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superppolo

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  1. I think you're right, although I have a lot of ideas about how the arts in the game, like the posters on the merchants, some billboards, could all revolve around a story and that would be incredible. But I researched and there is even a mod that creates a story, I will play it, but it would be cool to be able to play it on a big server. Thank you for your time in this conversation, if anyone, one day, finds it viable to have this story in the game, please make it happen.
  2. I understand what you say, the survival factor is really what makes 7 days so unique. However, don't you think it would be good to have a reason to survive, the hope of reuniting with your family, or of finding a cure, perhaps even of defeating bad communities?
  3. I understand your point. What do you think if each alpha is a new season (story) and you have options when starting, to play the season that interests you or even not play the story?
  4. What do you think about adding a logical sequence to the merchant missions, where they follow a story, having a final objective, with the possibility of each new Alpha being a season? For example, missions could follow a story of searching for information on the whereabouts of Dr. "X", who was working on a cure for the virus before his disappearance. Mission 1 would be to go to his house, where the address of his secret laboratory would be discovered. The next mission would be to go to the laboratory, where it would be discovered that in fact that was never the right place and that Dr. "X" worked in a place monitored by the government. In the next task we would find the location, but the safe with valuable information could only be opened with a key that would be in Professor "Y's" house, which would continue the story. Finally, in the last mission it is discovered that Dr. "X" may be alive in a refugee camp, leaving the bridge for the next season. If you think the idea is good, please help me upload this topic and develop the story. NOTE. Sorry for the bad English, google translation
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