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Diaboliko

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Everything posted by Diaboliko

  1. Well, I was unwilling to send it raw, but cutting it just doesnt work for me. About 2 minutes of relevant footage so skip the rest. Joined some random server with map I dont have to download. Was willing to join other to see its not about the server, but couldn't connect to other servers so I did cut it there. > Was willing to join other to see its not about the server to show*
  2. Game Version: A20.3 Platform: PC Game mode: dedicated hosts for multiplayer Are you using any mods? No EAC on Status: NEW Bug Description: I'm playing on Insane difficulty only but that's unlikely to be relevant. I am unaware of what tools those hosts use to host the game. Long ago I noticed that after you start the buried supplies quest (as in, initiate the "start digging" part of it) chest always will be in South-West quarter of drawn circle. (for any of three tiers of quests). And it seems to still follow this "rule" after quite a while of abusing it on different servers from different hosts. I only did it about twice on my own client host where it doesn't seem to be the case, but it doesn't seem to be the case there. Other things: Sometimes it even spawns about 1 block outside of it on tier 2 or 3 (can tell because Im a dirty bug exploiter) which is extremely troll. Don't think it ever was the case with tier1. Might want to check both the chest spawn(or client side drawing of it...) and circle spawn algorithms. I also think that zombies which spawn on digging do spawn with order to move to some point, while on taking the supplies you get zombies to spawn with having you as their target. I am not sure if it is indeed so. But if it is - is it intentional? Detailed steps to reproduce the bug: 1) join random dedicated server multiplayer game 2) go get buried supplies quest (seems to work on any of three quest tiers of this kind) 3) start quest and get to digging within south-western quarter of the drawn area (I recommend digging in about center of this quarter for obvious reasons); obviously dig on the lowest dirt level, its where the chest spawns (or should to, anyway; I have seen weird spots for mountain spawns, but those are extremely rare) 4) repeat steps 2-4 until you are confident about it Actual result: (description of what is occurring) You always find it within S-W quarter of circle model Expected result: (what you expect to occur) You have to dig for a while, but knowing about this bug it never lasts long for tiers 1-2
  3. So much work to report a bug. That REALLY holds me back on reporting. Im ready to provide you with a video (whether over ftp or to load it on some server with scp; tried loading on youtube but it wines on something; whatever...) of me joining random server and showing that killing burning target with torch yields double kills (it took a while; Id rather have you just believe me that it also works this way for grenade(as in any throwable explosive; dunno about rocket launcher, haven't tested yet) kills of burning targets). Otherwise you can just do it yourself really. also; perhaps it only affects dedicated servers; it didnt work while I was hosting a game to check it out; as well as I dont remember if it did work if another client (non-dedicated server) hosted the game. I am unaware of what kind of log can I provide to prove it. There are two other minor bugs Id like to report, but can you guys at least provide some easy-to-deliver method for less then 300 mb video-reports?
  4. So much work to report a bug. That REALLY holds me back on reporting. Im ready to provide you with a video (whether over ftp or to load it on some server with scp; tried loading on youtube but it wines on something; whatever...) of me joining random server and showing that killing burning target with torch yields double kills (it took a while; Id rather have you just believe me that it also works this way for grenade(as in any throwable explosive; dunno about rocket launcher, haven't tested yet) kills of burning targets). Otherwise you can just do it yourself really. also; perhaps it only affects dedicated servers; it didnt work while I was hosting a game to check it out; as well as I dont remember if it did work if another client (non-dedicated server) hosted the game. I am unaware of what kind of log can I provide to prove it. There are two other minor bugs Id like to report, but can you guys at least provide some easy-to-deliver method for less then 300 mb video-reports?
  5. Summary: (a short description of the bug) Game Version: A20.3 (it surely worked a few versions before as well...) Platform: PC OS/Version: Windows10 Game mode: Client on dedi; any world Are you using any mods? No EAC on or off? On Status: NEW Bug Description: Fire debuff (both torch and molotov) has weird quality of doubling experience from kills if you finish off your targets with a torch or pipebomb/grenades (while they are burning). For torch kills also works if debuff is applied on last hit. Torch kills are a bit too easy to exploit, and molotov+explosive really makes electricity unwanted (explosives are already better in my opinion(up to lvl40 at least; I find endgame extremely boring since I have all I want by getting to T4 quests...), so why bother with end game electricity..?) If you think explosives/molotovs are hard to get... Well, as long as there are fetch/burried supplies quests which reward molotovs and pipes and you can buy grenades <100coins each, they are about infinite... I really liked this exploit while it lasted, but it makes for extreme early snowballing which cuts the best part of the game (the early game) in half... Detailed steps to reproduce the bug: 1) set enemy on fire 2) while hes burning, finish him with pipe bomb/grenade (any type) or with a torch Actual result: (description of what is occurring) you got two kills for one zombie! Expected result: (what you expect to occur) a single kill
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