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  • Buffs Fail to Remove on Death (remove_on_death)


    Devrix
    • Version: A21.2

    A21-2-Bug-Buffs-Fail-to-Remove-on-Death.

     

    Summary:

    Buffs are failing to remove from Entities on death. AKA ignoring the "remove_on_death" parameter and changing the default from "true" to "false", presumably. Test and confirm using the Molotov Cocktail. This can result in lingering Particles unless an "onSelfDied RemoveParticleEffectFromEntity" trigger is present.

     

    Game Version: A21.2 (vanilla)

    OS/Version: Windows 11

    CPU Model: i9-12900KS

    System Memory: 64 GB

    GPU Model and VRAM: RTX 4090 24GB

    Screen Resolution: 3840x2160, 120 Hz

    Video Settings: Ultra

    Game mode: SP

     

    Did you wipe old saves? YES

     

    Did you start a new game? YES

     

    Did you validate your files? YES

     

    Are you using any mods? NO

     

    EAC on or off? OFF

     

    Status: NEW

     

    Bug Description:

     

     

    Detailed steps to reproduce the bug:

    1) Kill Zombie using Molotov Cocktail.

    2) Ensure zombie died while Molotov Cocktail active.

    3) Observe present Buffs on dead zombie via inspector: "buffBurningMolotov" & "buffIsOnFire".

     

    Actual result:

    Buffs that should be removed on death are ignoring the default (remove_on_death=true) parameter. This is resulting in ALL Buffs, by default, remaining on Entities after they are killed.

     

    Expected result:

    Buffs are removed from Entities on Death, by default, unless the parameter (remove_on_death=false) is present.

    Link to Pastebin Output Log:

    https://pastebin.com/7s79teGQ


    User Feedback

    Recommended Comments

    Is there any particular reason you really want those cvars cleared after they die? Asking because in that example, neither the visual nor audio effects are playing.

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    23 hours ago, Jugginator said:

    Is there any particular reason you really want those cvars cleared after they die? Asking because in that example, neither the visual nor audio effects are playing.

    Not concerned about the CVars, but rather the Buffs not clearing on Death.
    In previous versions of the game, Buffs always cleared on Death by default.
    It seems that is still the intended and expected behavior of Buffs, unless I'm mistaken.

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    2 minutes ago, Devrix said:

    Not concerned about the CVars, but rather the Buffs not clearing on Death.
    In previous versions of the game, Buffs always cleared on Death by default.
    It seems that is still the intended and expected behavior of Buffs, unless I'm mistaken.

     

    Hm, okay then that's enough for a warrant to check into that further, thanks. I was wondering if you had a modding issue with it, if you do let me know. I'll give it a check and ask a dev for clarification.

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