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  • Thrown items/explosives actions inconsistent while submerged


    Gazz
    • Version: A21 b324

    Summary: While you are fully submerged in water many of the item actions on thrown explosives do not work as expected.

     

    Game Version: A21 b324

    OS/Version: Windows

    Game mode: Client on Dedi, RWG

    Did you start a new game? Yes

    Did you validate your files? Yes

     

    Bug Description:

    While you are fully submerged in water:

     

    Thrown rocks/snowballs:  work
    Grenade:  works

     

    Molotov:  no interaction possible

    Pipe bomb:  Can light. Can not throw. Explodes in your hand.
    Stick of dynamite:  Can light. Can not throw. Explodes in your hand.
    Contact grenade: Can pull pin. Can not throw. Does not explode.
    Timed charge:  Can arm. Can not throw. Does not explode.

     

    I know that at least in some cases (maybe all) this is in XML, such as for the pipe bomb
        <property class="Action0">
            <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>

     

    I can see that none of that is consistent but did not test or investigate any further.

     

    Expected result: Some issues are obvious like not being able to light a pipe bomb underwater but whether they can be thrown unlit or how other types of explosives should behave is more of a design issue.


    User Feedback

    Recommended Comments

    Thank you for reporting.

    The issue with the pipe bomb and the dynamite has already been resolved internally.

    The grenade should not be working while submerged,  so I will write a ticket for that to match the contact grenade and the timed charge.

    After testing,  I found that you can drop the contact grenade and the timed charge after pulling the pin/arming them to make them explode,  so I will mention those in my ticket as well.

    Edited by chikorina (see edit history)
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