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Raelgar

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  1. Hello Khzmusik! I ended up expressing badly the way I spoke of the entities. It was to call tags and ended up using id. What I actually did was just arrange the files the same way they were in RaiderGurlzPack: name="Tags" value="entity,female,npc,melee,UMA2,bandit"/> RaiderzPack had the same ones, but in different orders. I know it wouldn't affect it directly, but the fact is that after having organized, one of the players managed to damage the npcs. The third player, I found out where the problem was, was his game installation. After uninstalling completely, backing up his saves, deleting the 7daystodie folder from the appdata and the same folder from the steam installation, I asked to be able to install it again. It downloaded the same files we have and it worked normally. I tested it with a fourth player who wasn't on the server yet and it worked normally. Thanks for all your attention!
  2. Hello guys! NPC MOD need any specific configuration in serverconfig.xml of dedicated server to work properly? I rebuilt my dedicated server yesterday, so that my friends and I could play, but unfortunately the problem continues to occur, I will try to report it in a shorter and more specific way. Again I downloaded the files yesterday, follow the list: 1. 0-Score and 0-XNPCCore. 2. 1- RaiderGurlzPack and RaiderzPack. What could I notice? The order of the id's of the entities of RaiderzPack is different from RaiderGurlzPack or XNPCCore itself, what I just did was adjust them to a default order equal to the others. It worked for me and one other friend, but the third player remains unharmed to enemy NPCs. I'm out of ideas on where to try to adjust this on the server/local or on the Mod itself, because now I rule out the possibility that it's a specific problem with RaiderzPack. Game Version: 20.5(b2) Platform: PC EAC: Off Thanks for everyone's attention!
  3. Hi! So I was completely wrong. The fact is that I can't make the Raiderz pack take damage, on the dedicated, now it's having problems on the spot also with friends. I tested RaiderGurlz and it worked perfectly. Looks like something with the Raiderz expansion pack Tests are being done both with new save games and in local games and dedicated server The closest I got was this info, all the rest of the NPC Mod is working perfectly. Only Raiderz that appears not to take damage from other players, only from the local or dedicated game creator.
  4. I bring more information about the problem I mentioned earlier. Again I tested on server and client, both with a new save. Result? Raiderz expansion pack(bandits/enemies) does not allow other players to damage them, only me (server owner). I checked a little more and decided to test by putting the faction that shows name="*" value="neutral" for hate in serverconfig.xml. The fact is that it works, now other players can damage enemy npcs. The problem? It's just that the trader and everyone else will be your enemy too, not getting access to traders. Score and XNPCcore work normally, even npc harley takes damage normally due to her being your enemy. So I believe it could be something with the Raiderz expansion pack. I'm still looking for a concrete solution to the problem. When I get more information I'll bring it here for you, maybe someone needs it too.
  5. Well, as I said, I don't know much about it. When I read the npc file, I noticed that only the "bandits" group was single-lined, the others were complete. The only thing I did was put the same line that the "undeads" had more than the "bandits". I did the server tests on new games, the same problem occurred before I added this new command line to the "bandits" group in the NPC file. Enemy npcs did not take any damage. After I added this line, it worked normally, both for new games and for existing games. Other than that, I didn't find any abnormality after having done the process. Maybe it's because the group doesn't have a related faction and we can't attack them. After I put in the command line, it seems that this changed and I was able to attack normally like any other creature in the game. I don't say this is a solution, but at least for my problem, I managed to "solve". Below is the image of the only files I used.
  6. I tried in every way to run on the dedicated server, but there was no solution for the "enemy npcs" to receive damage. They only received damage from the electric truncheon. I spent a few hours reading the xml and came across the one from the NPC. I'm no expert, but I saw that in undeads there was one more command line than in bandits. I decided to add this command line to the group of bandits and see if in the dedicated group they received damage, due to not having a neutral "faction", for example. We performed several tests on the dedicated server and spent hours playing, everything went well.
  7. I found a solution, or at least I think I "fixed it" hahahahaha - Inside the dedicated server installation folder, at: steamapps\common\7 Days to Die Dedicated Server\Data\Config there is a file called "npc". - I edited the "bandits" faction and added a command line: <relationship name="trader" value="neutral"/> The result is like this: <faction name="bandits"> <relationship name="trader" value="neutral"/> <relationship name="*" value="hate"/> Now I can damage enemy nps playing on my dedicated server. I tested it with a few more friends and it worked perfectly.
  8. Hi! I put the Mod on the Client and Dedicated Server side. What I noticed was: 1 - If you open a Coop game, for example, without a dedicated server, the "bandits" of NPCMod suffer damage normally. 2 - If you open the Dedicated Server, the "bandits" do not suffer damage from weapons, only from the electric truncheon and "zombie" creatures. Can anybody help me?
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