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  • roadside_checkpoint_05 door not opening when player approaches it on a very specific RWG world


    NekoPawtato
    • Version: A21 b324

    Summary: roadside_checkpoint_05 on a very specific RWG map has issue with automatic door not opening when approached. There is similar bug already about switches not being activated when they are supposed to, but in my case, all the switches work, but it's that the locked door that opens when approached do not trigger for some reason, which subsequently breaks my ability to do a clear quest. And for whatever reason, it's ONLY on this specific map. I tried on pregen and a different RWG map and it doesn't occur.

     

    Please note the world was generated in A21.0 b324. I attempted to generate the same world using same seed and settings in A21.1 experimental and the POI's were in different places and the issue didn't occur on that map.

    You can download the world here: https://drive.google.com/file/d/1uE8kaEc1PEdpJ9TB3yujgC4PnR-5JmLU/view?usp=sharing

     

    Alternatively, if you want to try and generate the world and you're on A21 b324, this is the map_info.xml (Please double check that the POI is indeed located at 404 E 1239 N when you load in)

    <?xml version="1.0" encoding="UTF-8"?>
    <MapInfo>
      <property name="Scale" value="1" />
      <property name="HeightMapSize" value="8192,8192" />
      <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
      <property name="FixedWaterLevel" value="false" />
      <property name="RandomGeneratedWorld" value="true" />
      <property name="GameVersion" value="Alpha.21.0.324" />
      <property name="Generation.Seed" value="alnfoaiefoib" />
      <property name="Generation.Towns" value="Default" />
      <property name="Generation.Wilderness" value="Default" />
      <property name="Generation.Lakes" value="Default" />
      <property name="Generation.Rivers" value="Default" />
      <property name="Generation.Cracks" value="Default" />
      <property name="Generation.Craters" value="Default" />
      <property name="Generation.Plains" value="4" />
      <property name="Generation.Hills" value="4" />
      <property name="Generation.Mountains" value="4" />
      <property name="Generation.Snow" value="4" />
      <property name="Generation.Forest" value="7" />
      <property name="Generation.Desert" value="4" />
      <property name="Generation.Wasteland" value="3" />
    </MapInfo>


    Game Version: A21 b324
    OS/Version: Windows 11
    CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
    System Memory: 32GB
    GPU Model and VRAM: Radeon RX 6700 XT 12 GB
    Screen Resolution: 1920x1080
    Video Settings: Custom: https://imgur.com/a/mP1vSrT
    Game mode: SP


    Did you wipe old saves? Wiped 6/12 on A21 b313
    Did you start a new game? Created 6/29 on A21 b324
    Did you validate your files? Validated files 6/29 on A21 b324
    Are you using any mods? No
    EAC on or off? On


    Status: NEW


    Bug Description:


    Detailed steps to reproduce the bug:
    1) If you downloaded the world from the link above, unzip file and place folder "Vutefo Territory" under your "GeneratedWorlds" folder
    2) Load up game and create new save using Vutefo Territory as the map
    3) Go to roadside_checkpoint_05

    4) Locate a green building with a button inside and press it

    5) Walk to the yellow building right next to it and stand in front of locked door


    Actual result: Door does not open. I even tried doing a quest and same issue happens
    video:


    Expected result: In other worlds that I have tested it in (even with same steps), the door always opens when approached


    Link to Pastebin Output Log: https://pastebin.com/w7DpEEPr


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