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Arty1

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Posts posted by Arty1

  1. So I am trying to add my own items to a personal Treasure quest: 

    loot.xml

     

            <lootgroup name="InfinityItems">
            
                    <item name="InfinityPistol" count="1" loot_prob_template="high"/>    
                    <item name="InfinityAmmo" count="1" loot_prob_template="high"/>
                    <item name="FinalNote" count="1" loot_prob_template="high"/>

            </lootgroup>
     




            <append xpath='//lootgroup[@name="groupBuriedWeaponChest"]'>
                <item group="InfinityItems" count="1" loot_prob_template="high" force_prob="true"/>
            </append>    


    quest.xml


     

            
            <quest id="FinalChestHunt">
                <property name="name_key" value="quest_FinalChestHunt_supplies"/>
                <property name="subtitle_key" value="quest_buried_supplies_subtitle"/>
                <property name="description_key" value="quest_buried_supplies_description"/>
                <property name="icon" value="ui_game_symbol_treasure"/>
                <property name="repeatable" value="true"/>
                <property name="category_key" value="quest"/>
                <property name="offer_key" value="quest_FinalChestHunt_offer"/>
                <property name="difficulty" value="medium"/>
                <property name="difficulty_tier" value="3"/>
                <property name="statement_key" value="quest_buried_supplies_statement"/>
                <property name="response_key" value="quest_buried_supplies_response"/>
                <property name="completiontype" value="TurnIn"/>
                <property name="completion_key" value="quest_buried_supplies_completion"/>
                <property name="shareable" value="true"/>

     

            <objective type="TreasureChest">
                <property name="phase" value="1" />
                <property name="block" value="cntBuriedWeaponChest"/>
                <property name="distance" value="2000-3000"/>
                <property name="default_radius" value="9"/>
                <property name="container_type" value="Supplies"/>
                <property name="nav_object" value="treasure" />
                <property name="direct_nav_object" value="treasure_direct" />
                <property name="blocks_per_reduction" value="10" />
                <property name="radius_reduction_sound" value="ui_radius_shrink" />
            </objective>
                
                
                <reward type="Exp" value="1000"/>    

                <action type="ShowTip" value="FinalMessage"/>
        
            </quest>



    The items are not appearing in the chest, Does anyone know why? There are no errors. This is the group I am trying to put it in: 


    <lootgroup name="groupBuriedWeaponChest">
        <item group="groupWeaponsAllScaled" prob="2"/>
        <item group="groupArmorScaled" prob="1"/>
        <item group="groupModAllScaled" prob="1"/>
        <item group="schematicsModsAndGeneralCommon" loot_prob_template="high"/>
        <item group="schematicsModsAndGeneralRare" loot_prob_template="low"/>
    </lootgroup>

  2. Having a problem where with these steps in my quest: 


    I am getting these errors: 

    ERR [Xui] Error while updating widow group 'Quest':
    EXC object reference not set to an instance of an object


    It only happens when I open up the quest UI menu. The actual quest is working. 

     

                <!-- Find Molds -->
                
            <quest id="quest_findMolds">
                <property name="group_name_key" value="quest_findMolds"/>
                <property name="name_key" value="quest_findMolds1"/>
                <property name="
                
                
                subtitle_key" value="quest_findMolds1_subtitle"/>
                <property name="description_key" value="quest_findMolds1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_findMolds1_offer"/>
                <property name="shareable" value="true"/>
                
                
                <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/>
                <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/>
                <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/>
                <objective type="FetchKeep" id="RedMold" value="4" phase="4"/>
                
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_GreenKeyPart"/>
                
            </quest>
            

    <!-- Craft Key Parts -->

                <!-- Green Key Part -->
                
            <quest id="quest_GreenKeyPart">
                <property name="group_name_key" value="quest_GreenKeyPart"/>
                <property name="name_key" value="quest_GreenKeyPart1"/>
                <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/>
                <property name="description_key" value="quest_GreenKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_GreenKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_OrangeKeyPart"/>
                
                <reward type="Item" id="GreenWholeSchematic" count="1"/>
                    
            </quest>
      
        
                    <!-- Orange Key Part -->
                
            <quest id="quest_OrangeKeyPart">
                <property name="group_name_key" value="quest_OrangeKeyPart"/>
                <property name="name_key" value="quest_OrangeKeyPart1"/>
                <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/>
                <property name="description_key" value="quest_OrangeKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_OrangeKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_WhiteKeyPart"/>
                
                <reward type="Item" id="OrangeWholeSchematic" count="1"/>
                    
            </quest>
            
                    <!-- White Key Part -->
                
            <quest id="quest_WhiteKeyPart">
                <property name="group_name_key" value="quest_WhiteKeyPart"/>
                <property name="name_key" value="quest_WhiteKeyPart1"/>
                <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/>
                <property name="description_key" value="quest_WhiteKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_WhiteKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_RedKeyPart"/>
                
                <reward type="Item" id="WhiteWholeSchematic" count="1"/>
                    
            </quest>
            
            
                    <!-- Red Key Part -->
                
            <quest id="quest_RedKeyPart">
                <property name="group_name_key" value="quest_RedKeyPart"/>
                <property name="name_key" value="quest_RedKeyPart1"/>
                <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/>
                <property name="description_key" value="quest_RedKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_RedKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_WholeKeyPart"/>
                    
                <reward type="Item" id="RedWholeSchematic" count="1"/>
            </quest>


    <!-- Whole Key  -->        

            <quest id="quest_WholeKey">
                <property name="group_name_key" value="quest_WholeKey"/>
                <property name="name_key" value="quest_WholeKey1"/>
                <property name="subtitle_key" value="quest_WholeKey1_subtitle"/>
                <property name="description_key" value="quest_WholeKey1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_WholeKey1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/>
                <objective type="FetchKeep" id="RedKey" value="1" phase="4"/>
                
                <reward type="Exp" value="1000"/>
                    
            </quest>

  3. Having a similar thing happen with this now: 

    Error code: 

    ERR [Xui] Error while updating widow group 'Quest':

    EXC object reference not set to an instance of an object
     

                <!-- Find Molds -->
                
            <quest id="quest_findMolds">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_findMolds1"/>
                <property name="subtitle_key" value="quest_findMolds1_subtitle"/>
                <property name="description_key" value="quest_findMolds1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_findMolds1_offer"/>
                <property name="shareable" value="true"/>
                
                
                <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/>
                <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/>
                <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/>
                <objective type="FetchKeep" id="RedMold" value="4" phase="4"/>
                
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_GreenKeyPart"/>
                
            </quest>
            

    <!-- Craft Key Parts -->

                <!-- Green Key Part -->
                
            <quest id="quest_GreenKeyPart">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_GreenKeyPart1"/>
                <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/>
                <property name="description_key" value="quest_GreenKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_GreenKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_OrangeKeyPart"/>
                
                <reward type="Item" id="GreenWholeKeySchematic" count="1"/>
                    
            </quest>
      
        
                    <!-- Orange Key Part -->
                
            <quest id="quest_OrangeKeyPart">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_OrangeKeyPart1"/>
                <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/>
                <property name="description_key" value="quest_OrangeKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_OrangeKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_WhiteKeyPart"/>
                
                <reward type="Item" id="OrangeWholeKeySchematic" count="1"/>
                    
            </quest>
            
                    <!-- White Key Part -->
                
            <quest id="quest_WhiteKeyPart">
                <property name="group_name_key" value="quest_WhiteKeyPart"/>
                <property name="name_key" value="quest_WhiteKeyPart1"/>
                <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/>
                <property name="description_key" value="quest_WhiteKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_WhiteKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_RedKeyPart"/>
                
                <reward type="Item" id="WhiteWholeKeySchematic" count="1"/>
                    
            </quest>
            
            
                    <!-- Red Key Part -->
                
            <quest id="quest_RedKeyPart">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_RedKeyPart1"/>
                <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/>
                <property name="description_key" value="quest_RedKeyPart1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_RedKeyPart1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_WholeKeyPart"/>
                    
                <reward type="Item" id="RedWholeKeySchematic" count="1"/>
            </quest>


    <!-- Whole Key  -->        

            <quest id="quest_WholeKey">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_WholeKey1"/>
                <property name="subtitle_key" value="quest_WholeKey1_subtitle"/>
                <property name="description_key" value="quest_WholeKey1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_WholeKey1_offer"/>
                <property name="shareable" value="true"/>
                
                <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/>
                <objective type="FetchKeep" id="RedKey" value="1" phase="4"/>
                
                <reward type="Exp" value="1000"/>
                    
            </quest>

  4. Hi there, 

     

    Sorry if this is the wrong place to ask. I am new to modding and trying to create a mod for 7 days to die. 

    Basically, the way the mod should work is that you go out and find a load of shards and molds to create keys. I have created the items.xml, loot.xml and localisation.txt and they work fine. But I am struggling with the quest.xml. 

    What I want to happen at the end of the tutorial quest the collecting shards quest should start, which has 5 separate quests in it. Every work, but when you move on from one quest to another and open the Quest menu UI, I get this error message on repeat: 

    ERR [XUi] Error While updating window group 'quests': EXC index was out of range. Must be non-negative and less than size of collection. Parametername: Index

    Does anyone know why this is happening? 

    Quest code: 

     

    <configs>
        <append xpath="/quests">    
        
            <!-- Color All Keys and Shards -->
            <quest id="quest_greenShards">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_greenShard1"/>
                <property name="subtitle_key" value="quest_greenShard1_subtitle"/>
                <property name="description_key" value="quest_greenShard1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_greenShard1_offer"/>
                <property name="shareable" value="true"/>


                <!-- Green Key -->
                <objective type="FetchKeep" id="GreenKeyShardOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="GreenKeyShardTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="GreenKeyShardThree" value="1" phase="3"/>
                <objective type="FetchKeep" id="GreenKeyShardFour" value="1" phase="4"/>
                <objective type="FetchKeep" id="GreenKeyShardFive" value="1" phase="5"/>
                <objective type="FetchKeep" id="GreenKeyShardSix" value="1" phase="6"/>
                <objective type="FetchKeep" id="GreenKeyShardSeven" value="1" phase="7"/>
                <objective type="FetchKeep" id="GreenKeyShardEight" value="1" phase="8"/>
                <objective type="FetchKeep" id="GreenKeyShardNine" value="1" phase="9"/>
                <objective type="FetchKeep" id="GreenKeyShardTen" value="1" phase="10"/>
                <objective type="FetchKeep" id="GreenKeyShardEleven" value="1" phase="11"/>
                <objective type="FetchKeep" id="GreenKeyShardTwelve" value="1" phase="12"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_OrangeShards"/>
                            
            </quest>
            
            <quest id="quest_orangeShards">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_orangeShard1"/>
                <property name="subtitle_key" value="quest_orangeShard1_subtitle"/>
                <property name="description_key" value="quest_orangeShard1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_greenShard1_offer"/>
                <property name="shareable" value="true"/>


                <!-- Orange Key -->
                <objective type="FetchKeep" id="OrangeKeyShardOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeKeyShardTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="OrangeKeyShardThree" value="1" phase="3"/>
                <objective type="FetchKeep" id="OrangeKeyShardFour" value="1" phase="4"/>
                <objective type="FetchKeep" id="OrangeKeyShardFive" value="1" phase="5"/>
                <objective type="FetchKeep" id="OrangeKeyShardSix" value="1" phase="6"/>
                <objective type="FetchKeep" id="OrangeKeyShardSeven" value="1" phase="7"/>
                <objective type="FetchKeep" id="OrangeKeyShardEight" value="1" phase="8"/>
                <objective type="FetchKeep" id="OrangeKeyShardNine" value="1" phase="9"/>
                <objective type="FetchKeep" id="OrangeKeyShardTen" value="1" phase="10"/>
                <objective type="FetchKeep" id="OrangeKeyShardEleven" value="1" phase="11"/>
                <objective type="FetchKeep" id="OrangeKeyShardTwelve" value="1" phase="12"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_whiteShards"/>
                    
            </quest>
            
            <quest id="quest_whiteShards">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_whiteShard1"/>
                <property name="subtitle_key" value="quest_whiteShard1_subtitle"/>
                <property name="description_key" value="quest_whiteShard1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_greenShard1_offer"/>
                <property name="shareable" value="true"/>

                <!-- White Key -->
                <objective type="FetchKeep" id="WhiteKeyShardOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="WhiteKeyShardTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteKeyShardThree" value="1" phase="3"/>
                <objective type="FetchKeep" id="WhiteKeyShardFour" value="1" phase="4"/>
                <objective type="FetchKeep" id="WhiteKeyShardFive" value="1" phase="5"/>
                <objective type="FetchKeep" id="WhiteKeyShardSix" value="1" phase="6"/>
                <objective type="FetchKeep" id="WhiteKeyShardSeven" value="1" phase="7"/>
                <objective type="FetchKeep" id="WhiteKeyShardEight" value="1" phase="8"/>
                <objective type="FetchKeep" id="WhiteKeyShardNine" value="1" phase="9"/>
                <objective type="FetchKeep" id="WhiteKeyShardTen" value="1" phase="10"/>
                <objective type="FetchKeep" id="WhiteKeyShardEleven" value="1" phase="11"/>
                <objective type="FetchKeep" id="WhiteKeyShardTwelve" value="1" phase="12"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_redShards"/>
                    
            </quest>
            
            <quest id="quest_redShards">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_redShard1"/>
                <property name="subtitle_key" value="quest_redShard1_subtitle"/>
                <property name="description_key" value="quest_redShard1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_greenShard1_offer"/>
                <property name="shareable" value="true"/>

                <!-- Red Key -->
                <objective type="FetchKeep" id="RedKeyShardOne" value="1" phase="1"/>
                <objective type="FetchKeep" id="RedKeyShardTwo" value="1" phase="2"/>
                <objective type="FetchKeep" id="RedKeyShardThree" value="1" phase="3"/>
                <objective type="FetchKeep" id="RedKeyShardFour" value="1" phase="4"/>
                <objective type="FetchKeep" id="RedKeyShardFive" value="1" phase="5"/>
                <objective type="FetchKeep" id="RedKeyShardSix" value="1" phase="6"/>
                <objective type="FetchKeep" id="RedKeyShardSeven" value="1" phase="7"/>
                <objective type="FetchKeep" id="RedKeyShardEight" value="1" phase="8"/>
                <objective type="FetchKeep" id="RedKeyShardNine" value="1" phase="9"/>
                <objective type="FetchKeep" id="RedKeyShardTen" value="1" phase="10"/>
                <objective type="FetchKeep" id="RedKeyShardEleven" value="1" phase="11"/>
                <objective type="FetchKeep" id="RedKeyShardTwelve" value="1" phase="12"/>
                <reward type="Exp" value="1000"/>
                <reward type="Quest" id="quest_findMolds"/>
                    
            </quest>
            
            <quest id="quest_findMolds">
                <property name="group_name_key" value="quest_greenShard"/>
                <property name="name_key" value="quest_findMolds1"/>
                <property name="subtitle_key" value="quest_findMolds1_subtitle"/>
                <property name="description_key" value="quest_findMolds1_description"/>
                <property name="icon" value="ui_game_symbol_map_key"/>
                <property name="category_key" value="quest"/>
                <property name="difficulty" value="hard"/>
                <property name="offer_key" value="quest_greenShard1_offer"/>
                <property name="shareable" value="true"/>

                <!-- Red Key -->
                <objective type="FetchKeep" id="GreenMold" value="1" phase="1"/>
                <objective type="FetchKeep" id="OrangeMold" value="1" phase="2"/>
                <objective type="FetchKeep" id="WhiteMold" value="1" phase="3"/>
                <objective type="FetchKeep" id="RedMold" value="1" phase="4"/>
                    
            </quest>
      
        </append>
        

              <append xpath="//quest[@id='quest_whiteRiverCitizen1']">
                <reward type="Quest" id="quest_greenShards"/>
              </append>

            
    </configs>

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