Hey guys,
I understand to yours argumentation but apparently you did not get the point I am trying to explain. I love playing games on hard mode, especially survival games like this one. I set looting to 33% for example.
BUT, when I am thirsty, hungry, have some infection but still do not want to give up the game and die. I have one jar with murky water, I run thru forest and find small lake. Wau, it will safe my life. I make campfire at lake, I boil clear water from murky water on it, then I boil golden or red tea to cure some sickness but.... AND NOW IT IS THE POINT you probably dont understand, I am just next to lake and I need to fill the empty jar by murky water and boil another water and tea. BUT when I drunk the first tea, the jar disappeared so I am judged to drink murky water from lake and DIEEEEE. And this is nonsense. The game is over because when I drink tea from jar, the jar then disappears. I do not have skills or time to make some dew collector. So as per you the logic is run back to some city and find another jar there? And again, for you who cannot read probably, I totally agree that having dozens of jars, bottles etc. is nonsense and too easy and boring etc. and I also would like to rebalance it. So my opinion that having still only one jar or bottle in inventory is the better solution than completely removing them. You can find dozens jars of water by looting and have them in inventory, ok, it was loot. Then, after drinking the first of them, the jar will disappear, ok, no problem, after drinking another the same, one less jar in inventory but after drinking the last one, so the last jar will stay in inventory.
Is it clear? Is it enough of explanation that I am not crying but just suggesting more logic to survival mechanism?