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Jinx_DG

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Posts posted by Jinx_DG

  1. I could see the benefit of a blocking mechanic if the way a zed attacked a player was chaotic, as in The Forest for example, but currently the zed attack is linear and as noted above easy enough to avoid and kite them around. Then there's the question of does the blocking only work on one zed at a time, or if swarmed would it block all incoming attacks or just some? I'm not opposed to the idea, but would rather have it as a mechanic from the start. Trying to learn new key strokes for an already memorized game would no doubt induce a few rage moments. Hell, as it is my fingers start mashing any button it can during an attack whenever I panic..... 😒

  2. Nothing more frustrating than killing a rabbit and then losing it among the grass. Hell, I've lost sight of a deer I killed once and couldn't find it. How TF do you lose a dead deer? 

     

    I've learned that once I kill an animal to never take my aim view off of the area I killed it at and to walk in a straight line towards it until I get to it. Any deviation from this and I can kiss that kill goodbye half of the time. 

  3. 2 hours ago, Riamus said:

    I agree that it would show time passed and I'm fine with it, but we would be taking about webs everywhere for it to be realistic and not just something that was tossed in occasionally.

     

    I also would expect graffiti in any realistic city, but knowing that it would just be a repeat of a limited number of things, I think it would just end up looking bad.  If that was something a mod could add to their own POI, which I think it can be done by just making your own shapes, then I think that would be better.

    Good points I hadn't considered about the graffiti. I'm grudgingly and with feet kicking giving up the cobwebs. What I see in my minds eye would only work as static and not voxel. Still think the poi's and towns look to clean though, but it's not something I'm willing to defend to the death. 

  4. 28 minutes ago, Melange said:

    I was crouching with my bow (habit, to give sneak attack bonus damage) to a wandering cow. Hit it square in the face with an arrow but not enough to kill it. It trampled over me and basically swallowed my character before I could let another arrow fly. I was trapped, couldn't get out. Killed me. First time for everything I suppose.

     

    I have noticed when sneaking that there's some instances where this mod half-glitches my character. Halts my movement just a bit when I approach and brush against say some stairs that have the bottom treads removed (as in going into the attic of a poi). 

     

    But a man-eating cow? That's a new one. Lol.

    Def one for the books. Might have something to do with the player being able to crouch walk through a one block? Only thing I can think of. I tangled with a cow myself the other night and found myself right inside it looking out it's rump. Thought I was dead but managed to hop off the boulder I was on and kill it. 

  5. 16 minutes ago, theFlu said:

    Weell, it's a bit of a timeline issue. Every other coffee maker has a fresh brew going, and the employees are diligently at their desks, so the apocalypse happened this morning. Then again, every parking meter has been retrofitted to run on duke's tokens, so the duke took over all the cities and the economy well before the fall. Not sure how the military got around to arriving between the morning and the current time, but they sure got overrun fast ... :)

    You underestimate the power of spiders with the weaving of their webs and accumilating an aura of disarray. I can practically sit and watch both happen before my eyes. How TF did I accumilate a sink full of dirty dishes when all I had was a sandwich? And lets not talk about the spider that wanted to get close and personal last night.... I still haven't found that @%$#er.  

    12 minutes ago, Riamus said:

    Lol!  I could see the possibility of all spiders being wiped out, though the fact we have flowers shows that there are at least some insects left.

     

    I don't care much about webs, though I wouldn't be against it.  However, I would love to see vines and overgrown areas. Great idea there!  I can live without the graffiti.

    My observation was more about the visuals that would tell a story of length in time. Examples if you will. I could def see a bit of graffiti in the city underpasses and/or sewer systems. 

  6. Darkness Falls is an overhaul mod. Which means it doesn't play well with additional mods, especially if those additional mods change something DF has already changed. 

     

    The DF team strongly suggests not adding additional mods to the DF mod. Frankly you'll be told flat out to delete them. 

     

    If you insists on having additional mods with DF here's something you can try:

    1) delete all mods except DF. Make sure you can play it in single player with no issues. 

    2) add each additional mod one at a time to see if they will play nice together. Remember though that even if one additional mod will work with DF it might not with another additional mod you've added. 

     

    Good Luck. 

  7. It wasn't until recently that I noticed how "clean" the poi's and world in general looks, even including the destroyed buildings. They look empty and some even broke down, but not abandoned. 

     

    I would expect to see signs of critter taking over, such as cobwebs in the corners or hanging off the lamps and various items left about. (I'm not saying add spiders or bugs, god please no....) I know the game has these hanging white wisps that are suppose to be cobwebs, but they miss the mark in how they look and there general placement.

     

    Also missing is the  nature take over one would expect when an area or poi is not maintained. Such as vines, dead leaf piles, overgrown plant life, ect.  I would also expect to see more graffiti on buildings and even inside poi's. Not sure if any of this is possible, but as great as the new city look and poi designs are, which I absolutely love, I'd think a bit more visual  abandoned spookiness atmosphere would add to the game.

     

    What are your thoughts on this?  

     

     

  8. 3 hours ago, pApA^LeGBa said:

    @Roland I highly doubt that a magazine for a crafting skill can be more exciting than beeing able to step on mines or extra 50% sneak damage or getting a chance to one shot ores. It´s just a crafting skill. That is now kind of luck based. Please note the "kind of" before going all over me about how it works.

    So you don't get excited anytime you find a schem to craft something that you don't already know? If so I find that.... strange. But you do you, because I love learning how to craft something new or better. As for the books, I'll feel equally excieted when I find one I haven't read before. It's all a matter of perspective and player. 

  9. On 1/7/2023 at 7:47 PM, FA_Q2 said:

    It's not 'reality' people are actually looking for even if they mention realism.  It is immersion.  And that does matter.  

     

    I think that deer meat proportions are minor enough that it does not effect my immersion and there are plenty of other things that are much more of an issue in that arena but it does not mean that it does not effect others immersion.

    I can agree that immersion does matter and while some posts may fall under this instead of realism, I'm thinking this post may not be not. I think the op was having difficulting with his food in general and getting so little from his last kill was the straw that broke it and when frustrations/feelings/emotions run high the need to vent is strong, hence this post. 

     

     

  10. 1 hour ago, bdubyah said:

    I reeeaallly hope at some point they do some kind of documentary about the development of the game. I'd love to hear all the history/hurdles the game has been through.

    I was thinking this exact same thing earlier. I can see it more as a printed piece than a vid doc though. How about You? 

  11. On 1/5/2023 at 7:10 AM, AniSis said:
    • Mutated cockroaches: spawn both in and on houses, as well as in basements, workshops, behind the house, can crawl on any walls, ceilings and other objects, walk, fly (<=maximum 45s), when attacking the player infects guaranteed
    • Mutated insects: spawn near rivers, lakes, attack with a sting, and can also throw this sting at the player with an interval of 3-4 seconds, guaranteed to infect.

    Florida. You just described my life in Florida. (USA). I play this game to escape real life. Have you ever had a 3 inch long cockroach fly directly at your face and continue to target your face as you scream, flap your arms, and run around trying to escape it? I have. It's a horror that I still have nightmares about. I'd rather eat glass than have to deal with this or any other type of insect in game. 

     

    Who hurt you?

  12. 15 minutes ago, crazywildfire said:

    People are goin to go by the picture tells them

    Yes they will. I propose a picture change then to something other than a glass jar. What that is I'll leave to others with more creativity than I to think on.

     

    No one said it was one dew drop. It's one unit of water which can be any unit amount from oz to gallons. Try not to take things to literally. I've learned that lesson the hard way....

  13. On 1/4/2023 at 10:35 PM, crazywildfire said:

    At some point you can learn to make a dew collector that will give you X amount of glass water jars every X amount of time. Again once you drink it the jar vanishes.

    From my understanding the "jar" is just a visual representing one unit of liquid. There is no "jar" to collect nor to disappear. You are collecting up to three units of water represented visually by a jar picture. Just as with "gas cans". There are no gas cans in game, but it's used as a visual for one unit of gas. 

  14. 1 hour ago, BananaOne1963 said:

    Realistically

    Going to have to stop you right there with trying to justify your complaint with that reasoning. One word.... Zombies, ok maybe two words.... Video Game.

     

    It takes 5 meat to cook 1 portion (meal).  The amount of meat you get from any animal can vary depending on 1) what is used to "carve" it and 2) how much you damaged it after death (by bullets, arrows, ect.) A knife will yield more meat than a stone axe. Shooting an animal a few times after death will yield you less meat. (and can sometimes completely destroy the animal so it disappear)

     

    IIRC there (may be) a skill to perk into that is helpful in some way for animals/hunting.  (You'll have to look that up when your in game for verification)

     

    I'm going to go out on a limb and say you are relatively new to the game or haven't played very far into the game progression. I say this because at some not to distant of a time you'll find yourself with more meat than you know what to do with and you'll have stacks of it sitting in a storage chest yearning to be made into something delisious..... 

     

    The dificulty you're experiencing right now is part of the survival aspect of the game. An intended mechanic.  

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