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Wave

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  1. I think that 1 permanent jar does not make game easy. Dozens of jars is nonsense and it does but only 1 is normal thing. It is the first and the last thing in your inventory in real life when trying to survive. You can include some mechanism that when zombie hits you there will be some change that jar will be broken and you will loose it. If you have only 1 jar, you need to decide if you take water, tea or coffea to your next traveling to unknown place. When you drink it because of thirsty on a way so then you have to find some source of water. I you set to generate map with few lakes and rivers, then it can be very funny challange. I really understand what you want to achieve but the way is not logic. In real life, you will not loose jar or bottle after drinking from it. It is true, simply. In this game now loosing it makes confusion and my next step is not to fill jar by water from lake a stay next to it but it forces me to go find new one what is not challenge but stupidity, sorry for it. So you can also disabling harvesting wood and only wood wich you can have is which you find by looting. You have axe, chainsaw....but cannot harvest wood. It is the same. According to me balacing the game to be more challenging is about setting limits and not about removing real life mechanism. Anyway, I respect all of you creating this game, it is mastepiese despite of my claiming
  2. The survivor game is normally based on how things are going i real life if I am correct. If you are alone in nature and have 1 bottle with you, so you can collect water to stay alive, you can also boil the water... so as per you staying bottle in inventory after drinking the water from it is some kind of magic or what? I think it is the normal in real life or am I living in another dimension?. The bottle is even one of the most important things you need to have with you It is fundamental, essence of living in nature to have something to collect water and use it. I imagine Bear Grylls how he drinks water from his bottle and then die because after he drink it the bottle will disappear in his hand 😄 What a glorious reality. That is all. Now lets find some ball to to play football and after kick off the ball will disappear and we can go to find the new one but just need to remember who has the ball after the kick off. Or maybe we can build some factory next to the playground and produce balls there. What an amazing challenge and upgrade.
  3. Hey guys, I understand to yours argumentation but apparently you did not get the point I am trying to explain. I love playing games on hard mode, especially survival games like this one. I set looting to 33% for example. BUT, when I am thirsty, hungry, have some infection but still do not want to give up the game and die. I have one jar with murky water, I run thru forest and find small lake. Wau, it will safe my life. I make campfire at lake, I boil clear water from murky water on it, then I boil golden or red tea to cure some sickness but.... AND NOW IT IS THE POINT you probably dont understand, I am just next to lake and I need to fill the empty jar by murky water and boil another water and tea. BUT when I drunk the first tea, the jar disappeared so I am judged to drink murky water from lake and DIEEEEE. And this is nonsense. The game is over because when I drink tea from jar, the jar then disappears. I do not have skills or time to make some dew collector. So as per you the logic is run back to some city and find another jar there? And again, for you who cannot read probably, I totally agree that having dozens of jars, bottles etc. is nonsense and too easy and boring etc. and I also would like to rebalance it. So my opinion that having still only one jar or bottle in inventory is the better solution than completely removing them. You can find dozens jars of water by looting and have them in inventory, ok, it was loot. Then, after drinking the first of them, the jar will disappear, ok, no problem, after drinking another the same, one less jar in inventory but after drinking the last one, so the last jar will stay in inventory. Is it clear? Is it enough of explanation that I am not crying but just suggesting more logic to survival mechanism?
  4. I wanted to say that making survival game by disabing fundamentals of survival in real life is not the way how to achieve good result, it is nonsense. I think one bottle in inventory as I explaned is maybe the solution. In real life you also do note take dozes of bottles because it is nonsense but much more nonsense is to do not have even one bottle....
  5. Removing bottles/cans is attempt to make game more difficult/balanced and funny. After longer time of playing having dozens of water jars in inventory makes game too easy and let say boring meaning there is no way how to develop further, it can be called we finished the game in some stage and there is no motivation to play further. BUT removing bottles/cans etc means also removing the absolute BASIC FUNDAMENTAL ESSENCE of SURVIVAL. It is totally bind way how to move game somewhere.. It is like finding racing game too easy so lets remove steering wheels from cars. For god sake somebody is too much overworked if is able to think out something like this. The intents is fine but the realization is nonsense. I played almost 700 hours, I got back to game after almost two years, I found many amazing upgrades and improvements but no bottles??? Fukkk what is it? I need to boil water because I have tons of meat and want to boil it in water but there is fukking no way how to collect water from lake..?? Hey guys, I think that it would be totally enough to left 1 jar to player in inventory. I mean if I find 4 bottles with water/coffea whatever and I decide to drink them all so only from the last drink I got one empty jar/bottle..... the same if I had 1000 bottles. So only if I drink them all so from the last one an empty jar/bottle will stay in inventory. Please, consider it and give back some logic to game. Game is amazing otherwise but as per my opinon this is step beside.
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