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AdrianVaughan

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Posts posted by AdrianVaughan

  1. Can i ask does this mod touch any vanilla textures ? am using a mod called War3zuk Alpha 18.4 B4 AIO OverHaul, and when i play it some of the vanilla textures drop to very low quality EXP:

    image.png.913e24f9710fae0e930064c028b714c6.png

    but then some odd reason when i remove some of the files from this mod in that pack ie , 0-CreaturePackAnimals or the zombie Pack it all goes back to normal. Just wondering if there would be a reason why this might happen , and if you have any thoughts , thanks.

  2. Just a quick one, if i was using this mod...then i wanted to go back to normal , is there anything i need to do ? cos i been using it for a while , i launched the game like normal with out DMT and took the mod out of the mods folder , but for some reason there not respawning back in buildings.

  3. According config files you can get gas tank only with crowbar.

    Wrench is a disassemble tool.

    Crowbar is a mechanic tool.

    Na i had a gas tank....but not sure if it was with a wrench or a stone hammer , but i know i have had 2.

  4. Hi there i did a search in this tread but nothing comes up...so how does the beehive work ? i have made it , have 10 bees in my hand but says repair or missing parts ? but when i use the stone axe on it by right clicking its hows the bees with a red X so am i missing something here ?

  5. Sorry if this been posted before, but is anyone else have this glitch......When you die zombies seem to vanish as you get near them ? i raided a whole town to myself and not a single zombie came for me, as i went towards them they just vanish...like a de spawn.

  6. Does anyone know how this quests are found or trigged please:

     

    <quest id="Q_WBA" group_name="Blade Weapons Training" name="Blade Weapons 1/5" subtitle="Knifeman" description="It seems I am doing well with Blade Weapons.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_knife" repeatable="false" category_key="challenge" offer="Cut.Slash.Pierce." difficulty="easy">

    <objective type="ZombieKill" value="10" />

    <requirement type="Group" id="requirementGroupBladeWeapons" value="OR">

    <requirement type="Holding" id="boneShiv" />

    <requirement type="Holding" id="huntingKnife" />

    <requirement type="Holding" id="machete" />

    <requirement type="Holding" id="woodenSpear" />

    <requirement type="Holding" id="huntingKnifeSpear" />

    <requirement type="Holding" id="nailwood" />

    <requirement type="Holding" id="fork" />

    <requirement type="Holding" id="forkStandard" />

    <requirement type="Holding" id="lightsword" />

    </requirement>

    <reward type="SkillPoints" value="1" />

    <reward type="Quest" id="Q_WBA2" />

     

    <quest id="Q_WAR" group_name="Archery Training" name="Archery Training 1/5" subtitle="Novice Archer" description="It seems I am doing well with bows and crossbows.\n\nNeed to train more if I want to become a master." icon="ui_game_symbol_archery" repeatable="false" category_key="challenge" offer="Arrow rain begins." difficulty="easy">

    <objective type="ZombieKill" value="10" />

    <requirement type="Group" id="requirementGroupArchery" value="OR">

    <requirement type="Holding" id="woodenBow" />

    <requirement type="Holding" id="crossbow" />

    <!-- <requirement type="Holding" id="compoundBow" /> -->

    <requirement type="Holding" id="smallCrossbow" />

    </requirement>

    <reward type="SkillPoints" value="1" />

    <reward type="Quest" id="Q_WAR2" /> There are more just there not in the creative menu either as quests :/

  7. not sure its that cos i just found this :

     

    <item id="1853" name="HDAuger">

    <property name="Extends" value="auger" />

    <property name="CustomIcon" value="HDAuger" />

    <property name="EconomicValue" value="1750" />

    <property class="Parts">

    <property name="Stock" value="HDAuger_Parts" />

    <property name="Receiver" value="HDSmallEngine" />

    <property name="Pump" value="TungstenHandlebars" />

    <property name="Barrel" value="HDAuger_Blade" />

    </property>

    <property class="Action0">

    <property name="Delay" value="0.2" />

    <property name="Crosshair_min_distance" value="5" />

    <property name="Crosshair_max_distance" value="30" />

    <property name="Magazine_size" value="400" />

    <property name="Magazine_items" value="gasCan" />

    <property name="Magazine_item_ray_counts" value="1" />

    <property name="Magazine_item_ray_spreads" value="0" />

    <property name="Reload_time" value="4.1" />

    <property name="Horde_meter_rate" value="0.275" />

    <property name="Horde_meter_distance" value="20" />

    <property name="ToolCategory.harvestingTools" value="3" param1="1"/>

    <property name="ToolCategory.Butcher" value="0" param1="20"/>

    <property name="ActionExp" value="1" />

    </property>

    <property name="ActionSkillGroup" value="Mining Tools"/>

    <property name="CraftingSkillGroup" value="Mechanic" />

    <property name="RepairExpMultiplier" value="10.8"/>

    </item>

     

    And thats got a actionExp of 1 which is less than the stoneaxe :?

     

    <item id="105" name="stoneAxe">

    <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>

    <property name="Material" value="stone"/>

    <property name="RepairTools" value="rockSmall"/>

    <property name="HoldType" value="32"/>

    <property name="EconomicValue" value="5"/>

    <property name="EconomicBundleSize" value="1"/>

    <property name="SellableToTrader" value="false"/>

    <property name="DegradationBreaksAfter" value="false"/>

    <property name="SoundJammed" value="ItemNeedsRepair"/>

    <property name="SoundDestroy" value="wooddestroy1"/>

    <property name="FuelValue" value="12"/>

    <property class="Action0"> <!-- AttackAction -->

    <property name="Class" value="Melee"/>

    <property name="Delay" value="0.8"/>

    <property name="Range" value="2.1"/>

    <property name="Block_range" value="3"/>

    <property name="Sphere" value="0.1"/>

    <property name="Sound_start" value="swoosh"/>

    <property name="Stamina_usage" value="3.5"/>

    <property name="DamageBonus.head" value="5"/>

    <property name="DamageBonus.glass" value="0.42"/>

    <property name="DamageBonus.wood" value="1"/>

    <property name="DamageBonus.earth" value="0.2083"/>

    <property name="DamageBonus.stone" value="0.625"/>

    <property name="DamageBonus.metal" value="0.4167"/>

    <property name="DamageBonus.organic" value="0.8334"/>

    <property name="ActionExp" value="2"/>

  8. Hi all got a question , is there anyway to reduce the amount of xp you get with : edit (sorry about the wall of text , i forget how to make it in a window)

     

    <item id="1575" name="PickaxeDiamondTipped">

    <property name="CustomIcon" value="PickaxeDiamondTipped" />

    <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab" />

    <property name="Material" value="metal" />

    <property name="RepairTools" value="ForgedTungsten" />

    <property name="Weight" value="0" />

    <property name="HoldType" value="32" />

    <property name="DegradationBreaksAfter" value="false" />

    <property name="SoundDestroy" value="metaldestroy1" />

    <property name="SoundJammed" value="ItemNeedsRepair" />

    <property class="Action0">

    <property name="Class" value="Melee" />

    <property name="Delay" value="0.85" />

    <property name="Range" value="2" />

    <property name="Sphere" value="0.1" />

    <property name="Block_range" value="4" />

    <property name="Sound_start" value="swoosh" />

    <property name="Stamina_usage" value="9.25" />

    <property name="DamageBonus.glass" value="25" />

    <property name="DamageBonus.head" value="3" />

    <property name="DamageBonus.wood" value="0.2" />

    <property name="DamageBonus.earth" value="0.2" />

    <property name="DamageBonus.organic" value="0.2" />

    <property name="ToolCategory.harvestingTools" value="1.8" param1="1"/>

    <property name="ToolCategory.harvestingToolsBonus" value="1.6" param1="1"/>

    <property name="ActionExp" value="5" />

    <property name="ActionExpBonusMultiplier" value="2" />

    <property name="ToolCategory.Butcher" value="0" param1="10"/>

    </property>

    <property name="Group" value="Tools/Traps" />

    <property class="Attributes">

    <property name="EntityDamage" value="14,38" />

    <property name="BlockDamage" value="99,202" />

    <property name="DegradationMax" value="750,2000" />

    <property name="DegradationRate" value="1,1" />

    <property name="DismembermentBaseChance" value="0.075,0.2"/>

    <property name="DismembermentBonus" value="0,0"/>

    </property>

    <property name="ActionSkillGroup" value="Mining Tools"/>

    <property name="CraftingSkillGroup" value="Advanced craftSkillTools" />

    <!-- <property name="CraftingSkillGroup" value="craftSkillTools"/> -->

    <property name="PickupJournalEntry" value="miningTip"/>

    <property name="RepairExpMultiplier" value="5.5" />

    <property name="EconomicValue" value="2100" />

    </item>

     

    I love how it gets rid of blocks , but the xp gain seems to much , so can i make it less :)

     

    Thanks.

  9. 2017-08-23T17:40:43 220.062 ERR [MODS] Error while executing PlayerSpawnedInWorld on mod "Server Tools"

    2017-08-23T17:40:43 220.062 EXC Object reference not set to an instance of an object

    NullReferenceException: Object reference not set to an instance of an object

    at ServerTools.NewSpawnTele.TeleNewSpawn (.ClientInfo _cInfo) [0x00000] in <filename unknown>:0

    at ServerTools.API.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

    at ModManager.PlayerSpawnedInWorld (.ClientInfo _cInfo, RespawnType _respawnReason, Vector3i _pos) [0x00000] in <filename unknown>:0

    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    UnityEngine.Logger:LogException(Exception, Object)

    UnityEngine.Debug:LogException(Exception)

    Logger:masterLogException(Exception)

    Logger:Exception(Exception)

    Log:Exception(Exception)

    ModManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

    GameManager:PlayerSpawnedInWorld(ClientInfo, RespawnType, Vector3i)

    NetPackagePlayerSpawnedInWorld:ProcessPackage(World, INetConnectionCallbacks)

    ConnectionManager:IC(INetConnection, NetPackageDirection)

    ConnectionManager:Update()

     

    Rest of your tools works fine (the ones i have enabled)

  10. because you have been on the server before delete the servertools.bin and try

     

    ok i tried this...stopped the server, took my player data out....took out servertools.bin, restarted the server...still same problem even took all my data out from my pc end.

     

    :(

  11. Hi am a bit confused about the new spawn/teleport new player system i have it set to this:

     

    <Tool Name="NewSpawnTele" Enable="True" NewSpawnTelePosition="5180.344,4.09375,4919.938" />

     

    which the numbers were done with the /setspawn . I have deleted myself off the server (from save game/random gen/mapname/player and am not on the server admin list. when i join the server it does not spawn me at said location, i DO have tho the starting items you get when you join a server (water , chilli, torch, claimblock, first aid.

     

    Anyone else have this problem ? or know what i did wrong thanks :D

     

    Edit: could it be am trying to spawn player's underground in to a safe house ?

  12. Sorry, not sure what you're asking for here? You mean a legend for the colors and text labels on POIs?

     

    Yes, sorry that is what i ment :)

     

    And is there anyway on your live map to show the wolfs ? as i cant seem to find that. it shows the zombies , but just never shows dog, wolfs ect.

     

    Thanks

  13. I have a question ...if i may... Am trying to get custom command do spawn animals with a time delay with server tools , but am a little confused i want to spawn 4 animals like a stag, rabbit, chicken with a 45 min delay ...is it possible ?

     

    And when you set the :

     

    <Tool Name="AutoSaveWorld" Enable="true" DelayBetweenWorldSaves="15" /> why does it not save it as a folder with the time and date ? or if it does i cant seem to find that anywhere at all.

    Thanks.

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