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y4nnick

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  1. @Beelzybub I just tried to reproduce it using Navezgane, but it doesn't happen there anymore after the fresh install. I tried for 15 minutes, constantly throwing Molotov cocktails and spawning so many cops and mutated zombies in a small room that my framerate dropped to 2 FPS. Also, did pausing/unpausing very often in quick succession and moving the mouse extremely fast. The combination of all this would usually cause a crash very quickly. Seems that, as of most recently, the issue only occurs with RWG maps. And it seems to happen for any RWG map as it also happened when my brother hosted a game with a different RWG map and I reproduced the issue on other RWG maps in A20 and A21 exp.
  2. @Beelzybub Thanks for reaching out! I also generated new maps when testing with A20 stable and the latest A21 experimental, but deleted those files when reinstalling the game. Those were 8k maps if I remember correctly. On Navezgane, I also encountered the bug, but haven't tried again since the fresh install. However, this is the map_info.xml for the recent generated map in version A21 b324: <?xml version="1.0" encoding="UTF-8"?> <MapInfo> <property name="Scale" value="1" /> <property name="HeightMapSize" value="7168,7168" /> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" /> <property name="FixedWaterLevel" value="false" /> <property name="RandomGeneratedWorld" value="true" /> <property name="GameVersion" value="Alpha.21.0.324" /> <property name="Generation.Seed" value="DriverTimeout" /> <property name="Generation.Towns" value="Many" /> <property name="Generation.Wilderness" value="Default" /> <property name="Generation.Lakes" value="Default" /> <property name="Generation.Rivers" value="Default" /> <property name="Generation.Cracks" value="Default" /> <property name="Generation.Craters" value="Default" /> <property name="Generation.Plains" value="6" /> <property name="Generation.Hills" value="6" /> <property name="Generation.Mountains" value="3" /> <property name="Generation.Snow" value="7" /> <property name="Generation.Forest" value="7" /> <property name="Generation.Desert" value="4" /> <property name="Generation.Wasteland" value="2" /> </MapInfo> I will test again on Navezgane later when I get around to it and post the log here.
  3. Meant to say "no overclocking/undervolting" In addition, I also tried deleting all cached Unity files
  4. My system runs on stock settings, now overclocking/undervolting. I also disabled the XMP profile during troubleshooting. Additionally to cleaning all 7 Days to Die settings, folders and registry entries, I also deleted all DirectX & AMD cached/ temp files
  5. Forgot to mention, I also replicated the bug in A20 stable as well as A21.2 b6 experimental. I meant A21.1 b6
  6. Summary: When being in a closed space, e.g. horde base or POIs and there are too many "spit" particles from cop or mutated zombies or Molotov cocktails, the game crashes. Game Version: A21 b324 OS/Version: OS Name Microsoft Windows 10 Pro Version 10.0.19045 Build 19045 CPU Model: Processor AMD Ryzen 9 7950X 16-Core Processor, 4501 Mhz, 16 Core(s), 32 Logical Processor(s) BaseBoard Manufacturer Gigabyte Technology Co., Ltd. BaseBoard Product X670 AORUS ELITE AX System Memory: Installed Physical Memory (RAM) 64.0 GB (DDR5) GPU Model and VRAM: Name AMD Radeon RX 7900 XTX VRAM 24.0GB GDDR6 Screen Resolution: Resolution 3456 x 1440 x 144 hertz Video Settings: Ultra also tried custom with disabling following settings: - Bloom - Depth of Field - Motion Blur - SSAO - SS Reflections - Sun Shafts - Dynamic Mesh Options - Particles (set to 0%) Game modes: - MP client - MP host - SP - RWG - NAV Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC on or off? Tried both, same issue Status: NEW Bug Description: When being in a closed space, e.g. horde base or POIs and there are too many "spit" particles from cop or mutated zombies or Molotov cocktails, the game crashes. Depending on the game options, the Stack trace is different E.g. when Occlusion is enabled, it will show an error in regards to occlusion. Troubleshooting done: - I already tried setting particles to 0% via in game options, but it didn't help. - Also tried disabling AMD FreeSync for the game which also didn't help. - Updating or downgrading AMD GPU driver didn't help. - Verifying game files didn't help either. - Tried using GLCore (OpenGL) as well as Vulkan, with both the game dropped from 120 to 1-5 FPS in 2-3 second intervals constantly and was so choppy it is unplayable. - Reinstalled game, clearing out all registry entriesm game files and settings. - Tried removing GPU driver, cleaning it with DDU and reinstalling it. - Ran Microsoft Windows repair tools. - Reinstalled vcredist. - Reinstalled/repaired DirectX installation. - Disabled numerous video settings. - Ran game in windowed mode. - Tried running in non-exclusive as well as exclusive full screen. - Changed game resolution. - Ran game as administrator. - Did BIOS update. Detailed steps to reproduce the bug: 1) Build small room base or be in small room in POI or stand in a corner 2) Spawn mutated zombie and/or cops 3) Let the zombies spit 4) Throw Molotov cocktail while the green spit particles are visible in front of you 5) Sometimes it doesn't crash immediately like this, but needs a few tries 6) Crash can be provoked faster by pausing/unpausing in SP while spit and molotov fire particles are visible Actual result: The whole system freezes for a few seconds, then the game crashes, with d3d11 error 0x887A0005, causing AMD driver timeout. Sometimes crashes without any spit, when only using Molotov cocktail. Sometimes crashes when there's only spit, without using Molotov cocktail. Quests at Tier 4 and higher failing constantly, because of cops or mutated zombies causing crash when spitting in confined space which leads the quest to fail. d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005] D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005 D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005 Crash!!! Also, depending on game options, either of these stack traces show in the crash log: ========== OUTPUTTING STACK TRACE ================== 0x00007FFEA59E7890 (UnityPlayer) WriteParticleMeshIndices<unsigned short,unsigned short> 0x00007FFEA59B6C83 (UnityPlayer) DrawMeshParticles<2> 0x00007FFEA59EE4C0 (UnityPlayer) ParticleSystemGeometryJob::RenderJobCommon 0x00007FFEA59EE13B (UnityPlayer) ParticleSystemGeometryJob::RenderJob 0x00007FFEA4FB8DAB (UnityPlayer) JobQueue::Exec 0x00007FFEA4FBA701 (UnityPlayer) JobQueue::Steal 0x00007FFEA4FB9095 (UnityPlayer) JobQueue::ExecuteJobFromQueue 0x00007FFEA4FB9431 (UnityPlayer) JobQueue::ProcessJobs 0x00007FFEA4FBABD0 (UnityPlayer) JobQueue::WorkLoop 0x00007FFEA50C3081 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFF05017614 (KERNEL32) BaseThreadInitThunk 0x00007FFF052026A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== ========== OUTPUTTING STACK TRACE ================== 0x00007FFD1F471463 (UnityPlayer) GfxDeviceD3D11Base::DrawQuad 0x00007FFD1F48685A (UnityPlayer) D3D11SwapChain::BlitColorBackBufferToSwapChainBuffer 0x00007FFD1F473E5E (UnityPlayer) GfxDeviceD3D11::PresentFrame 0x00007FFD1FB2BB7C (UnityPlayer) GfxDeviceWorker::RunCommand 0x00007FFD1FB3353B (UnityPlayer) GfxDeviceWorker::RunExt 0x00007FFD1FB33609 (UnityPlayer) GfxDeviceWorker::RunGfxDeviceWorker 0x00007FFD1F293081 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFD82DF7614 (KERNEL32) BaseThreadInitThunk 0x00007FFD841A26B1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== Expected result: Game not crashing Link to Pastebin Output Log: Crash Log: https://pastebin.com/xp9ikxXD Crash Dump: https://pastebin.com/xxbPCyxn Windows Event viewer entry: Faulting application name: 7DaysToDie.exe, version: 2021.3.19.29007, time stamp: 0x63e53a4d Faulting module name: UnityPlayer.dll, version: 2021.3.19.29007, time stamp: 0x63e53a5e Exception code: 0xc0000005 Fault offset: 0x0000000000751463 Faulting process id: 0x1e30 Faulting application start time: 0x01d9c20ba446283f Faulting application path: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe Faulting module path: D:\SteamLibrary\steamapps\common\7 Days To Die\UnityPlayer.dll Report Id: 2a9786d9-93bf-49e0-a475-58638f0a55c3 Faulting package full name: Faulting package-relative application ID:
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