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Sembo

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  1. Been playing for some time and I love the game. I thought of a suggestion while I was playing. I did read the list and I know that farming is on there but this is more specific. I think a perk magazine for farming would make it much more viable and interesting. As it is, farming isn't viable. Even with "Living off the Land" at full level you cannot keep crops going. You simply don't get enough seeds back and crafting seeds takes more than what you produce. Eventually you have to go buy or find seeds. I noticed that there was not a perk magazine related to farming so I thought I would introduce the idea if it hasn't been already. This is especially good timing with the release of the Dew Collectors as they can be related to it. My idea goes something like this Vol. 1: Wild plants have a 20% chance to produce seeds when harvested Vol. 2: Dew Collectors are 15% faster Vol. 3: When crafting seeds get a 10% chance to get an additional seed Vol. 4: Farming plots grow 20% faster Vol 5: Planted trees grow 20% faster Vol 6: Crafting seeds is 20% more efficient (requires 4 vegetables) Vol 7: Dew Collectors produce 20% less heat Full Collection: Farmed plants always produce 1 seed (+50% chance) This would make farming viable. I realize that, to a degree, you are not supposed to be able to just sit in your impenetrable base and live off vegetable stew. I get that part of the design concept is that you need to leave your base from time to time to forage/buy supplies. However, I feel like there are already plenty of reasons to go out and do things. That, and since this is a perk magazine it's going to be a while before you find the whole collection and can live completely off of farmed food. Another good way to give players the impetus is to nerf vegetable stew. Sure, it's filling, but lower or remove the stamina buff and voila, it's just like grilled meat. If it just keeps you from starving then plenty of reason to go find the other ingredients for better food.
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