Jump to content

A.Survivor

Members
  • Posts

    6
  • Joined

  • Last visited

A.Survivor's Achievements

Refugee

Refugee (1/15)

0

Reputation

  1. Well I made a Modlet, and it works flawlessly off your help thank you so much! I will be posting it soon for people who like me don't want Ho's in the game. And of course it will have all credit to you thank you again
  2. Ill give it a test and let you know. any idea as to why it keeps re-writing the xml file after log out? I made a copy of the edited file just to load before i start the game
  3. Ah i see so that it wont load up the actual body parts of the original mesh?!
  4. I did this and the Party girl is still spawning. <entity_class name="zombiePartyGirl" extends="zombieTemplateSlimFemale"> <property name="UserSpawnType" value="Menu" /> <property name="SizeScale" value="0.99" /> <property name="Tags" value="entity,zombie,walker" /> <property name="Mesh" value="@:Entities/Zombies/Prefabs/ZBigMama.prefab" /> <property name="DismemberTag_L_HeadGore" value=" CocktailWaitress/Blunt/Head; CocktailWaitress/Blade/Head" data=" target=Neck+scale=0,0,0+atp=true+type=blunt+detach=true+atb=true; target=Neck+scale=0,0,0+atp=true+type=blade+detach=true+atb=true " /> <property name="DismemberTag_L_LeftUpperLegGore" value=" CocktailWaitress/Blunt/LeftUpperLeg; CocktailWaitress/Blade/LeftUpperLeg" data=" target=LeftUpLeg+scale=1,0.5,1+type=blunt+detach=true; target=LeftUpLeg+scale=1,0.5,1+type=blade+detach=true " /> <property name="DismemberTag_L_LeftLowerLegGore" value=" CocktailWaitress/Blunt/LeftLowerLeg; CocktailWaitress/Blade/LeftLowerLeg" data=" target=LeftLeg+scale=0,0,0+atp=true+type=blunt+detach=true; target=LeftLeg+scale=0,0,0+atp=true+type=blade+detach=true " /> <property name="DismemberTag_L_RightUpperLegGore" value=" CocktailWaitress/Blunt/RightUpperLeg; CocktailWaitress/Blade/RightUpperLeg" data=" target=RightUpLeg+scale=1,0.4,1+type=blunt+detach=true; target=RightUpLeg+scale=1,0.4,1+type=blade+detach=true " /> <property name="DismemberTag_L_RightLowerLegGore" value=" CocktailWaitress/Blunt/RightLowerLeg; CocktailWaitress/Blade/RightLowerLeg" data=" target=RightLeg+scale=0,0,0+atp=true+type=blunt+detach=true; target=RightLeg+scale=0,0,0+atp=true+type=blade+detach=true " /> <property name="DismemberTag_L_LeftUpperArmGore" value=" CocktailWaitress/Blunt/LeftUpperArm; CocktailWaitress/Blade/LeftUpperArm" data=" target=LeftArmRoll+scale=.5,1,1+type=blunt+detach=true; target=LeftArmRoll+scale=.5,1,1+type=blade+detach=true " /> <property name="DismemberTag_L_LeftLowerArmGore" value=" CocktailWaitress/Blunt/LeftLowerArm; CocktailWaitress/Blade/LeftLowerArm" data=" target=LeftForeArmRoll+scale=0,1,1+atp=true+type=blunt+detach=true; target=LeftForeArmRoll+scale=0,1,1+atp=true+type=blade+detach=true " /> <property name="DismemberTag_L_RightUpperArmGore" value=" CocktailWaitress/Blunt/RightUpperArm; CocktailWaitress/Blade/RightUpperArm" data=" target=RightArmRoll+scale=.5,1,1+type=blunt+detach=true; target=RightArmRoll+scale=.5,1,1+type=blade+detach=true " /> <property name="DismemberTag_L_RightLowerArmGore" value=" CocktailWaitress/Blunt/RightLowerArm; CocktailWaitress/Blade/RightLowerArm" data=" target=RightForeArmRoll+scale=0,1,1+atp=true+type=blunt+detach=true; target=RightForeArmRoll+scale=0,1,1+atp=true+type=blade+detach=true " /> <!-- Gameplay zombiePartyGirl --> <property name="MoveSpeedAggro" value="0.3, 1.35" /> <!-- slim, regular --> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="125" /> </effect_group> </entity_class> <entity_class name="zombiePartyGirlFeral" extends="zombiePartyGirl"> <property name="UserSpawnType" value="Menu" /> <property name="Tags" value="entity,zombie,walker,feral" /> <property name="Mesh" value="@:Entities/Zombies/Prefabs/ZBigMamaFeral.prefab" /> <!-- Gameplay zombiePartyGirlFeral --> <property name="DismemberMultiplierHead" value=".7" /> <property name="DismemberMultiplierArms" value=".7" /> <property name="DismemberMultiplierLegs" value=".7" /> <!-- Feral --> <property name="PainResistPerHit" value=".7" /> <!-- Feral --> <property name="MoveSpeedAggro" value="0.6, 1.45" /> <!-- slim, feral --> <property name="JumpMaxDistance" value="4.6, 5" /> <property name="HandItem" value="meleeHandZombieShortFeral" /> <property name="ExperienceGain" value="750" /> <!-- XP grunt feral --> <property name="LootDropProb" value=".03" /> <!-- Feral --> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="300" /> <!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage --> </effect_group> </entity_class> <entity_class name="zombiePartyGirlRadiated" extends="zombiePartyGirlFeral"> <property name="UserSpawnType" value="Menu" /> <property name="Tags" value="entity,zombie,walker,feral,radiated" /> <property name="Mesh" value="@:Entities/Zombies/Prefabs/ZBigMamaRadiated.prefab" /> <!--<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>--> <!-- Gameplay zombiePartyGirlRadiated --> <property name="DismemberMultiplierHead" value=".4" /> <property name="DismemberMultiplierArms" value=".4" /> <property name="DismemberMultiplierLegs" value=".4" /> <!-- Radiated --> <property name="PainResistPerHit" value=".9" /> <!-- Radiated --> <property name="ExperienceGain" value="1200" /> <!-- XP grunt radiated --> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="550" /> <!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage --> <triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4" /> <triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" /> </effect_group> </entity_class>
  5. So, I'm not new to modding, just new to modding 7 days to die. I got tired of the console version being "7 years out of date" so I made the conversion to PC. I am now finding that the only zombie I want to remove is the PartyGirl and all of its variants. I have found the xml files that have it there but.....after editing every entry of PartyGirl the damn zombie is still showing up. And not only that but the xml files keep re-writing the xml files and putting the PartyGirl back in every time i exit the game. I am annoyed to say the least. Can anyone help.
×
×
  • Create New...