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  • Multiple Buffs firing at once


    Spider
    • Version: 21b324

    Summary: fireOneBuff="true" Is broken in A21. Any of the buff triggers using (fireOneBuff="true") can fire any number of buffs at once or all of them.

    Game Version: (A21 b324)

    OS/Version: (Windows )

    CPU Model: (Intel(R) i7-10700F)

    System Memory: (16 GB )

    GPU Model and VRAM: GeForce 1660 Supper 6 GB)

    Screen Resolution: (1920x1080)

    Video Settings: (Medium)

    Game mode: ( SP )

     

    Did you wipe old saves? (Yes)

     

    Did you start a new game? (Yes)

     

    Did you validate your files? (Yes)

     

    Are you using any mods? (No)

     

    EAC on or off? On

     

    Status: NEW

     

    Bug Description:

    fireOneBuff="true" Is broken in A21. Any of the buff triggers using (fireOneBuff="true") can fire any number of buffs at once or all of them.

     

    Detailed steps to reproduce the bug:

    1)To test this it is easy. A slight edit to one of the vanilla buff testing triggers will quickly show the bug. Simply remove the vanilla buff to be triggered and replace it with a buff trigger from a zombie hand like so
    <buff name="triggerFatigued" name_key="trigger" icon="ui_game_symbol_quest">
            <duration value=".1"/>
            <effect_group>
                <passive_effect name="BuffResistance" operation="base_subtract" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
              <!--<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffFatiguedTrigger"/>-->
               <triggered_effect trigger="onSelfBuffStart" action="AddBuff" fireOneBuff="true"
                buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
                weights=".11,.07,.07,.05,.29,.36,.11"/>
            </effect_group>
        </buff>

    2) Load up game

    3) Spawn in

    4) Use console to add buff "triggerFatigued"

     

    Actual result: (description of what is occurring)

    -More than one buff if not all will be applied.

    Expected result: (what you expect to occur)

    -Only one buff should be applied


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