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  • Stuck inside a door, Game Breaking Bug for Clients on Server


    Gamermomb
    • Version: A21 b317

    Went through a door, hitting close at the same time. It closed while I was still in the space. The collisions came back and I am now stuck inside the door itself. I am running my game over a dedicated server. I can break blocks around the door, but cannot break the door itself and cannot open it. I restarted my game and when I came back I was still inside the door. This is game breaking for clients on a server especially with no access to cheats, no clip, etc. I am in the process of getting a friend to join the game and see if they can open the door and get me unstuck. Seriously, this has got to be the dumbest bug ever... lol

     

    https://pastebin.com/aFzt5DH2


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    Thank you for reporting.

    There's already an internal ticket for this issue.  The ticket is marked as a must fix ticket.  I will add your report to it as well.

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    This is a game-breaking bug.  It was already noted in the system as a "must fix" bug when this post was created more than 6 weeks ago.  We've seen a new version go stable since this post was made, and still the bug remains.  To paraphrase Inigo Montoya, you keep using those words "must fix".  I do not think they mean what you think they do.

     

    I've been playing on the test server, and gotten stuck multiple times in my own base.  When I have my playing partner online, it's just annoying and embarrassing.  When it's just me (and I'm often the only player on the test server) I can't fix it.  Relogging won't fix it, no actions on my character's part will fix it, so I'm literally stuck in place until my playing partner deals with the door.

     

    This morning, after being stuck all night, my playing partner logged in to close the door.  I logged back in, opened the door, and got stuck again.  I logged out and probably won't bother to log in again.  I've had it.

     

    I know this game is still in Alpha and significant bugs/crashes/catastrophes should be expected to occur.  What separates the wheat from the chaff is what happens next:  If bugs like this aren't a priority before Beta, I'm wondering if similar issues will be treated just as poorly once the game is released.

     

    I've got 2k hours in this game roughly, but I'd be foolish to play more until this specific issue is addressed.  There's too many competitors with new content out (Voidtrain, Conan, Smallland are the first to pop to mind) that want my participation to invest any more time in this game, no matter how much I like every other aspect of it.

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