tool Name="AutoSaveWorld" Enable="true" DelayBetweenWorldSaves="15" /> why does it not save it as a folder with the time and date ? or if it does i cant seem to find that anywhere at all.
Thanks.
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Just delete the "map" folder from the save game.
Thanks for the reply , and as a final question ( i hope ) Has anyone done a key to the map ? ie biome colors , what building they are when you look down from the map ect ?
Thanks.
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A19/A18 CreaturePacks - A community entity project
in Mods
Posted
Yeah when i play its got less then 200mb of my 8gb om my evga 2080.