Summary:
When being in a closed space, e.g. horde base or POIs and there are too many "spit" particles from cop or mutated zombies or Molotov cocktails, the game crashes.
Game Version:
A21 b324
OS/Version:
OS Name Microsoft Windows 10 Pro
Version 10.0.19045 Build 19045
CPU Model:
Processor AMD Ryzen 9 7950X 16-Core Processor, 4501 Mhz, 16 Core(s), 32 Logical Processor(s)
BaseBoard Manufacturer Gigabyte Technology Co., Ltd.
BaseBoard Product X670 AORUS ELITE AX
System Memory:
Installed Physical Memory (RAM) 64.0 GB (DDR5)
GPU Model and VRAM:
Name AMD Radeon RX 7900 XTX
VRAM 24.0GB GDDR6
Screen Resolution:
Resolution 3456 x 1440 x 144 hertz
Video Settings:
Ultra
also tried custom with disabling following settings:
- Bloom
- Depth of Field
- Motion Blur
- SSAO
- SS Reflections
- Sun Shafts
- Dynamic Mesh Options
- Particles (set to 0%)
Game modes:
- MP client
- MP host
- SP
- RWG
- NAV
Did you wipe old saves?
Yes
Did you start a new game?
Yes
Did you validate your files?
Yes
Are you using any mods?
No
EAC on or off?
Tried both, same issue
Status:
NEW
Bug Description:
When being in a closed space, e.g. horde base or POIs and there are too many "spit" particles from cop or mutated zombies or Molotov cocktails, the game crashes.
Depending on the game options, the Stack trace is different E.g. when Occlusion is enabled, it will show an error in regards to occlusion.
Troubleshooting done:
- I already tried setting particles to 0% via in game options, but it didn't help.
- Also tried disabling AMD FreeSync for the game which also didn't help.
- Updating or downgrading AMD GPU driver didn't help.
- Verifying game files didn't help either.
- Tried using GLCore (OpenGL) as well as Vulkan, with both the game dropped from 120 to 1-5 FPS in 2-3 second intervals constantly and was so choppy it is unplayable.
- Reinstalled game, clearing out all registry entriesm game files and settings.
- Tried removing GPU driver, cleaning it with DDU and reinstalling it.
- Ran Microsoft Windows repair tools.
- Reinstalled vcredist.
- Reinstalled/repaired DirectX installation.
- Disabled numerous video settings.
- Ran game in windowed mode.
- Tried running in non-exclusive as well as exclusive full screen.
- Changed game resolution.
- Ran game as administrator.
- Did BIOS update.
Detailed steps to reproduce the bug:
1) Build small room base or be in small room in POI or stand in a corner
2) Spawn mutated zombie and/or cops
3) Let the zombies spit
4) Throw Molotov cocktail while the green spit particles are visible in front of you
5) Sometimes it doesn't crash immediately like this, but needs a few tries
6) Crash can be provoked faster by pausing/unpausing in SP while spit and molotov fire particles are visible
Actual result:
The whole system freezes for a few seconds, then the game crashes, with d3d11 error 0x887A0005, causing AMD driver timeout.
Sometimes crashes without any spit, when only using Molotov cocktail.
Sometimes crashes when there's only spit, without using Molotov cocktail.
Quests at Tier 4 and higher failing constantly, because of cops or mutated zombies causing crash when spitting in confined space which leads the quest to fail.
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005
D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005
D3D11: Failed to create RenderTexture (3456 x 1440 fmt 9 aa 1), error 0x887a0005
Crash!!!
Also, depending on game options, either of these stack traces show in the crash log:
========== OUTPUTTING STACK TRACE ==================
0x00007FFEA59E7890 (UnityPlayer) WriteParticleMeshIndices<unsigned short,unsigned short>
0x00007FFEA59B6C83 (UnityPlayer) DrawMeshParticles<2>
0x00007FFEA59EE4C0 (UnityPlayer) ParticleSystemGeometryJob::RenderJobCommon
0x00007FFEA59EE13B (UnityPlayer) ParticleSystemGeometryJob::RenderJob
0x00007FFEA4FB8DAB (UnityPlayer) JobQueue::Exec
0x00007FFEA4FBA701 (UnityPlayer) JobQueue::Steal
0x00007FFEA4FB9095 (UnityPlayer) JobQueue::ExecuteJobFromQueue
0x00007FFEA4FB9431 (UnityPlayer) JobQueue::ProcessJobs
0x00007FFEA4FBABD0 (UnityPlayer) JobQueue::WorkLoop
0x00007FFEA50C3081 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFF05017614 (KERNEL32) BaseThreadInitThunk
0x00007FFF052026A1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
========== OUTPUTTING STACK TRACE ==================
0x00007FFD1F471463 (UnityPlayer) GfxDeviceD3D11Base::DrawQuad
0x00007FFD1F48685A (UnityPlayer) D3D11SwapChain::BlitColorBackBufferToSwapChainBuffer
0x00007FFD1F473E5E (UnityPlayer) GfxDeviceD3D11::PresentFrame
0x00007FFD1FB2BB7C (UnityPlayer) GfxDeviceWorker::RunCommand
0x00007FFD1FB3353B (UnityPlayer) GfxDeviceWorker::RunExt
0x00007FFD1FB33609 (UnityPlayer) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FFD1F293081 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFD82DF7614 (KERNEL32) BaseThreadInitThunk
0x00007FFD841A26B1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Expected result:
Game not crashing
Link to Pastebin Output Log:
Crash Log:
https://pastebin.com/xp9ikxXD
Crash Dump:
Windows Event viewer entry:
Faulting application name: 7DaysToDie.exe, version: 2021.3.19.29007, time stamp: 0x63e53a4d
Faulting module name: UnityPlayer.dll, version: 2021.3.19.29007, time stamp: 0x63e53a5e
Exception code: 0xc0000005
Fault offset: 0x0000000000751463
Faulting process id: 0x1e30
Faulting application start time: 0x01d9c20ba446283f
Faulting application path: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe
Faulting module path: D:\SteamLibrary\steamapps\common\7 Days To Die\UnityPlayer.dll
Report Id: 2a9786d9-93bf-49e0-a475-58638f0a55c3
Faulting package full name:
Faulting package-relative application ID:
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