Summary: fireOneBuff="true" Is broken in A21. Any of the buff triggers using (fireOneBuff="true") can fire any number of buffs at once or all of them.
Game Version: (A21 b324)
OS/Version: (Windows )
CPU Model: (Intel(R) i7-10700F)
System Memory: (16 GB )
GPU Model and VRAM: GeForce 1660 Supper 6 GB)
Screen Resolution: (1920x1080)
Video Settings: (Medium)
Game mode: ( SP )
Did you wipe old saves? (Yes)
Did you start a new game? (Yes)
Did you validate your files? (Yes)
Are you using any mods? (No)
EAC on or off? On
Status: NEW
Bug Description:
fireOneBuff="true" Is broken in A21. Any of the buff triggers using (fireOneBuff="true") can fire any number of buffs at once or all of them.
Detailed steps to reproduce the bug:
1)To test this it is easy. A slight edit to one of the vanilla buff testing triggers will quickly show the bug. Simply remove the vanilla buff to be triggered and replace it with a buff trigger from a zombie hand like so
<buff name="triggerFatigued" name_key="trigger" icon="ui_game_symbol_quest">
<duration value=".1"/>
<effect_group>
<passive_effect name="BuffResistance" operation="base_subtract" value="5" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffInfectionCatch,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
<!--<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffFatiguedTrigger"/>-->
<triggered_effect trigger="onSelfBuffStart" action="AddBuff" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/>
</effect_group>
</buff>
2) Load up game
3) Spawn in
4) Use console to add buff "triggerFatigued"
Actual result: (description of what is occurring)
-More than one buff if not all will be applied.
Expected result: (what you expect to occur)
-Only one buff should be applied
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