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Arty1

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  1. Cheers guys! That has sorted my problem! Thanks for helping out again BFT2020!! Cheers khzmusik as well, and noted on the wrong group, will post in that one next time
  2. So I am trying to add my own items to a personal Treasure quest: loot.xml <lootgroup name="InfinityItems"> <item name="InfinityPistol" count="1" loot_prob_template="high"/> <item name="InfinityAmmo" count="1" loot_prob_template="high"/> <item name="FinalNote" count="1" loot_prob_template="high"/> </lootgroup> <append xpath='//lootgroup[@name="groupBuriedWeaponChest"]'> <item group="InfinityItems" count="1" loot_prob_template="high" force_prob="true"/> </append> quest.xml <quest id="FinalChestHunt"> <property name="name_key" value="quest_FinalChestHunt_supplies"/> <property name="subtitle_key" value="quest_buried_supplies_subtitle"/> <property name="description_key" value="quest_buried_supplies_description"/> <property name="icon" value="ui_game_symbol_treasure"/> <property name="repeatable" value="true"/> <property name="category_key" value="quest"/> <property name="offer_key" value="quest_FinalChestHunt_offer"/> <property name="difficulty" value="medium"/> <property name="difficulty_tier" value="3"/> <property name="statement_key" value="quest_buried_supplies_statement"/> <property name="response_key" value="quest_buried_supplies_response"/> <property name="completiontype" value="TurnIn"/> <property name="completion_key" value="quest_buried_supplies_completion"/> <property name="shareable" value="true"/> <objective type="TreasureChest"> <property name="phase" value="1" /> <property name="block" value="cntBuriedWeaponChest"/> <property name="distance" value="2000-3000"/> <property name="default_radius" value="9"/> <property name="container_type" value="Supplies"/> <property name="nav_object" value="treasure" /> <property name="direct_nav_object" value="treasure_direct" /> <property name="blocks_per_reduction" value="10" /> <property name="radius_reduction_sound" value="ui_radius_shrink" /> </objective> <reward type="Exp" value="1000"/> <action type="ShowTip" value="FinalMessage"/> </quest> The items are not appearing in the chest, Does anyone know why? There are no errors. This is the group I am trying to put it in: <lootgroup name="groupBuriedWeaponChest"> <item group="groupWeaponsAllScaled" prob="2"/> <item group="groupArmorScaled" prob="1"/> <item group="groupModAllScaled" prob="1"/> <item group="schematicsModsAndGeneralCommon" loot_prob_template="high"/> <item group="schematicsModsAndGeneralRare" loot_prob_template="low"/> </lootgroup>
  3. That was it! Thanks again BFT2020!
  4. Having a problem where with these steps in my quest: I am getting these errors: ERR [Xui] Error while updating widow group 'Quest': EXC object reference not set to an instance of an object It only happens when I open up the quest UI menu. The actual quest is working. <!-- Find Molds --> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_findMolds"/> <property name="name_key" value="quest_findMolds1"/> <property name=" subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_findMolds1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/> <objective type="FetchKeep" id="RedMold" value="4" phase="4"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_GreenKeyPart"/> </quest> <!-- Craft Key Parts --> <!-- Green Key Part --> <quest id="quest_GreenKeyPart"> <property name="group_name_key" value="quest_GreenKeyPart"/> <property name="name_key" value="quest_GreenKeyPart1"/> <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/> <property name="description_key" value="quest_GreenKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_GreenKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeKeyPart"/> <reward type="Item" id="GreenWholeSchematic" count="1"/> </quest> <!-- Orange Key Part --> <quest id="quest_OrangeKeyPart"> <property name="group_name_key" value="quest_OrangeKeyPart"/> <property name="name_key" value="quest_OrangeKeyPart1"/> <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/> <property name="description_key" value="quest_OrangeKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_OrangeKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WhiteKeyPart"/> <reward type="Item" id="OrangeWholeSchematic" count="1"/> </quest> <!-- White Key Part --> <quest id="quest_WhiteKeyPart"> <property name="group_name_key" value="quest_WhiteKeyPart"/> <property name="name_key" value="quest_WhiteKeyPart1"/> <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/> <property name="description_key" value="quest_WhiteKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WhiteKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_RedKeyPart"/> <reward type="Item" id="WhiteWholeSchematic" count="1"/> </quest> <!-- Red Key Part --> <quest id="quest_RedKeyPart"> <property name="group_name_key" value="quest_RedKeyPart"/> <property name="name_key" value="quest_RedKeyPart1"/> <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/> <property name="description_key" value="quest_RedKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_RedKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WholeKeyPart"/> <reward type="Item" id="RedWholeSchematic" count="1"/> </quest> <!-- Whole Key --> <quest id="quest_WholeKey"> <property name="group_name_key" value="quest_WholeKey"/> <property name="name_key" value="quest_WholeKey1"/> <property name="subtitle_key" value="quest_WholeKey1_subtitle"/> <property name="description_key" value="quest_WholeKey1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WholeKey1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/> <objective type="FetchKeep" id="RedKey" value="1" phase="4"/> <reward type="Exp" value="1000"/> </quest>
  5. Having a similar thing happen with this now: Error code: ERR [Xui] Error while updating widow group 'Quest': EXC object reference not set to an instance of an object <!-- Find Molds --> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_findMolds1"/> <property name="subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_findMolds1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/> <objective type="FetchKeep" id="RedMold" value="4" phase="4"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_GreenKeyPart"/> </quest> <!-- Craft Key Parts --> <!-- Green Key Part --> <quest id="quest_GreenKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_GreenKeyPart1"/> <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/> <property name="description_key" value="quest_GreenKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_GreenKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeKeyPart"/> <reward type="Item" id="GreenWholeKeySchematic" count="1"/> </quest> <!-- Orange Key Part --> <quest id="quest_OrangeKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_OrangeKeyPart1"/> <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/> <property name="description_key" value="quest_OrangeKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_OrangeKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WhiteKeyPart"/> <reward type="Item" id="OrangeWholeKeySchematic" count="1"/> </quest> <!-- White Key Part --> <quest id="quest_WhiteKeyPart"> <property name="group_name_key" value="quest_WhiteKeyPart"/> <property name="name_key" value="quest_WhiteKeyPart1"/> <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/> <property name="description_key" value="quest_WhiteKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WhiteKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_RedKeyPart"/> <reward type="Item" id="WhiteWholeKeySchematic" count="1"/> </quest> <!-- Red Key Part --> <quest id="quest_RedKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_RedKeyPart1"/> <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/> <property name="description_key" value="quest_RedKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_RedKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WholeKeyPart"/> <reward type="Item" id="RedWholeKeySchematic" count="1"/> </quest> <!-- Whole Key --> <quest id="quest_WholeKey"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_WholeKey1"/> <property name="subtitle_key" value="quest_WholeKey1_subtitle"/> <property name="description_key" value="quest_WholeKey1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WholeKey1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/> <objective type="FetchKeep" id="RedKey" value="1" phase="4"/> <reward type="Exp" value="1000"/> </quest>
  6. That was it! reduced it down to 6 and it was all good! Cheers,
  7. Hi there, Sorry if this is the wrong place to ask. I am new to modding and trying to create a mod for 7 days to die. Basically, the way the mod should work is that you go out and find a load of shards and molds to create keys. I have created the items.xml, loot.xml and localisation.txt and they work fine. But I am struggling with the quest.xml. What I want to happen at the end of the tutorial quest the collecting shards quest should start, which has 5 separate quests in it. Every work, but when you move on from one quest to another and open the Quest menu UI, I get this error message on repeat: ERR [XUi] Error While updating window group 'quests': EXC index was out of range. Must be non-negative and less than size of collection. Parametername: Index Does anyone know why this is happening? Quest code: <configs> <append xpath="/quests"> <!-- Color All Keys and Shards --> <quest id="quest_greenShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_greenShard1"/> <property name="subtitle_key" value="quest_greenShard1_subtitle"/> <property name="description_key" value="quest_greenShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Green Key --> <objective type="FetchKeep" id="GreenKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="GreenKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="GreenKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="GreenKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="GreenKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="GreenKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="GreenKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="GreenKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="GreenKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="GreenKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeShards"/> </quest> <quest id="quest_orangeShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_orangeShard1"/> <property name="subtitle_key" value="quest_orangeShard1_subtitle"/> <property name="description_key" value="quest_orangeShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Orange Key --> <objective type="FetchKeep" id="OrangeKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="OrangeKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="OrangeKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="OrangeKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="OrangeKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="OrangeKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="OrangeKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="OrangeKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="OrangeKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="OrangeKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_whiteShards"/> </quest> <quest id="quest_whiteShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_whiteShard1"/> <property name="subtitle_key" value="quest_whiteShard1_subtitle"/> <property name="description_key" value="quest_whiteShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- White Key --> <objective type="FetchKeep" id="WhiteKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="WhiteKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="WhiteKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="WhiteKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="WhiteKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="WhiteKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="WhiteKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="WhiteKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="WhiteKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="WhiteKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_redShards"/> </quest> <quest id="quest_redShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_redShard1"/> <property name="subtitle_key" value="quest_redShard1_subtitle"/> <property name="description_key" value="quest_redShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Red Key --> <objective type="FetchKeep" id="RedKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="RedKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="RedKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="RedKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="RedKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="RedKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="RedKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="RedKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="RedKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="RedKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_findMolds"/> </quest> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_findMolds1"/> <property name="subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Red Key --> <objective type="FetchKeep" id="GreenMold" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="1" phase="3"/> <objective type="FetchKeep" id="RedMold" value="1" phase="4"/> </quest> </append> <append xpath="//quest[@id='quest_whiteRiverCitizen1']"> <reward type="Quest" id="quest_greenShards"/> </append> </configs>
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