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Mr. Perfect

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Posts posted by Mr. Perfect

  1. 17 hours ago, meganoth said:

    Have you checked if the files in the dedicated have new timestamps? Maybe you are looking at the wrong location and steamcmd updated a different directory

     

     

    Hmm, they don't have updated timestamps, actually. Steam put the update somewhere, but I'm not sure where.

     

    8 hours ago, SylenThunder said:

    You should be using the command differently.

     

    steamcmd.exe +force_install_dir "Absolute\Path\To\Location" +login anonymous +app_update 251570 validate +quit

     

     

    Ah, that would explain it then! Thanksgiving has to be dealt with before I can try the correct command, but here's hoping.

     

    Thank you both! I'll report back later.

  2. Hey all,

     

    Need a little help with updating a dedicated server from 21.1 to 21.2. This is the process I used:

     

    1. Shutdown dedi
    2. Ran Steam CMD command to update 7D2, which spent a lot of time downloading
      steamcmd.exe +login "%STEAM_USERNAME%" "%STEAM_PASSWORD%" +app_update 251570 +quit
    3. Started dedi
    4. Ran dedi command
      version

      which still returns 21.1 B16, clients also have to downgrade to 21.1 to log in.

     

    I've tried rerunning the SteamCMD update command a second time, but it tells me the app is already up to date.

     

    What am I doing wrong here?

  3. 1 hour ago, SylenThunder said:

     

    That's been a feature for a loooong time now. If you don't kill them quick you not only get a horde, but more screamers called. 

     

    Still curious about how the OP managed it on day 1, but they haven't been back since posting so...

     

    Oh really? Hmm, I guess we just knocked them out faster in A20. We used to run Crack-a-book Tower and get one or two screamers, but in the new T5 prison we'll have about 4 (with hordes) around the perimeter wall by the time we reach the cafeteria.

  4. I suspect rushing is a MMORPG player's way of looking at things, where the real content is at the end game and the leveling is a mindless grind you get through as fast as you can.

     

    Not that 7Days is like that, I'd say it's more of a journey-instead-of-the-destination kind of game.

     

  5. If it helps explain this any, I've noticed that screamers now call other screamers in A21. In A20 I never noticed screamers call anything but other zombies, but in A21 they (and their horde)end up growing exponentially. One screamer calls another, they both call again upping it to four, etc. We ended up with more zombies outside of a Tier 5 Infestation banging on the walls to get in then there was inside the T5 Infestation.

     

    Possibly intentional now?

  6. @faatal What is the math behind the skill magazine bonus find from perks? How much does it increase with multiple points in a perk?

     

    A friend has a new method in A21 where you max out the perk that adds a find bonus for a given magazine, then when you get up to 100 magazines use a Fergettin' Elixer and max out the next magazine perk. I thought that would just mean he'd be working on magazines in series instead of in parallel like I'm doing by spreading points around multiple perks, but he's blasted past me in every magazine. I've got about five magazines that are all middling in progression, but he's got five maxed out at the same level.

     

    It certainly seems to work, so I'm wondering how the math scales. Linearly? Faster?

  7. On 3/30/2023 at 3:20 PM, faatal said:

    The processing I was referring to is our c# code converting data from say xml into bytes in memory, which a GPU is not going to help with. Reading of xml also causes a lot of secondary data to be read like loading of prefabs, which loads components, meshes, materials, shaders and textures. All of that being done by Unity.

     

    Asking Unity for features generally have 6 months to years of lag time before you would see it in an LTS, which is the only versions we use these days.

    Ah, ok, thanks for explaining the process. What hardware should we all be buying to handle that? Extra large caches, along the lines of the X3D Ryzens? Faster RAM?

  8. On 3/22/2022 at 9:54 PM, faatal said:

     

    Not likely. That would probably have to go through Unity and I have not seen Unity mention it.

     

    More time seems to be spent processing data than loading it. I was just saying today, we need more improvements on processing data, because if we had infinite data read speeds, load times would probably still not be much faster.

     

    Sorry to bring up old topics again, but the new DirectStorage 1.1 release might solve that processing speed issue for you. Anandtech did a great little article on the 1.1 version, but here's the bits that would probably interest you.

     

    Quote

    Under current game development paradigms, the CPU can be a bottlenecking factor in scaling up I/O rates to meet what SSDs can provide, as there are significant CPU costs both to tracking so many I/O operations and for decompressing game assets before passing them on to the GPU. DirectStorage 1.1, in turn, is designed to minimize both of these loads, and ultimately, try to remove the CPU as much as possible from game asset streaming.  

     

    By allowing GPUs to do game asset decompression, that entire process is offloaded from the CPU. This not only frees the CPU up for other tasks, but it removes a potentially critical bottleneck in game asset streaming. Because modern SSDs are so fast – on the order of hundreds of thousands of IOPS and data transfer rates hitting 7GB/second – the CPU is the weakest link between speedy SSDs and massively parallel GPUs. So under DirectStorage, the CPU is getting cut out almost entirely.

     

    Like you said, Unity would have to do the work of adding DirectStorage to the engine, but it sounds like something 7 Days would benefit from. Maybe give your Unity rep a nudge?

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