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tithin

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Posts posted by tithin

  1. 18 hours ago, Similar said:

    I haven't found any in three games, so it seems like they don't exist as loot, but they are in the mod, so you can use creative mode to get them.

     

    One showed up for me today, day 26, airplane loot

     

    I acknowledge that the zombie loot isn't done, but I'd look at those 4 items for immediate rectification, as it severely bottlenecks crafting without access to them.

     

    I've also come across a new bug where no trader will offer me any further quests - I don't know why, but it's persisted through restarting the game so far, and there's nothing in the console log either. Enabling debugmenu and force resetting quests does nothing, the actual option to take a quest just isn't there.

  2. Are there any issues with welding torches, tanning racks, or callipers dropping? I've found none and I'm in tier 5s

     

    =========================

    Opening an autoturret box reward from t5+ quests returns the following error, which prevents the player from interacting with any object until they restart their game.

     

    2023-08-25T22:40:24 17439.302 INF Time: 289.06m FPS: 66.71 Heap: 3730.9MB Max: 3934.5MB Chunks: 462 CGO: 335 Ply: 1 Zom: 3 Ent: 8 (272) Items: 12 CO: 4 RSS: 5157.2MB
    2023-08-25T22:40:37 17452.617 ERR [XUi] Error while updating window group 'backpack':
    2023-08-25T22:40:37 17452.618 EXC Object reference not set to an instance of an object
      at ItemActionOpenBundle.ExecuteInstantAction (EntityAlive ent, ItemStack stack, System.Boolean isHeldItem, XUiC_ItemStack stackController) [0x001b0] in <d7dcfa4979674f179c13273f8b30b551>:0
      at ItemActionEntryUse.OnActivated () [0x003e5] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_ItemActionEntry.OnPressAction (XUiController _sender, System.Int32 _mouseButton) [0x00040] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_ItemActionList.Update (System.Single _dt) [0x00185] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_ItemInfoWindow.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <d7dcfa4979674f179c13273f8b30b551>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    XUi:OnUpdateDeltaTime(Single)
    XUiUpdater:Update()
    XUiUpdateHelper:LateUpdate()

    2023-08-25T22:40:54 17469.302 INF Time: 289.56m FPS: 71.90 Heap: 3775.5MB Max: 3934.5MB Chunks: 462 CGO: 335 Ply: 1 Zom: 3 Ent: 9 (273) Items: 13 CO: 4 RSS: 5193.9MB

     

  3. Improved heating element on the metal workbench seems to have some issues - while it doesn't hard crash, it does hard lock with log issues

     

    2023-08-24T19:29:24 99.112 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
    2023-08-24T19:29:24 99.345 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775242283179120, server SteamID=90175657767878662, server public IP=20*.15*.21*.24*, server port=26900
    2023-08-24T19:29:24 99.348 INF [Steamworks.NET] Lobby entered: 109775242283179120
    2023-08-24T19:29:25 100.070 INF 3854 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=12099], (-2760.93, 35.05, -1207.22) (chunk -173, -76), rbPos (0.00, 0.00, 0.00)
    2023-08-24T19:29:25 100.073 WRN navobject already exists in list
    2023-08-24T19:29:25 100.074 INF 3854 VehicleManager loaded #0, id 12099, [type=EntityMotorcycle, name=vehicleMotorcycle, id=12099], (-2760.9, 35.1, -1207.2), chunk -173, -76 (-173, -76)
    2023-08-24T19:29:25 100.074 INF 3854 VehicleManager Update loaded 1
    2023-08-24T19:29:25 100.329 INF [DECO] written 90034, in 22ms
    2023-08-24T19:29:25 100.333 INF [DECO] write thread 3ms
    2023-08-24T19:29:25 100.562 INF Respawn almost done
    2023-08-24T19:29:25 100.570 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -2774, 47, -1210): localplayer
    2023-08-24T19:29:25 100.631 INF 3883+1 Origin Reposition (0.0, 0.0, 0.0) to (-2784.0, 32.0, -1216.0)
    2023-08-24T19:29:41 116.552 ERR [XUi] Error while updating window group 'workstation_DFworkstationMetal':
    2023-08-24T19:29:41 116.556 EXC Object reference not set to an instance of an object
      at RecipeUnlockData.GetName () [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.GetBindingValue (System.String& value, System.String bindingName) [0x0005d] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingItemStandard.GetValue (System.Boolean _forceAll) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingInfo.RefreshValue (System.Boolean _forceAll) [0x0001a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.RefreshBindings (System.Boolean _forceAll) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByList.Update (System.Single _dt) [0x0012a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <d7dcfa4979674f179c13273f8b30b551>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    XUi:OnUpdateDeltaTime(Single)
    XUiUpdater:Update()
    XUiUpdateHelper:LateUpdate()

    2023-08-24T19:29:42 116.714 ERR [XUi] Error while updating window group 'workstation_DFworkstationMetal':
    2023-08-24T19:29:42 116.715 EXC Object reference not set to an instance of an object
      at RecipeUnlockData.GetName () [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.GetBindingValue (System.String& value, System.String bindingName) [0x0005d] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingItemStandard.GetValue (System.Boolean _forceAll) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingInfo.RefreshValue (System.Boolean _forceAll) [0x0001a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.RefreshBindings (System.Boolean _forceAll) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByList.Update (System.Single _dt) [0x0012a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <d7dcfa4979674f179c13273f8b30b551>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    XUi:OnUpdateDeltaTime(Single)
    XUiUpdater:Update()
    XUiUpdateHelper:LateUpdate()

    2023-08-24T19:29:42 116.809 ERR [XUi] Error while updating window group 'workstation_DFworkstationMetal':
    2023-08-24T19:29:42 116.810 EXC Object reference not set to an instance of an object
      at RecipeUnlockData.GetName () [0x00015] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.GetBindingValue (System.String& value, System.String bindingName) [0x0005d] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingItemStandard.GetValue (System.Boolean _forceAll) [0x00013] in <d7dcfa4979674f179c13273f8b30b551>:0
      at BindingInfo.RefreshValue (System.Boolean _forceAll) [0x0001a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.RefreshBindings (System.Boolean _forceAll) [0x00010] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByEntry.Update (System.Single _dt) [0x00008] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_UnlockByList.Update (System.Single _dt) [0x0012a] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_InfoWindow.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_CraftingInfoWindow.Update (System.Single _dt) [0x0000e] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiController.Update (System.Single _dt) [0x0004f] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUiC_WorkstationWindowGroup.Update (System.Single _dt) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0
      at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <d7dcfa4979674f179c13273f8b30b551>:0
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    XUi:OnUpdateDeltaTime(Single)
    XUiUpdater:Update()
    XUiUpdateHelper:LateUpdate()

     

  4. 3 hours ago, Brevan said:

    @KhaineGB

    - After doing 10 missions for Scout I'm not allowed to do Tier 2 Missions for her (next-Trader working fine), but I can for Trader Rekt.  Scout's skill-teaching list showed Science Crafting twice (might be related to me already having Tool Crafting 2 and Blade Crafting 1)

    - Not a big deal, but Scout not selling Aloe is intended I suppose?  Not sure where the Desert is, and wasn't expecting Scientist mission 2 (find aloe) to take long :).  It's alright of course, I've found a couple seeds...Should be good to go in a couple weeks *sniff*.

     

    Aside from that, I've seen the projectile from Hazmat without trouble.

    I can confirm Rain Catcher grows nearby crops despite no shown water.

     

    Max Health is based on your current Wellness.

    Your Wellness starts at 100 out of 200.

    A perk under Athleticism raises it +10 current and +20 max.

    Good food and drinks raise your current Wellness, but you won't get the Wellness benefit again while the "Good food/water" icons are visible (lasts 10 minutes for good snacks, and 20 minutes for excellent snacks).

     

    Thank you - I only started playing 7dtd back in May - so many of these changes are new to me.

     

    Apologies if the questions are elementary!

     

    On a trader related note: It looks like "Abandoned trader" outposts are considered by the mod to be a valid trade route quest - making it uncompletable.

  5. 48 minutes ago, KhaineGB said:


    *ahem*
     


    So no. That's not a bug. That's the risk you take with experimental builds.

    I did read that part ;)

     

    Question though: is dying supposed to have a permanent impact in your health and stamina?

    Currently level 11, had 100+ health, died, and now my max is 80/80

  6. 18 hours ago, FilUnderscore said:

    Apologies for having to experience that issue.

     

    There seems to be a bug right now where some hordes never finish spawning. I've received a couple of reports so far, and I'm still in the process of trying to fix it. A temporary solution would be to leave the area and wait for the horde to move away or run "improvedhordes flush" to reset the hordes on the map.

     

    all good dude, I've installed the new version and give it a crack tonight, let you know how it works out.

  7. I downloaded the mod after the video from GNS, and what I can say from my experience is that

     

    1/ in my established game, I was drowning in wolves, wolves spawned repeatedly, throwing themself into my tunnels and choke points, a literal mound of wolves. No zombies.

     

    2/ in a new game I started, I came across no wandering hordes until I dropped my land claim block, at which point they started and never stopped coming. Can't use my base at all because it is perpetually under zombie siege, which look, zombie apocalypse and all, but even leaving my base and going to do some pois, I come across no hordes, but the second I return to my base, there's easily 20-30 zombies waiting for me, clear them out, another group spawns immediately.

     

    Gonna have to delete the mod which is unfortunate because I like the idea of it.

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