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  • can't accept the trader quest

    • Version: A21(b324)

    Game Version: A21(b324)

    OS/Version:Ubuntu 20.04.6 LTS

    CPU Model:  Intel Xeon Processor (Icelake)

    Game mode: PREGEN8k、GameModeSurvival

    Did you start a new game? (Yes/No) Yes

    Did you validate your files? (Yes/No) Yes

    Are you using any mods? (Yes/No) No

    EAC on or off? on

    atus: NEW


    Bug Description: Shortly after accepting a quest from the trader and walking out into the city your character falls through the world. If other players are online they receive a message that said character has logged out of the game before this occurs as well. This bug is happening with multiple characters in our server. Logging back in after this occurrence will spawn you back at the trader and you will no longer have the quest and it will not be available to take from the trader anymore as well, as if you failed it even though it was never started.



    1) Talk to trader Jen and accept a job

    2) Walk out into the world and just keep walking for 10-30 seconds until you fall through the world


    Expected result: (what you expect to occur) Being able to go to the quest and complete it


    The log is as below.



    2023-07-05T21:58:03 86963.828 ERR NCSimple_Deserializer (cl=EOS_00021f1a45f74229b8023afe1674b86e, ch=0) Message: Attempted to read past the end of the stream.
    2023-07-05T21:58:03 86963.831 EXC Attempted to read past the end of the stream.
      at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at PooledBinaryReader.ReadString () [0x00049] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at ItemValue.Read (System.IO.BinaryReader _br) [0x0006d] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at ItemStack.Read (System.IO.BinaryReader _br) [0x00015] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at RewardLootItem.Read (System.IO.BinaryReader _br) [0x00012] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at Quest.Read (System.IO.BinaryReader _br) [0x00174] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at QuestJournal.Read (System.IO.BinaryReader _br) [0x000e7] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00291] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at NetPackagePlayerData.read (PooledBinaryReader _reader) [0x0000b] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <df7327cb9f354e3daf77ea1c872bb131>:0 
      at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00287] in <df7327cb9f354e3daf77ea1c872bb131>:0 
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)


    User Feedback

    Recommended Comments

    Thanks for the updated logs, have you encountered this issue since?

    Also, was the game you were playing on from a previous version? There was an issue with continuing a game from an earlier Experimental build that might have been the culprit.

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