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Latheos

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Posts posted by Latheos

  1. One change I'd really like to see come down the pike (especially with the revamping of the crafting tree altogether) is for the way materials are required. It makes very little sense to me for a low tier item to use *less* materials than a high-tier one. I would expect (based on IRL experiences) that as a crafter gets better at making things, they would require fewer resources to make items, not more. The system as it exists now seems quite backwards, and I'd really like to see this addressed at some point. For the record, modding it to work the opposite of the current system is not really an option. I've spent more than a little time trying to do just that.

  2. I'd really like to see a changelog for the things that changed from Streamer weekend experimental (A20 b213) to the current experimental (b218). The patch notes as listed do not include that information in a way that is easy to tell. I've read both, but it's unclear what might have changed.

  3. Jax, there's a streamer over on twitch that just ran this mod today. It looks pretty involved. I'm going to have to check this one out!

     

    The streamer is Lumun, by the way. She runs Craftworx sometimes, so I've been watching her progress.

  4. Beautiful work, man. I'm looking forward to seeing the GUI in its finished state; I currently use Sirillion's SMX for the HUD, but I'd love to include the GUI changes that you've made into my mods. The coloured interface is a work of beauty, and looks much better than the standard appearance.

  5. -edit- okay so I have signed-up with GitHub. How can I add my files to GitHub privately and add it to the Mod Launcher ? :)

     

    SphereII just added LathMod to the Mod Launcher (standalone, with CompoPack, or with MegaCity), so that should make it a bit easier.

     

    Oh, by the way, SphereII, it's LathMod, not LatheosMod. Not that it's a better name (I failed my creativity roll), just sayin'. ;)

  6. I've tinkered with LathMod Revised to come up with a ModLauncher-compatible zip file, but I'm not sure I understand the process properly. I use Envul.com to host my mod, and the download mod button changes the link location each time I make an update. For example, LathMod 3.51 used https://envul.com/download/1/531, but 3.52 uses https://envul.com/download/1/536/. I guess what I'm asking is, does the mod launcher compensates for the difference in download link locations?

     

    I like the way Envul handles the mods, so I'd rather not switch over to DropBox or something.

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