Game Version: A21(b324)
OS/Version:Ubuntu 20.04.6 LTS
CPU Model: Intel Xeon Processor (Icelake)
Game mode: PREGEN8k、GameModeSurvival
Did you start a new game? (Yes/No) Yes
Did you validate your files? (Yes/No) Yes
Are you using any mods? (Yes/No) No
EAC on or off? on
atus: NEW
Bug Description: Shortly after accepting a quest from the trader and walking out into the city your character falls through the world. If other players are online they receive a message that said character has logged out of the game before this occurs as well. This bug is happening with multiple characters in our server. Logging back in after this occurrence will spawn you back at the trader and you will no longer have the quest and it will not be available to take from the trader anymore as well, as if you failed it even though it was never started.
バグを再現する詳細な手順:
1) Talk to trader Jen and accept a job
2) Walk out into the world and just keep walking for 10-30 seconds until you fall through the world
Expected result: (what you expect to occur) Being able to go to the quest and complete it
The log is as below.
Quote2023-07-05T21:58:03 86963.828 ERR NCSimple_Deserializer (cl=EOS_00021f1a45f74229b8023afe1674b86e, ch=0) Message: Attempted to read past the end of the stream.
2023-07-05T21:58:03 86963.831 EXC Attempted to read past the end of the stream.
at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <df7327cb9f354e3daf77ea1c872bb131>:0
at PooledBinaryReader.ReadString () [0x00049] in <df7327cb9f354e3daf77ea1c872bb131>:0
at ItemValue.Read (System.IO.BinaryReader _br) [0x0006d] in <df7327cb9f354e3daf77ea1c872bb131>:0
at ItemStack.Read (System.IO.BinaryReader _br) [0x00015] in <df7327cb9f354e3daf77ea1c872bb131>:0
at RewardLootItem.Read (System.IO.BinaryReader _br) [0x00012] in <df7327cb9f354e3daf77ea1c872bb131>:0
at Quest.Read (System.IO.BinaryReader _br) [0x00174] in <df7327cb9f354e3daf77ea1c872bb131>:0
at QuestJournal.Read (System.IO.BinaryReader _br) [0x000e7] in <df7327cb9f354e3daf77ea1c872bb131>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00291] in <df7327cb9f354e3daf77ea1c872bb131>:0
at NetPackagePlayerData.read (PooledBinaryReader _reader) [0x0000b] in <df7327cb9f354e3daf77ea1c872bb131>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <df7327cb9f354e3daf77ea1c872bb131>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00287] in <df7327cb9f354e3daf77ea1c872bb131>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now