Summary: After accepting the Tier 1 Clear from Trader Hugh in Navezgane, I go to Camp Carlson (survivor_site_01) and upon activating the quest, I get a "EXC NotImplementedException: CopyFrom() not implemented yet" error in console, no sleeper entities spawn, the exclamation point disappears, and I'm stuck on "Activate Rally Point" with no way to cancel the quest.
Additionally, this causes desync to occur everywhere else in the world, with blocks and terrain being breakable / placeable but it doesn't show. This effect is even worse for my buddy, who fell through the map multiple times.
Game Version: A21.1 b16 (Stable)
OS/Version: Windows 10
CPU Model: Intel i7 965 @ 3.2 GHz
System Memory: 24 GB DDR3
GPU Model and VRAM: Nvidia GeForce GTX 680, 2 GB VRAM
Screen Resolution: 1920x1080 @ 60 Hz
Video Settings: Low / Lowest
Gamemode: Singleplayer & Multiplayer (hosted through Steam) on Navezgane
Did you wipe old saves? No
Did you start a new game? No
Did you validate your files? Yes
Are you using any mods? Yes, but only some QoL Modlets which don't affect anything to do with quests, POIs, or traders.
EAC on or off? On.
Status: NEW
Bug Description: POI survivor_site_01 NotImplementedException causing broken quest
Detailed steps to reproduce the bug:
1) Create a Navezgane world
2) Go to Trader Hugh in the North
3) Accept his Tier 1 Clear quest for Camp Carlson (aka survivor_site_01)
4) Press E to activate the quest
5) Error should happen, sleeper entities shouldn't be there, now you're stuck on the quest
Actual result: The quest gets stuck on "Activate Rally Point" and the sleeper entities aren't there.
Expected result: The quest to work as intended.
Link to Pastebin Output Log: https://pastebin.com/QZNNbH7a
NotImplementedException: CopyFrom() not implemented yet at TileEntity.CopyFrom (TileEntity _other) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at Prefab.CopyIntoLocal (ChunkCluster _cluster, Vector3i _destinationPos, System.Boolean _bOverwriteExistingBlocks, System.Boolean _bSetChunkToRegenerate, FastTags _questTags) [0x004e8] in <d7dcfa4979674f179c13273f8b30b551>:0 at PrefabInstance.CopyIntoWorld (World _world, System.Boolean _CopyEntities, System.Boolean _bOverwriteExistingBlocks, FastTags _tags) [0x0008a] in <d7dcfa4979674f179c13273f8b30b551>:0 at PrefabInstance.ResetBlocksAndRebuild (World _world, FastTags questTags) [0x00069] in <d7dcfa4979674f179c13273f8b30b551>:0 at World+<ResetPOIS>d__340.MoveNext () [0x000c2] in <d7dcfa4979674f179c13273f8b30b551>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4bba812690714c578170328b4ec178d0>:0
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