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Sakurambo

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Posts posted by Sakurambo

  1. 4 hours ago, Gav said:

    Why am i having so much trouble with the guns? I have a pipe machine gun and i bought some ap 7.62 ammo but its not firing? 

    you have to reload with R like others told you, and keep an eye on the durability, you have to repair it with a pipe if reach 0

    non-pipe gun require repair kit instead

  2. On 10/20/2021 at 9:31 AM, Canute said:

    You geting such quests mosttimes when you raise at the quest level.

    When you can get lvl 3 or 4 quests from the trader you prolly get a quest to open a new traderrout too.

     

    every 10 quests completed (no matter what trader gave you the quest) you get a new tier of quests and a special quest to another trader till tier 5

  3. 4 hours ago, paladylan said:

    With the demo zombie, they severely LIMIT this mechanic for ANYONE who wants to build a base, and makes most of the end game items completely useless, like the turrets that will set off the demo zombie

    like i posted before if the turrets are pointing at their back they didn't set them off

    it's really an aspect of the game that requires you to adapt while you progress on the game: at first you can use simple defense like spikes and barbed wire, later on you had to change your tactics and move on to more advanced defences sistem, like electric fences and dart traps or turrets

  4. turrets are effective on demolishers, they had to aim at their back to not activate them

    i'm using them in my base with 0 problems, combined with electric fences and dart traps make a more than effective defence

     

  5. you should ask in the console forum, this is a thread about a19 

    but long story short (for what i know and remember) TFP sold the right for a console port to Telltale, Telltale stopped updating  and then went titty up, TFP after a legal fight win the rights backs(or buy back, don't remember), maybe after gold TFP could think of porting to console (emphasis on maybe)

    updates were all responsibility of Telltale, not TFP

  6. Trader issue: day 62 (21day horde SP) 19:00h and I cant enter trader. Like is closed and kicking me out. Can open outside door and run into few meters but thats it. Is there a fix or workaround?

    Will try to enter in the next morning too but doesnt looks good.

     

    hit f1, type dm, hit esc, hit f6

    spawn a temporary trader just inside the compound, hit f1, type dm off

    you should be able to enter the trader

    if the trader is gone just do it again and spawn a static trader inside

  7. I have been playing this mod for some time to learn basics and I think I learn a lot and want to start from the beginning. Any good seed for traders that they are close not far away?

     

    Somewhere

    lot of cities and like EZ2Remember said in every city there is a trader

  8. along with what saku said, if you place a "static" trader, it should stay.

     

    nothing we can do about trader despawns, is a vanilla issue.

     

    usually the gate is closed but the the trader is still inside, when you enter you can go to the trader in the shack and everything go back to normal

  9. hit f1, type dm, esc, hit f6 and place a temporary trader inside the trader settlement

    then you can open the gate

    the temporary trader would disappear whit your next reboot of the game

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