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Sakurambo

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Everything posted by Sakurambo

  1. you donìt have to hit R, you can just fire again and it reload if it's unloaded
  2. you have to reload with R like others told you, and keep an eye on the durability, you have to repair it with a pipe if reach 0 non-pipe gun require repair kit instead
  3. i didn't think anyone has played anything on a steam deck yet the expected availability is for october 2022 at least
  4. yes, they fell under DE <item name="thrownAmmoMolotovCocktail"> <!-- T1 demolitions --> <property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert"/> <property name="ItemTypeIcon" value="explosion"/>
  5. sinks are the primary source for acid, but seems rare in A20 or maybe i'm just unlucky
  6. every 10 quests completed (no matter what trader gave you the quest) you get a new tier of quests and a special quest to another trader till tier 5
  7. have you made a fresh install or you kept updating since the first experimental?
  8. i was talking about shotgun turrets and smg turrets, paladylan was talking about late game defences, not junk turrets
  9. like i posted before if the turrets are pointing at their back they didn't set them off it's really an aspect of the game that requires you to adapt while you progress on the game: at first you can use simple defense like spikes and barbed wire, later on you had to change your tactics and move on to more advanced defences sistem, like electric fences and dart traps or turrets
  10. turrets are effective on demolishers, they had to aim at their back to not activate them i'm using them in my base with 0 problems, combined with electric fences and dart traps make a more than effective defence
  11. in an ideal world they should take responsibily for their action and explain to you why you cannot get an update but this is the real world, where noone is responsible for nothing, is always someone fault
  12. you should ask in the console forum, this is a thread about a19 but long story short (for what i know and remember) TFP sold the right for a console port to Telltale, Telltale stopped updating and then went titty up, TFP after a legal fight win the rights backs(or buy back, don't remember), maybe after gold TFP could think of porting to console (emphasis on maybe) updates were all responsibility of Telltale, not TFP
  13. for now i like the option to see the first or latest post of a discussion just hovering over it maybe could be a little faster to disappear when you move your cursor though
  14. even light armor slow you down, only padded(?) armor didn't
  15. i usually do the buried supply quest the first 2 or 3 night
  16. surely already asked and answerede, but i didn't read all pages of the thread, the option "vicious crack" how it works? there is a way to make biomes bigger?
  17. tnx for the update for having a blood moon every 21 days which xml i have to edit? i'd like to try whit other mod or vanilla but i can't find nothing
  18. hit f1, type dm, hit esc, hit f6 spawn a temporary trader just inside the compound, hit f1, type dm off you should be able to enter the trader if the trader is gone just do it again and spawn a static trader inside
  19. Somewhere lot of cities and like EZ2Remember said in every city there is a trader
  20. usually the gate is closed but the the trader is still inside, when you enter you can go to the trader in the shack and everything go back to normal
  21. hit f1, type dm, esc, hit f6 and place a temporary trader inside the trader settlement then you can open the gate the temporary trader would disappear whit your next reboot of the game
  22. how can i build a lockpick? it's still a thing in version 3 of the mod?
  23. https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die here you can find a fix for the launcher
  24. you have to put a temporary trader inside the poi, just inside the gates then put one static trader where you want
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