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  • survivor_site_05 player can see zombies spawning in


    NekoPawtato
    • Version: A21 b324

    Summary: There are two spots in survivor_site_05 where the player can see zombies spawning in


    Game Version: A21 b324
    OS/Version: Windows 11
    CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
    System Memory: 32GB
    GPU Model and VRAM: Radeon RX 6700 XT 12 GB
    Screen Resolution: 1920x1080
    Video Settings: Custom: https://imgur.com/a/mP1vSrT
    Game mode: SP


    Did you wipe old saves? Wiped 6/12 on A21 b313
    Did you start a new game? Created 6/29 on A21 b324
    Did you validate your files? Validated files 6/29 on A21 b324
    Are you using any mods? No
    EAC on or off? On


    Status: NEW


    Bug Description:


    Detailed steps to reproduce the bug:

     

    Location 1:
    1. Go to survivor_site_05
    2. Break the door to the shed on the other side of the fence, observe no zombie is inside
    3. Make your way to the trailer right before the first keyrack

    4. Stand by the window so you can see into the shed before activating keyrack


    Actual result: Sometimes a zombie can be seen spawning in
    video: https://imgur.com/a/VznoeX2


    Expected result: Zombie should have been visible when the player broke the door, or zombie needs to spawn in a different spot out of view

     

    Location 2:

    5. Continue going through survivor_site_05 until you are in the area right before the second keyrack

    6. Before entering room, shoot the closet doors

    7. Observe no zombies

    8. Go into room

     

    Actual result: Zombie can be seen spawning in
    video: https://imgur.com/a/H8U44Zb


    Expected result: Zombie should have been visible when the player broke the door, or zombie needs to spawn in a different spot out of view

     


    Log files: https://pastebin.com/AWszFjHc


    User Feedback

    Recommended Comments

    1 hour ago, schwanz9000 said:

    Breaking the doors used to hide the spawns is a user action we cannot prevent.
    Closing as not a bug.

    You can go ahead and close this one too then, since it's the same type of issue in a different POI

     

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