Sakurambo
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Posts posted by Sakurambo
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4 hours ago, Gav said:
Why am i having so much trouble with the guns? I have a pipe machine gun and i bought some ap 7.62 ammo but its not firing?
you have to reload with R like others told you, and keep an eye on the durability, you have to repair it with a pipe if reach 0
non-pipe gun require repair kit instead
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i didn't think anyone has played anything on a steam deck yet
the expected availability is for october 2022 at least
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skyscraper_04 is a tier 4 quest POI if i rember correctly
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yes, they fell under DE
<item name="thrownAmmoMolotovCocktail"> <!-- T1 demolitions -->
<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert"/>
<property name="ItemTypeIcon" value="explosion"/>2 -
sinks are the primary source for acid, but seems rare in A20
or maybe i'm just unlucky
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On 10/20/2021 at 9:31 AM, Canute said:
You geting such quests mosttimes when you raise at the quest level.
When you can get lvl 3 or 4 quests from the trader you prolly get a quest to open a new traderrout too.
every 10 quests completed (no matter what trader gave you the quest) you get a new tier of quests and a special quest to another trader till tier 5
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have you made a fresh install or you kept updating since the first experimental?
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i was talking about shotgun turrets and smg turrets, paladylan was talking about late game defences, not junk turrets
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4 hours ago, paladylan said:
With the demo zombie, they severely LIMIT this mechanic for ANYONE who wants to build a base, and makes most of the end game items completely useless, like the turrets that will set off the demo zombie
like i posted before if the turrets are pointing at their back they didn't set them off
it's really an aspect of the game that requires you to adapt while you progress on the game: at first you can use simple defense like spikes and barbed wire, later on you had to change your tactics and move on to more advanced defences sistem, like electric fences and dart traps or turrets
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turrets are effective on demolishers, they had to aim at their back to not activate them
i'm using them in my base with 0 problems, combined with electric fences and dart traps make a more than effective defence
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3 hours ago, Wyatt said:
I already asked tell tale and they said ask you guys
in an ideal world they should take responsibily for their action and explain to you why you cannot get an update
but this is the real world, where noone is responsible for nothing, is always someone fault
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you should ask in the console forum, this is a thread about a19
but long story short (for what i know and remember) TFP sold the right for a console port to Telltale, Telltale stopped updating and then went titty up, TFP after a legal fight win the rights backs(or buy back, don't remember), maybe after gold TFP could think of porting to console (emphasis on maybe)
updates were all responsibility of Telltale, not TFP
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for now i like the option to see the first or latest post of a discussion just hovering over it
maybe could be a little faster to disappear when you move your cursor though
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even light armor slow you down, only padded(?) armor didn't
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i usually do the buried supply quest the first 2 or 3 night
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surely already asked and answerede, but i didn't read all pages of the thread, the option "vicious crack" how it works?
there is a way to make biomes bigger?
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tnx for the update
for having a blood moon every 21 days which xml i have to edit?
i'd like to try whit other mod or vanilla but i can't find nothing
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Trader issue: day 62 (21day horde SP) 19:00h and I cant enter trader. Like is closed and kicking me out. Can open outside door and run into few meters but thats it. Is there a fix or workaround?
Will try to enter in the next morning too but doesnt looks good.
hit f1, type dm, hit esc, hit f6
spawn a temporary trader just inside the compound, hit f1, type dm off
you should be able to enter the trader
if the trader is gone just do it again and spawn a static trader inside
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I have been playing this mod for some time to learn basics and I think I learn a lot and want to start from the beginning. Any good seed for traders that they are close not far away?
Somewhere
lot of cities and like EZ2Remember said in every city there is a trader
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along with what saku said, if you place a "static" trader, it should stay.
nothing we can do about trader despawns, is a vanilla issue.
usually the gate is closed but the the trader is still inside, when you enter you can go to the trader in the shack and everything go back to normal
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hit f1, type dm, esc, hit f6 and place a temporary trader inside the trader settlement
then you can open the gate
the temporary trader would disappear whit your next reboot of the game
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You can't make it yourself. Can only loot it.
tnx
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how can i build a lockpick? it's still a thing in version 3 of the mod?
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here you can find a fix for the launcher
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Looted a lvl 1 iron xbow.
in General Discussion
Posted
you donìt have to hit R, you can just fire again and it reload if it's unloaded