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Andargor

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Everything posted by Andargor

  1. On our server it's day 213 and we are in the 90's... You are a leveling machine. I didn't have issues with heat in the rad zone. I did choose an area next to a nordic forest zone (dark green), and also I only wore boots, pants and gloves (91% rad resistance on the equip screen). I was not taking any damage, even though the blood splotches were appearing (and the armor skill increased on it's own). Of course, touching the radiated containers gives the rad sickness anyway, even if you are in hazmat.
  2. OMFG. "Just one last gun safe before bed" Many kittens died searching for this rifle. - - - Updated - - - Can the rare guns be sold at traders please? Maybe at hidden stash 3, or even just the parts?
  3. I am at the same stage of frustration. I've been looking for the G3 and I haven't found it at level 87. I have found no less than 5 VSS Vintorez, 4 Boomsticks, 4 Galils, 3 Desert Eagles and 1 M25. I am now "grinding" desk safes, gun safes and military vehicles all across the map when they respawn, but the RNG does not cooperate to drop a G3. It is not fun gameplay. For me the boomsticks came from Desk Safes in banks, and the Desert Eagles from the hard mobs at night, like Rotters. If the parts could be crafted, that would be great, even if it would involve lots of solder and weapon parts. At least it gives an attainable objective. Or have fallen soldiers drop rare weapon parts. Another option would be allowing trioxin at level 80 or 90 instead of 120, because this sure is a long slog before I can loot the radiated zone. And the result will be that as soon as I get the G3, I will finish the quest and stop playing because I'm tired of it
  4. I found 3 in desk safes, I regularly loot banks. - - - Updated - - - Like vitamin said, it should be a ways back on the path you took. Also, if you put in a padlock, you should see a bike icon on your compass.
  5. OMG, you remind me of one of my old girlfriends
  6. Not sure what the beef is here, but we were discussing how the archer class suddenly gives the ability to single headshot pretty much anything. It looks like it gives a 100% dismember chance with bows and crossbows when you take the class. We experienced this on our MP server whenever someone would take the class, they would start headshotting left and right.
  7. Well, actually I was referring to the archer class being good, and yes you are correct. But we were discussing one shot kills. The LSAT is by far superior to anything else I've yet used since it mows down everything fast (radiated wights or any of the nightmares), although I am stuck on the G3 for the rifle quest and haven't tried the M25 and VSS Vintorez (the Galil is no better than an AK-47). Unless the LSAT is also broken?
  8. Two words: Archer class Heads blow up all the time with basically any bow or crossbow.
  9. Also, I have yet to find a way to make bullet tips, casings or gun powder, even being a rifle class. I'm assuming that's a recipe that randomly drops? I still make do with ammo boxes, but still...
  10. To follow up, the 2x2 lift does not work at all for other players in MP. They will either not see it, or get an error when selecting a floor.
  11. I pretty much agree with your assessment about gating trioxin and the quests requiring the rare guns. I agree with a level 80 requirement (science 8?) for the trioxin. For the Five Seven, hunt Rotters at night, I have a whole slew of them. But still looking for the G3 at level 80, and that was my first class quest, still stuck on it... Boomsticks I have found in desk safes, loot banks and harvest them when they respawn.
  12. Another request: could solar banks be available as a recipe, perhaps gated behind a perk or lootable? The current situation is strange, since you can get solar cells at traders, but no solar banks until you are level 3 of Hidden Stash (as per the XML). Either have solar cells be at level 3 as well or allow us our solar if RNGesus smiles on us
  13. Oh the lift works. It's just that a minibike will fall through when you dismount in MP.
  14. Yes, but they seem quite rare. They drop in sinks, so loot houses. Crowbars are not found at traders though.
  15. If this has already been mentioned, I didn't see it: the minibike will fall through the 2x2 lift, at least in MP. Hence, it is unusable in MP with a minibike. It works fine with the platform elevator, but the latter has strange positioning (2x2 to position, but it's 2.5x2 and is off center to one side). EDIT: Also for the platform elevator, logging out and then back in MP, it will show on the ground position, even if it is actually not. Activating it will make it snap to top and come down.
  16. Also, why aren't there radiated zones inside wastelands, and just around the border of the map?
  17. A few questions about radiation: - Radiation (the debuff, not the radiated ground damage) seems permanent until death or when you take Trioxin, even if you are wearing full hazmat. By design? - How does one increase the Radiation skill/perk and would it help against the sickness? I couldn't see that it does anything in the progression.xml file. - Other than looting, to make Trioxin you need to be level 120 (for Science 10), isn't that a bit high?
  18. The Jungle Gym has a hidden stash among other things on the roof, just climb two ladders from the back, no sleepers. And this prefab spawns fairly often, just about every town.
  19. The Deco station questline for armors, Scrap Armor 1/2 gives +21 skill points. I assume that's a typo. - - - Updated - - - 32mm ammo is autocannon size If it's the Gewehr 98, it should probably be 7.92mm ammo.
  20. I was looking for what drops raregunsLoot in the XMLs, and noticed nothing uses this list in loot.xml: <!-- Military Desk Safe --> <lootcontainer id="232" count="1,2" size="5,4" sound_open="UseActions/open_safe" sound_close="UseActions/close_safe" buff="radiation" buff_chance="1" open_time="7" loot_quality_template="baseTemplate"> <item name="oldCash" count="50,1000" prob="0.3"/> <item group="sniperrifleLoot" count="1" prob="0.2"/> <item group="huntingrifleLoot" count="1" prob="0.2"/> <item group="assaultrifleLoot" count="1" prob="0.2"/> <item group="raregunsLoot" count="1" prob="0.3"/> <item group="militaryAmmo" prob="0.4"/> <item name="antibiotics" count="1,2" prob="0.15"/> <item group="rareMedicine" prob="0.2"/> <item group="rareBooks" prob="0.5"/> <item group="rareTools" prob="0.2"/> <item group="rareAutomotive" prob="0.2"/> <item group="rareOres" prob="0.1"/> <item name="casinoCoin" count="40,600" prob="0.15"/> <item name="knowledgePoint" count="2,10" prob="0.15"/> <item group="treasureAmmo" count="1,2" prob="0.15"/> <item name="diamondPadlock" prob="0.025"/> <item name="antiRad" count="1,2" prob="0.05"/> <item group="militaryLoot"/> </lootcontainer>
  21. Yeah, that's what I described as doing, and the weapon switching delay, etc., makes the effect go away too soon. I could do the shenanigans that oragepoilu is describing, so it is probably doable, but honestly there are far easier quests that net 2 or 3 skill points. It's not worth the hassle. That's why I was asking if this was working as intended.
  22. Yes, I looted one from a zombie, IIRC. Well, 2 because it duped while I was looting it - - - Updated - - - Is the Heisenberg Effect intended to be so short? It lasts 8 seconds. The High As F quest requires you kill with your bare hands with the Heisenberg Effect. Even downing a zombie, taking the drug, and pummeling it to death takes too long: the effect goes away. I have the Medical class. Or am I missing something?
  23. Nice mod! Could the following be added to possible trader inventory, as most of the other stations tools already are: - Tenderizer - Crucible Thx.
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