Summary:
Game Version: (A21 b3xx)
OS/Version: (Windows / Linux / Mac)
CPU Model: (Intel i5 9600K / AMD Ryzen 7 1800x / etc)
System Memory: (4 GB / 8 GB / 16 GB / etc)
GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)
Screen Resolution: (Width and Height such as 1920x1080)
Video Settings: (Low / Medium / High / Ultra / Custom(Custom has many combinations, so just list the settings you think are relevant to the bug if any))
Game mode: (MP host / MP client / SP / Client on Dedi, RWG or NAV)
2023-06-28T23:46:44 0.026 INF Version: Alpha 21 (b323) Compatibility Version: Alpha 21, Build: WindowsPlayer 64 Bit
2023-06-28T23:46:44 0.027 INF System information:
2023-06-28T23:46:44 0.027 INF OS: Windows 10 (10.0.19045) 64bit
2023-06-28T23:46:44 0.028 INF CPU: AMD Ryzen 7 5800H with Radeon Graphics (cores: 16)
2023-06-28T23:46:44 0.028 INF RAM: 15714 MB
2023-06-28T23:46:44 0.028 INF GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8033 MB)
2023-06-28T23:46:44 0.035 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2023-06-28T23:46:44 0.060 INF Last played version: Alpha 21
I think its a Dedicated server, friends server. game works in NAV or other Dedicated servers no problem
Did you wipe old saves? (Yes/No)
yes
Did you start a new game? (Yes/No)
yes
Did you validate your files? (Yes/No)
yes
Are you using any mods? (Yes/No)
no
EAC on or off?
no idea, default
Status: NEW
Bug Description:
Was playing fine and then patch happened and now get this strange error.
Have uninstalled game multiple times and even reinstalled steam. Removed all local files in appdata; roaming and locallow.
Friend wiped my account from the server but still unable to log in without this error everytime.
Able to play on nazarene and other servers.
"
NullReferenceException: Object reference not set to an instance of an object
at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <476fa46948834b5fae97419a606b9b4f>:0
at NetPackagePlayerId.ProcessPackage (World _world, GameManager _callbacks) [0x00000] in <476fa46948834b5fae97419a606b9b4f>:0
at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c8] in <476fa46948834b5fae97419a606b9b4f>:0
at ConnectionManager.Update () [0x0016a] in <476fa46948834b5fae97419a606b9b4f>:0
2023-06-28T23:52:01 317.432 INF Dymesh: Warming dynamic mesh
2023-06-28T23:52:01 317.432 INF Dymesh: Creating dynamic mesh manager
2023-06-28T23:52:01 317.439 INF Dymesh: Awake
2023-06-28T23:52:01 317.439 INF Dymesh: Mesh location: C:\Users\backd\AppData\Roaming/7DaysToDie/SavesLocal/995B73D2B0D62943B5820C5D31C82EF9/DynamicMeshes/
2023-06-28T23:52:01 317.440 INF Dymesh: Loading Items: C:\Users\backd\AppData\Roaming/7DaysToDie/SavesLocal/995B73D2B0D62943B5820C5D31C82EF9/DynamicMeshes/
2023-06-28T23:52:01 317.442 INF Dymesh: Loaded Items: 0
2023-06-28T23:52:01 317.442 INF Client package items: 0
2023-06-28T23:52:01 317.442 INF Dymesh: Sending client arrive message. Items: 0
2023-06-28T23:52:01 317.443 INF Dymesh: Loading all items took: 0.0040006 seconds.
2023-06-28T23:52:01 317.451 INF Clearing queues.
2023-06-28T23:52:01 317.451 INF Cleared queues.
2023-06-28T23:52:01 317.454 INF Dynamic thread starting
2023-06-28T23:52:01 317.456 INF Dymesh door replacement: imposterBlock
2023-06-28T23:52:09 325.533 INF Discarding NetPackagePlayerStats for entity Id=5352
2023-06-28T23:52:10 325.949 INF Discarding NetPackagePlayerStats for entity Id=5352
The last line just keeps repeating as it says creating character.. with different time stamps
Detailed steps to reproduce the bug:
1) try and run game
2)
3)
Actual result: game basically locks up in the creating player screen
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