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dudey5691

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Record Comments posted by dudey5691

  1. 45 minutes ago, dudey5691 said:

    I validated via SteamCMD and tried a T1 clear quest. It did work; however, I did a T4 fetch/clear and the issue continued.

     

    Server log: https://pastebin.com/EbQ8fhd2
    Client log: https://pastebin.com/ygM3EP4f

     

    From the logs, it looks like around the time I experienced the issue, it is throwing "Calling Animator.GotoState on Synchronize layer" (approximately 12:53). This is present in the previous log as well. A quick google search indicates this may be a corrupted player or region file.

    Resetting the region files resolved the issue. Likely a combination of the server move + update.

    For anyone else that experiences this, you can use the debugmenu > F3 > "Ch" to identify the region you are in. This is useful for keeping any built base structures. Deleting the other region files in the save will reset them. I suspect a chunk reset of the trader locations may also fix it, but cannot confirm.

  2. 1 hour ago, dudey5691 said:

    I was able to reproduce this without the HUD mod. Tested between 1040 and 1105.
    Server log: https://pastebin.com/YZQkWjvN
    Client log: https://pastebin.com/4cbH7aC8

    Is there a way to verify that the player profiles are not to cause? One player has not experienced this issue yet. We recently moved servers and had not been experiencing this until a few days into the new server.

    I validated via SteamCMD and tried a T1 clear quest. It did work; however, I did a T4 fetch/clear and the issue continued.

     

    Server log: https://pastebin.com/EbQ8fhd2
    Client log: https://pastebin.com/ygM3EP4f

     

    From the logs, it looks like around the time I experienced the issue, it is throwing "Calling Animator.GotoState on Synchronize layer" (approximately 12:53). This is present in the previous log as well. A quick google search indicates this may be a corrupted player or region file.

  3. 2 hours ago, TSBX said:

    @dudey5691 Are you or your user able to reproduce this without using a HUD mod?

    @Wolfz@wicker Can you guys post your reports via the template here please?

     

    I was able to reproduce this without the HUD mod. Tested between 1040 and 1105.
    Server log: https://pastebin.com/YZQkWjvN
    Client log: https://pastebin.com/4cbH7aC8

    Is there a way to verify that the player profiles are not to cause? One player has not experienced this issue yet. We recently moved servers and had not been experiencing this until a few days into the new server.

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