This is a problem with my profile.
For some reason it's giving me this error.
Anyone know how to edit my profile so I can get the damn game to even start?
IndexOutOfRangeException: Index was outside the bounds of the array.
at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiC_OptionsProfiles.OnOpen () [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiWindowGroup.OnOpen () [0x00006] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <d885d5e5cbd941a78c268f40cc2ae744>:0
at UIEventListener.OnClick () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
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