Arty1
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Cheers guys! That has sorted my problem! Thanks for helping out again BFT2020!! Cheers khzmusik as well, and noted on the wrong group, will post in that one next time
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So I am trying to add my own items to a personal Treasure quest: loot.xml <lootgroup name="InfinityItems"> <item name="InfinityPistol" count="1" loot_prob_template="high"/> <item name="InfinityAmmo" count="1" loot_prob_template="high"/> <item name="FinalNote" count="1" loot_prob_template="high"/> </lootgroup> <append xpath='//lootgroup[@name="groupBuriedWeaponChest"]'> <item group="InfinityItems" count="1" loot_prob_template="high" force_prob="true"/> </append> quest.xml <quest id="FinalChestHunt"> <property name="name_key" value="quest_FinalChestHunt_supplies"/> <property name="subtitle_key" value="quest_buried_supplies_subtitle"/> <property name="description_key" value="quest_buried_supplies_description"/> <property name="icon" value="ui_game_symbol_treasure"/> <property name="repeatable" value="true"/> <property name="category_key" value="quest"/> <property name="offer_key" value="quest_FinalChestHunt_offer"/> <property name="difficulty" value="medium"/> <property name="difficulty_tier" value="3"/> <property name="statement_key" value="quest_buried_supplies_statement"/> <property name="response_key" value="quest_buried_supplies_response"/> <property name="completiontype" value="TurnIn"/> <property name="completion_key" value="quest_buried_supplies_completion"/> <property name="shareable" value="true"/> <objective type="TreasureChest"> <property name="phase" value="1" /> <property name="block" value="cntBuriedWeaponChest"/> <property name="distance" value="2000-3000"/> <property name="default_radius" value="9"/> <property name="container_type" value="Supplies"/> <property name="nav_object" value="treasure" /> <property name="direct_nav_object" value="treasure_direct" /> <property name="blocks_per_reduction" value="10" /> <property name="radius_reduction_sound" value="ui_radius_shrink" /> </objective> <reward type="Exp" value="1000"/> <action type="ShowTip" value="FinalMessage"/> </quest> The items are not appearing in the chest, Does anyone know why? There are no errors. This is the group I am trying to put it in: <lootgroup name="groupBuriedWeaponChest"> <item group="groupWeaponsAllScaled" prob="2"/> <item group="groupArmorScaled" prob="1"/> <item group="groupModAllScaled" prob="1"/> <item group="schematicsModsAndGeneralCommon" loot_prob_template="high"/> <item group="schematicsModsAndGeneralRare" loot_prob_template="low"/> </lootgroup>
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That was it! Thanks again BFT2020!
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Having a problem where with these steps in my quest: I am getting these errors: ERR [Xui] Error while updating widow group 'Quest': EXC object reference not set to an instance of an object It only happens when I open up the quest UI menu. The actual quest is working. <!-- Find Molds --> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_findMolds"/> <property name="name_key" value="quest_findMolds1"/> <property name=" subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_findMolds1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/> <objective type="FetchKeep" id="RedMold" value="4" phase="4"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_GreenKeyPart"/> </quest> <!-- Craft Key Parts --> <!-- Green Key Part --> <quest id="quest_GreenKeyPart"> <property name="group_name_key" value="quest_GreenKeyPart"/> <property name="name_key" value="quest_GreenKeyPart1"/> <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/> <property name="description_key" value="quest_GreenKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_GreenKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeKeyPart"/> <reward type="Item" id="GreenWholeSchematic" count="1"/> </quest> <!-- Orange Key Part --> <quest id="quest_OrangeKeyPart"> <property name="group_name_key" value="quest_OrangeKeyPart"/> <property name="name_key" value="quest_OrangeKeyPart1"/> <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/> <property name="description_key" value="quest_OrangeKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_OrangeKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WhiteKeyPart"/> <reward type="Item" id="OrangeWholeSchematic" count="1"/> </quest> <!-- White Key Part --> <quest id="quest_WhiteKeyPart"> <property name="group_name_key" value="quest_WhiteKeyPart"/> <property name="name_key" value="quest_WhiteKeyPart1"/> <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/> <property name="description_key" value="quest_WhiteKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WhiteKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_RedKeyPart"/> <reward type="Item" id="WhiteWholeSchematic" count="1"/> </quest> <!-- Red Key Part --> <quest id="quest_RedKeyPart"> <property name="group_name_key" value="quest_RedKeyPart"/> <property name="name_key" value="quest_RedKeyPart1"/> <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/> <property name="description_key" value="quest_RedKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_RedKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WholeKeyPart"/> <reward type="Item" id="RedWholeSchematic" count="1"/> </quest> <!-- Whole Key --> <quest id="quest_WholeKey"> <property name="group_name_key" value="quest_WholeKey"/> <property name="name_key" value="quest_WholeKey1"/> <property name="subtitle_key" value="quest_WholeKey1_subtitle"/> <property name="description_key" value="quest_WholeKey1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WholeKey1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/> <objective type="FetchKeep" id="RedKey" value="1" phase="4"/> <reward type="Exp" value="1000"/> </quest>
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Having a similar thing happen with this now: Error code: ERR [Xui] Error while updating widow group 'Quest': EXC object reference not set to an instance of an object <!-- Find Molds --> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_findMolds1"/> <property name="subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_findMolds1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenMold" value="4" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="4" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="4" phase="3"/> <objective type="FetchKeep" id="RedMold" value="4" phase="4"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_GreenKeyPart"/> </quest> <!-- Craft Key Parts --> <!-- Green Key Part --> <quest id="quest_GreenKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_GreenKeyPart1"/> <property name="subtitle_key" value="quest_GreenKeyPart1_subtitle"/> <property name="description_key" value="quest_GreenKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_GreenKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeKeyPart"/> <reward type="Item" id="GreenWholeKeySchematic" count="1"/> </quest> <!-- Orange Key Part --> <quest id="quest_OrangeKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_OrangeKeyPart1"/> <property name="subtitle_key" value="quest_OrangeKeyPart1_subtitle"/> <property name="description_key" value="quest_OrangeKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_OrangeKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="OrangeKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WhiteKeyPart"/> <reward type="Item" id="OrangeWholeKeySchematic" count="1"/> </quest> <!-- White Key Part --> <quest id="quest_WhiteKeyPart"> <property name="group_name_key" value="quest_WhiteKeyPart"/> <property name="name_key" value="quest_WhiteKeyPart1"/> <property name="subtitle_key" value="quest_WhiteKeyPart1_subtitle"/> <property name="description_key" value="quest_WhiteKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WhiteKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="WhiteKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_RedKeyPart"/> <reward type="Item" id="WhiteWholeKeySchematic" count="1"/> </quest> <!-- Red Key Part --> <quest id="quest_RedKeyPart"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_RedKeyPart1"/> <property name="subtitle_key" value="quest_RedKeyPart1_subtitle"/> <property name="description_key" value="quest_RedKeyPart1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_RedKeyPart1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="RedKeyPartOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyPartTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyPartThree" value="1" phase="3"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_WholeKeyPart"/> <reward type="Item" id="RedWholeKeySchematic" count="1"/> </quest> <!-- Whole Key --> <quest id="quest_WholeKey"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_WholeKey1"/> <property name="subtitle_key" value="quest_WholeKey1_subtitle"/> <property name="description_key" value="quest_WholeKey1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_WholeKey1_offer"/> <property name="shareable" value="true"/> <objective type="FetchKeep" id="GreenKey" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKey" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKey" value="1" phase="3"/> <objective type="FetchKeep" id="RedKey" value="1" phase="4"/> <reward type="Exp" value="1000"/> </quest>
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That was it! reduced it down to 6 and it was all good! Cheers,
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Hi there, Sorry if this is the wrong place to ask. I am new to modding and trying to create a mod for 7 days to die. Basically, the way the mod should work is that you go out and find a load of shards and molds to create keys. I have created the items.xml, loot.xml and localisation.txt and they work fine. But I am struggling with the quest.xml. What I want to happen at the end of the tutorial quest the collecting shards quest should start, which has 5 separate quests in it. Every work, but when you move on from one quest to another and open the Quest menu UI, I get this error message on repeat: ERR [XUi] Error While updating window group 'quests': EXC index was out of range. Must be non-negative and less than size of collection. Parametername: Index Does anyone know why this is happening? Quest code: <configs> <append xpath="/quests"> <!-- Color All Keys and Shards --> <quest id="quest_greenShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_greenShard1"/> <property name="subtitle_key" value="quest_greenShard1_subtitle"/> <property name="description_key" value="quest_greenShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Green Key --> <objective type="FetchKeep" id="GreenKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="GreenKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="GreenKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="GreenKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="GreenKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="GreenKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="GreenKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="GreenKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="GreenKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="GreenKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="GreenKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="GreenKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_OrangeShards"/> </quest> <quest id="quest_orangeShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_orangeShard1"/> <property name="subtitle_key" value="quest_orangeShard1_subtitle"/> <property name="description_key" value="quest_orangeShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Orange Key --> <objective type="FetchKeep" id="OrangeKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="OrangeKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="OrangeKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="OrangeKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="OrangeKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="OrangeKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="OrangeKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="OrangeKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="OrangeKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="OrangeKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="OrangeKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_whiteShards"/> </quest> <quest id="quest_whiteShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_whiteShard1"/> <property name="subtitle_key" value="quest_whiteShard1_subtitle"/> <property name="description_key" value="quest_whiteShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- White Key --> <objective type="FetchKeep" id="WhiteKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="WhiteKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="WhiteKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="WhiteKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="WhiteKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="WhiteKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="WhiteKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="WhiteKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="WhiteKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="WhiteKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="WhiteKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_redShards"/> </quest> <quest id="quest_redShards"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_redShard1"/> <property name="subtitle_key" value="quest_redShard1_subtitle"/> <property name="description_key" value="quest_redShard1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Red Key --> <objective type="FetchKeep" id="RedKeyShardOne" value="1" phase="1"/> <objective type="FetchKeep" id="RedKeyShardTwo" value="1" phase="2"/> <objective type="FetchKeep" id="RedKeyShardThree" value="1" phase="3"/> <objective type="FetchKeep" id="RedKeyShardFour" value="1" phase="4"/> <objective type="FetchKeep" id="RedKeyShardFive" value="1" phase="5"/> <objective type="FetchKeep" id="RedKeyShardSix" value="1" phase="6"/> <objective type="FetchKeep" id="RedKeyShardSeven" value="1" phase="7"/> <objective type="FetchKeep" id="RedKeyShardEight" value="1" phase="8"/> <objective type="FetchKeep" id="RedKeyShardNine" value="1" phase="9"/> <objective type="FetchKeep" id="RedKeyShardTen" value="1" phase="10"/> <objective type="FetchKeep" id="RedKeyShardEleven" value="1" phase="11"/> <objective type="FetchKeep" id="RedKeyShardTwelve" value="1" phase="12"/> <reward type="Exp" value="1000"/> <reward type="Quest" id="quest_findMolds"/> </quest> <quest id="quest_findMolds"> <property name="group_name_key" value="quest_greenShard"/> <property name="name_key" value="quest_findMolds1"/> <property name="subtitle_key" value="quest_findMolds1_subtitle"/> <property name="description_key" value="quest_findMolds1_description"/> <property name="icon" value="ui_game_symbol_map_key"/> <property name="category_key" value="quest"/> <property name="difficulty" value="hard"/> <property name="offer_key" value="quest_greenShard1_offer"/> <property name="shareable" value="true"/> <!-- Red Key --> <objective type="FetchKeep" id="GreenMold" value="1" phase="1"/> <objective type="FetchKeep" id="OrangeMold" value="1" phase="2"/> <objective type="FetchKeep" id="WhiteMold" value="1" phase="3"/> <objective type="FetchKeep" id="RedMold" value="1" phase="4"/> </quest> </append> <append xpath="//quest[@id='quest_whiteRiverCitizen1']"> <reward type="Quest" id="quest_greenShards"/> </append> </configs>